amok: and to me it makes sense. there is lot of work invloved in creating these solutions, so I see why somone would like to protect them and maybe get a little bit more out of the work they have done. if somone would like to do something similar, they have the choice of creating their own method, or take the short-cut and pay to use theirs.
Tarhiel: But that´s exactly my concern - it is a standard in a gaming industry that somebody takes someone other´s formula and perfects it.
Have you ever heard about Gauntlet (the original)? Might have, probably not. Have you heard about Diablo though? Sure you did.
Same concept, only taken to perfection by Blizzard at the time.
Now imagine if their creativity (and perfecting something which existed before is also creative process) was constricted by patent - they would end up either not having the money (which would be the case for 90´s Blizzard) or changing their concept dramatically, because they would like to avoid paying the patent.
Sorry, but Dogmaus´s argument about avoiding being copied in the the short term by a AA or AAA studio doesn´t work - they have the money and wouldn't mind paying for it, for them this expense is negligible.
It´s the small and medium-sized developers who would be stifled by it (in another words, their own peers).
yes, but that is not what is happening here. Blizz off course was inspired by Gaunlet (and other games) when making Diablo, but they did not use Gauntlet code or specific procedures. And the same here - anyone cam be inspred by The Medium themsleves, see what works, what they would do to improve it, how they would change it and then they can go an make that game, this is perfetly fine. They just can not use the exact same method. This do not mean they can not make the game they want, they just have to do it in a different way. So they have to innovate, instead of copy. I have no problem with this.
And, no, it is usually the large companies that take short-cuts and license these kind of things. It is not only due to the cost, but also becuase most indie developers tend to build games from scratch and inovate at the same time, i.e. they often do not need it.
(and I have played Gauntelt in the arcades, on a C64, on a ZX Spectrum, as well as Gauntlet II on gods know how many systems.... these threads keep remind me how old I am....)