NovusBogus: One of the things that cooled me on the franchise was that while Tropico 3 was excellent, T4 felt like a total rehash and T5 just didn't have a very appealing sales pitch.
Wouldn't quite say a rehash. For the most part, minus the added nuisance of edicts locked at the start of scenarios, before you pick people, vanilla T4 was quite similar to T3 Absolute Power, yes, but then I'd say Modern Times differed a fair bit, from vanilla T4 I mean.
But in my case, if they'd largely stick to the features of T3 AP (since vanilla T3 was sorely lacking some important things) plus, yes, improvements to transportation mainly, and every few years come up with a campaign in the vein of the original (NOT AP!) T3 one, as in more serious and with usually one long-term goal per scenario, leaving you to get your head down and work towards it bit by bit, likely setting your own list or intermediate goals on the way, I reckon I'd be content to get back to it more or less each time. But what they've been doing since then... no. Vanilla T4 was, like I said, quite like T3 AP when it came to the campaign, much sillier and with multiple short-term goals to chase one after the other each scenario, stressful and far less rewarding, then MT seemed poorly implemented at least, and I'm not at all keen on modern settings anyway, and then couldn't get interested in T5 at all, with the greater focus on military and modern stuff, specifically what I want to avoid in such games, so didn't play it, and now this doesn't strike me as anything I'd care for either.
Good that it's here though, for those who care for it. If only it wouldn't have regional price hikes...