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"The moment you doubt whether you can fly, you cease forever to be able to do it."



<span class="bold">SimplePlanes</span>, the easy-to-use building/flying playground for aspiring aviators, is available now, DRM-free on GOG.com for Windows and Mac, with GOG Galaxy support for achievements and a 25% launch discount.

Remember when the best use for our school books was as building materials for paper planes? Most of us have outgrown school by now but not the desire to craft our own airworthy creations, our marvellous SimplePlanes. And now we can, just by easily snapping parts together in order to give shape to the aircraft of our dreams. Retro or futuristic, massive or aerodynamic, fast or durable - as long as you can dream it, you can build it. Then take to the skies to test it, just flying around the sandbox or completing special challenges. If you are not feeling especially creative, you can always download other people's designs and see how they managed to combine efficiency with style. You are not limited to aircrafts either - other vehicles have the right to touch the sky too, you know!




Craft your <span class="bold">SimplePlanes</span> piece by piece, then put them up against the merciless laws of physics and aerodynamics, DRM-free on GOG.com. The 25% discount ends June 1, 12:59 PM UTC.
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Agrilla: This seems to be a mobile game ported to PC

https://play.google.com/store/apps/details?id=com.jundroo.SimplePlanes

Note the price difference (in Denmark 41 kr for android but 84 kr for PC here on GOG)
Looking at the google store I like what I see - looks like a nice game and there is no nasty in-app crap sale.
So the port can be good.

Regaeds
i have one mobile ported game: roaming-fortress

DRM free on GG:

http://www.gamersgate.com/DD-ROAMFORT/roaming-fortress

As for unitygames: 99% is made with unity nowadays, the worst partt is the excessive sue of CPU and GPU, thinks tend to get hot :D, 7 out of 10 games dont even show a version number of the unit engine it shows nothing or a bunch of zeros, i am not in favor of unity engine.

60-75 degrees celcius on cpu and gpu are very common on my pc...
maybe if someone has a monster pc with 4 or 5 mega coolers tand a double fan on the GPU they can keep the temps down to 30, but on a average pc with one pc fan things will get hot....

Thats why i dont like the unity engine, i have many games that were made with unity and most are badly coded by the devs, i have a few that work very well, 40-50degrees celsius, but most games however are badly programmed.

Imagine a hot summer 25 degrees outside would easily result to temps of 40 on the attic and even with 2 big fans on , and the pc open... its impossible to play games , i am always happy when summer has passed and winter will come.
Post edited May 26, 2016 by gamesfreak64
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apehater: this game kinda looks like it can get boring pretty fast
It does. I bought it on Groupees ages ago and was bored of it within a couple hours. =)

A week or so ago I found out that the Steam version has been being updated continuously while the Groupees version languished (boooo!), so I tried it out again, liked what I saw for about four hours, and then... bored again. (Also, the dogfighting AI is an aim-hacking bastard. ;-))

It's a good casual game for sandbox fun, but if you want an actual goal you'll need to turn to KSP.

I'm not disappointed in the purchase, though: it can be fun to dink around with people's creations. There's even a freakin' DeLorean DMC-12 TIME MACHINE FROM BACK TO THE FUTURE.
Post edited May 26, 2016 by jtgibson
The idea is kind of interesting but I wonder how much physics simulation there is really incorporated. Download 50,000 planes for free sounds good but if they all fly kind of the same way in the end it might be rather boring.

But if there is realy aerodynamics that would be kind of cool.
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IronArcturus: Yeah, I really wish GOG could get more flying games! Remember Combat Flight Simulator?
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fisk0: I'd love to see Evasive Action on GOG, a dogfighting sim with planes from four world wars by the developers of the I-War games.
One that I'd really like to try is DCS World. Apparently the base game is free, but the add-ons (which are purportedly complete games in and of themselves) are a bit pricey.
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fisk0: I'd love to see Evasive Action on GOG, a dogfighting sim with planes from four world wars by the developers of the I-War games.
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JDelekto: One that I'd really like to try is DCS World. Apparently the base game is free, but the add-ons (which are purportedly complete games in and of themselves) are a bit pricey.
i'm looking forward to try it out too someday, also hoping that they add the f-111 and the su-24 bombers.
Not tooooo bad with the 25% discount but full price not really. Might be worth waiting for a greater than 25% discount on this one.
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Agrilla: after reading a review I think I will stick with Kerbal for now. But which-listed and waiting for a 75% off sale.
review here

http://www.hardcoregamer.com/2016/01/06/review-simpleplanes/185911/
Agreed. At least 50% off I would say. 75% is a little too much, we need to give the poor dev something :)
Post edited May 26, 2016 by styggron
Hmm. I've given it a quick play, and its physics feel a lot like Flight Unlimited, a game I used to play way back in the day.

Edit: The acceleration scale is ridiculous. It needs more spacing and probably a 1-0 selector.
Post edited May 28, 2016 by Darvond
Never heard of this game, but I love games like this. Just bought.
Heheh, this is pretty fun. I have t he urge to make one of my creations for realsies...I'll see if I can talk the developer into giving us STL export capabilities. Quick bit of advice for folks building their first jet fighter, the tutorial says that center of thrust doesn't matter but if this is too far behind the center of lift--especially on a small plane--it'll flip over on takeoff. Took me a couple of hours to figure that out...


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gamesfreak64: I assume that the major decision if and when a game may arrive depends mostly if the devs/publisher are willing to release it DRm free ? cause when comparing votes , there are many games that have > 1000 votes and still arent here...
Votes give them ammunition as well as some indication of whether they should aggressively pursue something in particular but yes, it comes down to whether the content owner is willing to play ball. Many publishers still assume that not having iron-fisted control over what customers can do will trigger the apocalypse; never underestimate the dark power of a group of MBAs with bubble charts.