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A high-octane action rogue-like set in a dystopian medievalpunk world – Reignbreaker from Thunderful Publishing, as well as its OST, are now available on GOG!

Step into the boots of Clef, a fearless rebel determined to rid the world of the Kingdom’s oppression as she lays siege to the Queen’s grand Bastion.

Check it out now!
So, uh, I looked at all the text and screen shots and had zero idea what this game was. And then I did something I rarely do: clicked the video ("launch trailer") and I now have even less an idea.

I guess whatever it is certainly won't be for me. Based on the "cut every half second" video, maybe someone with ADHD will have a better chance of figuring it out.
Post edited 23 hours ago by mqstout
Looks like a winner, sold!

The theme track by Djerv is kick ass too.
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GOG.com: A high-octane action rogue-like
I guess it's time to make like a tree and not buy it.
I'm down, looks fun.
Hades alternate?
Oh, good. Another Sadpunk Soulsian Game.

Also, "medievalpunk" is a wonderfully silly word and I hope to never see it again.

The Middle Ages, being a broad description of a few centuries time is strange to describe as punk, unless you were a rebelling peasant, philosopher, or Martin Luther.

About as silly as calling the National Aeronautical & Space Agency, "Punk", when it is by very definition and existence, bound to a government, and ergo anti-punk.
"Mom, can we have Hades"
"No, we already have Hades at home"
This is another one of those games that claims it is a "roguelike" but doesn't mention any "roguelike" mechanics in its description. It even says: "Beautifully hand-crafted levels filled with enemies, traps, and hidden treasures." So what exactly makes this a "roguelike"? Is is just mislabled, or is it a secret?
A word of warning:

Studio Fizbin announced their closure before releasing this game. They have promised to update it even after closing down. Take that how you will.

https://www.linkedin.com/posts/studio-fizbin_studio-fizbins-last-magic-trick-reignbreaker-activity-7302373144990777344-4ztD/
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MasterofFiction: This is another one of those games that claims it is a "roguelike" but doesn't mention any "roguelike" mechanics in its description. It even says: "Beautifully hand-crafted levels filled with enemies, traps, and hidden treasures." So what exactly makes this a "roguelike"? Is is just mislabled, or is it a secret?
It seems like its less mislabeled and more so Roguelike and Roguelites has become two of the newest genre of game types to be getting watered down much like how ''RPG'' had been slapped on anything with very minor RPG elements in the mainstream at one point. As looking around Roguelike and Roguelite has been used interchangeably by devs and game companies for a while now .. and I have seen a major increase in both Roguelike and Roguelite slapped onto games that only has some of the elements one would expect from either one of the ''Rogue'' genre games no matter the game storefront one looks at
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BanditKeith2: It seems like its less mislabeled and more so Roguelike and Roguelites has become two of the newest genre of game types to be getting watered down much like how ''RPG'' had been slapped on anything with very minor RPG elements in the mainstream at one point. As looking around Roguelike and Roguelite has been used interchangeably by devs and game companies for a while now .. and I have seen a major increase in both Roguelike and Roguelite slapped onto games that only has some of the elements one would expect from either one of the ''Rogue'' genre games no matter the game storefront one looks at
ASCII dungeon crawlers, the purist's true Roguelike, were dead a generation before overwhelming majority of present day players even graced this world.

At least roguelike/lites generally maintain the sole defining feature, namely instance crawl through procedurally generated encounters. Many a game designated as role-playing has no role playing whatsoever to speak of.
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BanditKeith2: It seems like its less mislabeled and more so Roguelike and Roguelites has become two of the newest genre of game types to be getting watered down much like how ''RPG'' had been slapped on anything with very minor RPG elements in the mainstream at one point. As looking around Roguelike and Roguelite has been used interchangeably by devs and game companies for a while now .. and I have seen a major increase in both Roguelike and Roguelite slapped onto games that only has some of the elements one would expect from either one of the ''Rogue'' genre games no matter the game storefront one looks at
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Chasmancer: ASCII dungeon crawlers, the purist's true Roguelike, were dead a generation before overwhelming majority of present day players even graced this world.

At least roguelike/lites generally maintain the sole defining feature, namely instance crawl through procedurally generated encounters. Many a game designated as role-playing has no role playing whatsoever to speak of.
While I can't speak on ASCII games .. I can speak on the case of the more current Rogue games and Rogue games are getting less and less of a Rogue game as time passes do to a mix of misusing the terms ''roguelike/Roguelite ''and those behind the games most of the time willingly misusing the term.. while also stripping away elements commonly seen as staples of the rogue genre for mass market/lowest common denominator appeal.

thus why I compared the two rogue genre types term getting warped and misused to how the term ''RPG'' got watered down and misused

But ya the two rogue types getting put out now are in general less so '' Roguelike/Roguelite'' and more like some game genre/type with some Rogue genre elements