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Tomb Raider I-III Remastered is now available on GOG!

Whether you’re a long-time fan of the tough as nails archeologist or a newcomer to the series, Tomb Raider I-III Remastered is the perfect opportunity to (re)discover Lara Croft’s original adventures, now lovingly restored. This definitive collection will allow you to play the original three Tomb Raider adventures with all expansions and secret levels.

The Remastered Collection includes:

Tomb Raider I + The Unfinished Business Expansion

Tomb Raider II + The Golden Mask Expansion

Tomb Raider III + The Lost Artifact Expansion

Within those timeless classics you’ll be uncovering treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. It’s a globe-trotting adventure, where you follow Lara Croft facing off against deadly foes and dangerous myths.

All of that with upgraded graphics, but also with the option to switch to the original polygon look at any time.

Tomb Raider I-III Remastered, out now!
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idbeholdME: How so? Genuinely curious.
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Xeshra: Tomb Raider got its roots on the console. At some point they made a half assed DOS (very bad OS in my mind) version and used some lazy port for it... up the the point the engine has been changed and PC games was slowly becoming more popular. Even the addons was not included... and no pad support...
With a little bit of feeling for quality this is not hard to become noticed... no need for a deep "dev story".
This directly contradicts what is stated in the Wikipedia page for the Tomb Raider 1 release:

The game was first released for Saturn in Europe on 24 October 1996. In North America, the Saturn, PlayStation and MS-DOS versions were released simultaneously on 14 November. In Europe, the PlayStation and MS-DOS versions were released on 22 November.
The Playstation and DOS versions were released simultaneously and clearly used the same underlying engine (there is no way they would have developed a different engine for a simultaneous release). I remember playing Tomb Raider 1 on PC when it was released in 1996 and it was a great game that played well. I don't recall any major differences from the Playstation version (which my mate had). Although, of course it didn't have gamepad support; however, it played very well on keyboard. You need to check your info, dude.

Besides, I don't understand the hate for MS-DOS. It was a very nice OS that was a launching point for many great, classic games on PC. Are you aware of what the first versions of Windows were like (which ran as a layer on top of MS-DOS)?


A further relevant quote from the same page:

The title was developed for Sega Saturn, MS-DOS personal computers (PC), and PlayStation, with all three versions in development simultaneously. Gosling led programming for the Saturn version. Douglas described the game code for each title as identical, with an additional layer of specific coding to tailor the game for each platform.
Post edited February 20, 2024 by Time4Tea
Wikipedia? I could care less...

I mean, even Risen was actually developed on PC and got a console port from another team. On PC it was okay but with no pad support for a long time until at some point they was upgrading it. Some games, although it has been developed on several platforms near simultaneously, the "core team" was not on any platform... instead on the platform it was actually "working as intended". In many cases it is done by different teams, and if so... it is rather messy for the teams just "making a port" instead of truly understanding the game and its mechanics... which usually involves the core team. Anyway, i am one of the rather rare people who can not stand Gothic and for Risen (mechanics is not even good but pretty atmospheric, some good art) only the first Risen on the updated PC version is actually enjoyable. Maybe with some remake this may change... but the old Gothics are not my thing, in almost every aspect except the story (i guess, but never played it for longer than a small test phase).

Of course art is playing a big role to me... i can not live with a game that is tasteless, but i can be forgiving on mechanics, as long as not full of bugs and heavy input issues. A simple game play is fine too as long as it is atmospheric (for example Medi Evil).

Oh, and i do not only hate MS DOS... actually any MS OS up to Windows XP was inferior to me (blue screen was common and never really working as intended) and in no way a good gamer OS, yet MS still was earning the trust of the devs and gamers. Nowadays we are finally becoming more options, although Windows XP, Windows 7 and Wndows 10 was the best OS MS ever made and Win 10 currently the most updated (and most capable) one (of those... ).
Post edited February 20, 2024 by Xeshra
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Swedrami: What I usually do here is applying a ReShade profile, tweak/fine-tune it to my liking and... voila - fertig ist die Laube.
It seems like I misunderstood your post. I was thinking that you had a [technical] problem with darker visuals in remastered versions of games and maybe wanted to fix it. Sorry. :-)
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Xeshra: Tomb Raider got its roots on the console. At some point they made a half assed DOS (very bad OS in my mind) version and used some lazy port for it... up the the point the engine has been changed and PC games was slowly becoming more popular. Even the addons was not included... and no pad support...
With a little bit of feeling for quality this is not hard to become noticed... no need for a deep "dev story".

Just need to play the old PC version and compare it on "how it plays on the old consoles"... as a console lover i have to say "what a mess on PC". However, those who had never played the console originals... they may not notice it.

With the remaster all platforms are more or less equal now, as it will play the way it has been intended on any platform.
So you simply mean that the DOS version was different from consoles in that it.... worked on DOS? I meant more gameplay/visual related differences. Because I was not aware of any until you brought it up.

The addon levels were not available digitally, but existed for the PC versions. No pad support is a non-issue for me.
Post edited February 20, 2024 by idbeholdME
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Swedrami: https://www.reddit.com/r/pcgaming/comments/1atpq7d/nexus_mods_removed_the_mod_that_deletes_that/

"Nexus mods removed the mod that deletes that warning message from the Tomb Raider remaster
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idbeholdME: Nexus has been becoming a mod policing, totalitarian hellhole for a while now. So sadly, nothing shocking and to be honest, I fully expected this cycle to happen with the warning.

ModDB is not far behind, usually just parroting whatever Nexus does when it comes to policing.

But there are some alternatives which host mods taken down by the mainstream platforms.
Sadly that jacket of one of the characters in 3 is censored apparently so fair warning.
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Xeshra: Wikipedia? I could care less...
Implying that you know better than Wikipedia and direct quotes from the game developers?

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Xeshra: Risen, Windows XP, etc. ...
Why are you bringing these up? This is totally irrelevant and has nothing to do with the discussion at hand. Talk about changing the subject!

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idbeholdME: The addon levels were not available digitally, but existed for the PC versions. No pad support is a non-issue for me.
Also, remember the original Playstation gamepad only had a D-pad, there was no analogue stick. So, the PS controller was functionally equivalent to using mapped keys on a keyboard.
Post edited February 20, 2024 by Time4Tea
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rojimboo: Best experience of the game to be had on Linux.

https://www.youtube.com/watch?v=6yw5Xn-2FiE

No stuttering and frametime spikes.

Linux wins again.
Besides, at this point it is clear, there is a AMD driver issue we can see on this video... linked to Open GL support on Windows... probably not Linux. Reason why there is the assumption it is generally running better on Linux. I guess AMD will have to fix their drivers and all should be fine. I use a strong Nvidia card... so obviously i can not reproduce it.
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Xeshra: Wikipedia? I could care less...
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Time4Tea: Implying that you know better than Wikipedia and direct quotes from the game developers?
Exactly! You got a mentally pretty bright moment.

Well, to get serious, which simply was clear to me as i can "sense" quality, not only words:

Against the PC DOS version, the Saturn (and PlayStation) versions of the game offer more varied music (the PC opting merely for ambiance due to disc space restrictions) and higher colour depth (the PC restricted to 8-bit colour, i.e. a palette of 256 colours, due to the use of a software renderer). The PC version does, however, have the option to run in a 640x480 mode (and a lower 320x200 mode), though in 1996 this was only achievable with high-end hardware.

Source: Segaretro (a more neutral view compared to Wikipedia or the port-devs who only want to boast their own work).

On Last Relevation and Chronik, the Dreamcast actually had better tech than most PC versions, which is visible to me.

Although from this point at least... "Last Relevation" and up, the core team clearly was already targeting PC as a main platform, but... on PC Tomb Raider only got supreme with the death of the Dreamcast and on the next game "Angel of Darkness"; with a new engine.
Post edited February 20, 2024 by Xeshra
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rojimboo: Best experience of the game to be had on Linux.

https://www.youtube.com/watch?v=6yw5Xn-2FiE

No stuttering and frametime spikes.

Linux wins again.
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Xeshra: Besides, at this point it is clear, there is a AMD driver issue we can see on this video... linked to Open GL support on Windows... probably not Linux. Reason why there is the assumption it is generally running better on Linux. I guess AMD will have to fix their drivers and all should be fine. I use a strong Nvidia card... so obviously i can not reproduce it.
Well, if you can't reproduce it, it might be fixed already for Nvidia? And I don't really agree with the notion that one has to measure frametime spikes and rotate the camera to induce the stuttering just for some benchmarking results. If you don't notice it, then it might as well not exist, is my opinion.

In any case, you seem to have glossed over what I wrote before, not sure why. As a reminder, I talked about OS differences and whether for practical purposes it matters if it's a problem with drivers or graphics APIs, when the conclusion is clear - on one OS you get a smooth and better experience than the other. Which seems to be the case here, especially for AMD though according to the benchmark test and other reports also for some Nvidia people when looking at frametimes and rotating the camera.

Soooo basically the game works better on Linux - whether it's the better OpenGL implementation on Linux, or some driver differences, the point stands.

Anyhoo, it's not a competition, and you seem to have made it a mission not to accept the test findings, so I'll leave it at that :)
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Xeshra: Wikipedia? I could care less...
You can't even use that expression correctly.
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Xeshra: Wikipedia? I could care less...
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Breja: You can't even use that expression correctly.
Or Wikipedia is important to Xeshra ;-)
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rojimboo: Soooo basically the game works better on Linux - whether it's the better OpenGL implementation on Linux, or some driver differences, the point stands.

Anyhoo, it's not a competition, and you seem to have made it a mission not to accept the test findings, so I'll leave it at that :)
Well, to me it does run fine on Windows with my Nvidia... what should i say... im speechless.

Yet, i really wish the Linux community and Linux as a system continuously good luck. As long as the compatibility is given... i do consider it a capable and great OS, i am not against Linux at all.

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Xeshra: Wikipedia? I could care less...
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Breja: You can't even use that expression correctly.
What expression? Ah you mean it should mean "could NOT care less"? Okay... but this is not on Wikipedia... perhaps some dictionaries.
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Breja: You can't even use that expression correctly.
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mk47at: Or Wikipedia is important to Xeshra ;-)
Yeah, just as important like Facebook, Whatsapp or even Steam... always trying to avoid yet still nagging me like a bed bug.
Post edited February 20, 2024 by Xeshra
I think it looks great and will pick them up eventually, the old games are much more fun than the gloomy Rise and Shadow.The "new" ones are only fun to play through once, but the old ones are always fun, because the gameplay is more basic and the gameworld is more colourful and fun to be in.

That moral message though lol, so unnecessary to rational people ... but I guess that's the reality of being a developer or publisher these days, gotta protect your business from the cancel piggies in the mainstream media. I don't know which is worse, the woke cancel people or the often-exaggerating "angry nerd" cancel people. Damned if you do, damned if you don't.
Post edited February 20, 2024 by 72_hour_Richard
Just a few cents about wiki: Studies seem to have shown that (of course with exceptions) Wiki is just as good as many other encyclopedias. Since there are so many people adding to it and correcting, the quality is extremely good. Sure, it has errors, but so do encyclopedias.
Main problem is, when people loose interest in a topic, then the articles don't get updated. But these topics (usually some celebrities) are not to be found in any other encyclopedia anyway.
Don't dismiss wikis as worthless

Wou could care less actually does care, at least a litle bit.

And the info about TR1 is also correct. The release was already rushed when the publisher added some contracts with Sega to release it even sooner. The sales were soso on the Saturn however, it really took off on the PC and PS2.

The PC version was excellent, even had the advantage of being updated for 3dfx cards shortly after and looked a lot better on the PC thanks to texture filtering.

The PC only had a few gamepads at that time, most player would refuse to use them anyway. If at all, people would have a flightstick. Input was still analog over the sound card's MIDI port. So developers usually didn't care all too much. But games at that time actually did often have support for "digital" input through joysticks and gamepads.
Edit: TR1(DOS) actually does have gamepad support, but you need to calibrate the input first, the menu keeps rotating like crazy with most gamepads.

Funny enough, I found myself playing the remake with tank commands and keyboard input rather than using a gamepad, that felt a lot more natural. I'll try again with a pure digital retro gamepad (a 8BitDo pad or the one shipped with the MiniAmiga), maybe that works too. But so far keyboard is my input device of choice.
One thing is certain however. It's not a game for a joystick.
Post edited February 21, 2024 by neumi5694
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72_hour_Richard: I think it looks great and will pick them up eventually, the old games are much more fun than the gloomy Rise and Shadow.The "new" ones are only fun to play through once, but the old ones are always fun, because the gameplay is more basic and the gameworld is more colourful and fun to be in.

That moral message though lol, so unnecessary to rational people ... but I guess that's the reality of being a developer or publisher these days, gotta protect your business from the cancel piggies in the mainstream media. I don't know which is worse, the woke cancel people or the often-exaggerating "angry nerd" cancel people. Damned if you do, damned if you don't.
While scrolling through the remastered material, i found myself in a similar thought train. Now, i'm halfway through rise atm and while the game certainly ain't bad, there are some design choices that leave me really uninterested after a dozen of hours or so. I'm curious to see where the story will end, so i'll probably pick it up once my current interest in strategic leisure has come to an end (to be fair, the need for strategic leisure overcomes all) but yea.... those remasters do look like well crafted titles
Nice! I'm glad to see this remastered collection of such classic video games here on GOG, and that we didn't had to wait that long for it too.

Better yet, it seems that it's actually a proper remaster, or at least decent enough. Unlike the subpar "work" on, what seems to be, many of the "remasters" these days (I'd say).

I love the fact that all of the previous missing content is now, finally, available. And also the fact that you can switch between visuals at any given time if I'm not mistaken, that sounds pretty cool.


By the way, does anyone know anything about the Level Editor? Is that included here, or is that from another Tomb Raider game?
Post edited February 22, 2024 by Waganari