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<span class="bold">Runestone Keeper</span>, a pixely roguelike dungeon crawler with a bit of minesweeper in the mix, is available now, DRM-free on GOG.com. Look for the game available at 60% off in the Big Fall Promo Daily Deals!

You know the drill. Roguelike: check. Turn based: check. RPG: check. Dungeon crawler: check. Oh, and... minesweeper: check.
In Runestone Keeper you'll set out to explore grid-based dungeons, conquering floors of enemies, finding loot and coin, and trying not to ruin everything in one of the game's many choose-your-adventure encounters. The simple, turn-based gameplay flows at your own pace and rewards you with full-on randomization for awesome replayability, fantastic loot generation, diverse enemies, and tons of content to stumble upon. Give your soul to a god and reap the rewards, or turn on your faith and face their wrath. All this, in a great looking package that comes together to form something different, quite enjoyable, and particularly lethal.

Click, click, die, inevitably restart. <span class="bold">Runestone Keeper</span> is available now, DRM-free on GOG.com.
A lot of "Mmm"s so far, so let me join ;-)

Mmm, don't know what to think about this one. Pixel graphics is not an issue to me, but extensive randomness in gameplay might be. Though opinions usually differ on that. While a lot of people say FTL includes too much randomness, I'd rather say it's just the basis for your own tactic. Let's wait for some reviews.
Did all the screenshots have to be of menus?
I agree that the resemblance to Dungelot is embarrassing; Dungelot is a really fun mobile game that everyone should check out... these shameless rip-offs maybe not (although it's possible that while looking like an uninspired clone Runestone could actually be something epic, who knows?).
Post edited November 12, 2015 by undeadcow
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vicklemos: ps: game made by chinese indie devs! Cool, eh?
Nah. No company's homepage, their forum isn't in english (yet); I'm not very impressed by now.
Have yet to check the demo which the developers don't mention... I don't get it: A developer makes a demo and afterwards "hides" it....
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DeMignon: [shnüpp]
While a lot of people say FTL includes too much randomness, I'd rather say it's just the basis for your own tactic.
[shnäpp]
I wouldn't give these people right and say there's too much randomness. But an absolutely insane Boss-fight at the end... Even on "Easy"!
Reaching it the first time I was like "What the... Are you serious?!??! That's absolutely absurd!!!"
Nevertheless I love the game :)
Well, from what I saw in the video, gameplay is all about clicking on tiles and then everything happens total automatically, right?
This discussion reminds me of a 1998 game called Tower of the Sorcerer.

Each level is a small map, with enemies, items, and obstacles revealed at the outset. Nothing is random. The levels are carefully designed. Your job on each level is to get to the stairs. (I think there were some bosses, too.) Battles are entirely predictable. The game will tell you the results of combat with an enemy before you actually engage it. The puzzle is this: in what order do you progress? Do you fight your way through three slimes to grab the gem that permanently increases your defense, or do you battle past the skeleton to grab the attack gem and key? Which path will leave you with the most HP and highest strengths when you reach the stairs? You'll need to plan well if you want to pass all 40(?) levels of the tower.

Anyway, zero randomness and strategy is king. It might be nice to alternate between Runestone and this Tower game (and Dungelot) depending on your mood at the time.

Perhaps a better description here:
http://tig.wikia.com/wiki/Tower_of_the_Sorcerer

Available here:
http://hp.vector.co.jp/authors/VA013374/game/egame0.html
(The last time I downloaded this was probably 15 years ago. I don't know what the 3D version is. The original looks just fine to me.)

edit:
Just tried it again after all this time. My description isn't... perfect, but gets the central idea across.
Post edited November 13, 2015 by grimwerk
I am enjoying this one quite a bit. At $3.99, it's worth it. At $9.99...not so much. It's less cerebral than Desktop Dungeons, which I like. Yet, this has almost nothing in common with minesweeper save for uncovering tiles. There is a lot more luck and a lot less skill involved in this game.
Neat game. The only drawback is difficult character unlocks. I'd have preferred to have a choice of at least four real soonish.

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grimwerk: This discussion reminds me of a 1998 game called Tower of the Sorcerer.

...
The puzzle is this: in what order do you progress? Do you fight your way through three slimes to grab the gem that permanently increases your defense, or do you battle past the skeleton to grab the attack gem and key? Which path will leave you with the most HP and highest strengths when you reach the stairs?
And here on GOG, DROD RPG.
Having finally played a few rounds of this, I have to say that I don't care for it. There is virtually no strategy element in uncovering tiles. This gets especially onerous when you hit a dungeon with acid tiles, which pretty much will kill off your character (or make it much easier for enemies to do so). And unlike Ziggurat, where you can unlock new characters through a variety of different actions, all the characters to unlock here are placed behind goals which basically require you to master the game before you will reach them.

An inferior game beside such titles as Desktop Dungeons and Radical Dungeon Sweeper. A shame, because it could have been much better.