Mori_Yuki: After playing it for several hours, I decided to request a refund. The reason is that RNG is a nightmare! Most battles will be lost within a couple of seconds when it kicks into high gear.
rampancy: When a game starts off with "your troops are your dice" as one of the taglines, you just know the RNG is going to be brutal...
I haven't paid any attention to that specific tagline, to be honest, but the review made that abundantly clear.
The simple rules make it easy to pick up, but the heavy luck element might make it frustrating for some. (Source:
Superjump Magazine )
If it wasn't for the RNG, which influences how a battle starts, to how individual battles will play out - where dice and number bar are just visual bling-bling, but instead limited to individual battles, I wouldn't have said a word.
Starting a new game numerous times until there is a chance of winning is one thing. Inside an instance and pitted against several enemies, each fighting other AI factions simulated in the background during a turn on the main map, as well as during your own engagement with an enemy adjacent yours, declaring defeat (there is a button for that) and restarting over and over because:
AI starts first
AI gets more troops
AI has better placement
AI-controlled troops are placed in close proximity
Or:
The instance is lost because one AI opponent has wiped out the PC and all other factions
A winning condition has been met (Survive for x || y turns, defeat all enemies...)
It ruins the whole experience. What's the point of playing, when you can as well just skip turns and see the bad ending?
During each individual attack, the RNG factor doesn't provide an unfair advantage. A 2 v 3 battle can be won and a 12 v 4 or 5 v 5 can be lost. Most of the time it's a win. That doesn't help of course, when the other factions already receive anywhere between 6 (right from the start) to 54 troops each turn, constantly filling up units to capacity and conquering the whole battlefield.
The sole problem with RNG is that it is ruining what could otherwise be a fun game because the outcome is predetermined. I mentioned it before, when AI starts first, receives large numbers of units from the beginning and subsequently during each turn, it just ends in a defeat, over and over and over.
RNG influences every aspect of the game, from the placement of troops, its numbers to the outcome of a battle before it even starts. That's what makes this game a good example of how - or what aspects for, RNG should NOT be used.
Maybe, if this developer had taken some more time to implement real strategies, limiting RNG to individual battles on a map, things would be very different. I couldn't care less about occasionally losing some troops or to the same enemy twice, or whether the odds were stacked against me, as long as I am able to fight back and maybe win. Instead, all there is is the almighty RNG and that's the only tag necessary to describe the experience of the game.