cmclout: Procedural generation literally means "we make it up as we go". It means you take a relative small set of models, textures, shaders, etc, and keep re-using them in different combinations to create what the user sees.
harbingerdawn: That's an oversimplification of how procedural generation works.
Perhaps a bit. There is obviously logic informing the generator how to generate the desired output, but in the end, the generator is taking a relatively small set of inputs and combining them in various ways to create the desired output.
harbingerdawn: Scale means size, not resolution. The Earth in SE has exactly the same dimensions as the real planet, and its terrain is also the same size as the real terrain down to the limit of the texture resolution.
If "scale" meant everything has to have the same level of detail as reality, then we would need to show things all the way down to the subatomic level, even down to the Planck scale. That is very silly and nonsensical, and no other games which talk about things being scaled to their real-world counterparts do that.
If you keep ranting about how we're liars and making nonsensical arguments to support it, I'm just going to assume you're a troll and ignore you.
And now we finally get to the real issue. Yes, scale means size, but it also has an implied meaning with regard to how the objects are displayed to the user, especially in combination with the store page's description "Explore Earth and our neighboring worlds in the Solar System..." I think most reasonable people would argue that you're not actually exploring a planet if the most detailed view you can get is between 0.46 km and 1.85 km per pixel.
Going by your logic, I could point to a blank monitor and say that I'm showing the entire universe in full real-world scale, just zoomed out to a distance where everything is represented by an area smaller than one pixel. It's both accurate and misleading.
Lastly, pointing out misleading (if not factually incorrect) statements is not "ranting" or "nonsensical arguments". The problem is that because it's your software, you're taking it personally rather than viewing the issue objectively. Since it's clear that you have no interest in even attempting to be objective or view anything from a perspective other than your fixed perspective, we will never see eye-to-eye, so I won't comment further.
I will leave with the observation that you never answered the question of which Steam functions are required in order for Pro to function (to support your claim "The only reason that Pro isn't available via GOG is due to technical limitations").