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Better get ready, because POOLS, alongside its Soundtrack, is now available on GOG!

One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there.

There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.

And if you’re still unsure – try out the DEMO!

Now on GOG!
I've played the demo and it has got something to it....

I think I'll buy the full game soon :)
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JogsterXL: Intriguing release, it has certainly piqued my interest. I’ll add it to the wishlist for now, not sure if it’s worth full price but will definitely have to check it out.

Does it have VR support?
It doesn't have VR support right now. But they are working on it. I have this game on the blue store and they recently announced a beta for the VR that has the first chapter of the game.

I have been enjoying this game, it's a pretty different experience. Good to see it here.
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sanscript: This reminds me of a reoccurring dream I often have...
Similarly, I had one where I was lost in a skyscraper, somewhere on the upper floors, feeling like someone was after me but seeing no one. And then I came out on a balcony that overlooked a big swimming pool up there, but it was indoors, not on the roof. Somewhere among the upper floors.

Now I know you can put swimming pools on the upper floors of skyscrapers, but I don't think I've seen such a large one indoors among the upper floors before. I think all the ones I've seen have been rooftop.
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JogsterXL: Intriguing release, it has certainly piqued my interest. I’ll add it to the wishlist for now, not sure if it’s worth full price but will definitely have to check it out.

Does it have VR support?
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renan_jr20: It doesn't have VR support right now. But they are working on it. I have this game on the blue store and they recently announced a beta for the VR that has the first chapter of the game.

I have been enjoying this game, it's a pretty different experience. Good to see it here.
Good to know, given the type of game it is, I can imagine it would be quite the immersive experience in VR with headphones on. Thanks for the info!
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BreOl72: Oh my...what has gaming become...
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ZePedroPONTO: Gaming has become much more diverse and interesting. The fact that there are games which are not for you (this one is not for me either) does not mean the medium is in decline. Rather the contrary.
I concur. This is quite a proof of maturity actually, regardless of personal tastes - I'm not buying this one either -, if only because it vastly broadens the scope of representations beyond the usual action pieces addressed to the young male usually targeted by those. Whether this kind of game can still be considered entertainment or not is a matter of debate, but it does embraces in a clearer way, without trying to invent a scenario or to pull conventional gaming mechanics, what the promoters of total art are talking about, and quite rightfully so in my opinion...
When someone, anyone, even someone who doesn't play at all, asks you "Why do all (or most) video games have to be X ?" - replace "X" by any common theme, trope or basic issue with this medium... -, here's part of the answer : they simply don't. At all...
Now yes, obviously, its play value depends therefore almost completely on personal interest or sensibility well outside of most popular definitions of gameplay, storytelling or even fun at the moment. But that's fine... There's a public for such experiments. And they're really great news for video game evolution if you ask me...
Post edited 13 hours ago by Zaephir-Moth
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renan_jr20: It doesn't have VR support right now. But they are working on it. I have this game on the blue store and they recently announced a beta for the VR that has the first chapter of the game.

I have been enjoying this game, it's a pretty different experience. Good to see it here.
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JogsterXL: Good to know, given the type of game it is, I can imagine it would be quite the immersive experience in VR with headphones on. Thanks for the info!
If it runs in DirectX VorpX would have no issues converting it to VR, I've been using it for years and have yet to find a game that it didn't work on or was so bad it couldn't be played with a headset.
I tag it as shovelware .
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sanscript: This reminds me of a reoccurring dream I often have...
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GilesHabibula: Similarly, I had one where I was lost in a skyscraper, somewhere on the upper floors, feeling like someone was after me but seeing no one. And then I came out on a balcony that overlooked a big swimming pool up there, but it was indoors, not on the roof. Somewhere among the upper floors.

Now I know you can put swimming pools on the upper floors of skyscrapers, but I don't think I've seen such a large one indoors among the upper floors before. I think all the ones I've seen have been rooftop.
That's the concept of liminal spaces. People are quite obsessed with this topic these days:

» Liminal Spaces
A liminal space is a space between spaces. A liminal space is a boundary between two points in time, space, or both. It’s the middle ground between two grounds, the mid-structure between two structures.
When you’re in a liminal space, you’re neither here nor there, neither this nor that. At the same time, you’re both here and there. Both this and that.
Liminal spaces have liminality, a concept borrowed from social anthropology. The word “limen” means “threshold” in Latin. In some primitive cultures, there are rites of passage to mark the transition of people from one state to another.

(...)
Liminal spaces can be physical, psychological, temporal, cultural, conceptual, political, or a combination of these.

(...)
» Physical liminal spaces
Almost all of us, when we were kids, tried to walk on the bathroom or street tiles so as not to touch the boundary of those tiles. Those boundaries were the liminal spaces between the tiles.
Any physical place that serves as a connecting place between two places is a liminal space. For instance, corridors connecting two rooms are liminal spaces. Streets, roads, airports, train and bus stations connecting two destinations are liminal spaces. So are hallways, stairs, and elevators.

(...)
» Psychological liminal spaces
Boundaries not only exist in the physical world but also in the mental world. When you look at an adolescent, you can tell that, physically, they’re in between being a child and being an adult. Mentally and temporally too, they’re caught between two life stages- childhood and adulthood.
Getting caught in psychological liminal spaces has key consequences. Adolescents can’t call themselves children, nor can they call themselves adults. This can lead to identity confusion.
Source: https://www.psychmechanics.com/liminal-space/

There are also the dream world of liminal spaces. These are what you guys are talking about.
Places that everybody had at least one dream about in life:
A corridor, a big flooded, empty or full market, a room with normal home day to day useful objects, walking in a beach, jumping from buildings or flying from building to building, and many, many more things like that.
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ZePedroPONTO: Gaming has become much more diverse and interesting. The fact that there are games which are not for you (this one is not for me either) does not mean the medium is in decline. Rather the contrary.
avatar
Zaephir-Moth: I concur. This is quite a proof of maturity actually, regardless of personal tastes - I'm not buying this one either -, if only because it vastly broadens the scope of representations beyond the usual action pieces addressed to the young male usually targeted by those. Whether this kind of game can still be considered entertainment or not is a matter of debate, but it does embraces in a clearer way, without trying to invent a scenario or pull conventional gaming mechanics, what the promoters of total art are talking about, and quite rightfully so in my opinion...
When someone, anyone, even someone who doesn't play at all, asks you "Why do all (or most of) video games have to be X ?" - replace "X" by any common theme, trope or basic issue with this medium... -, here's part of the answer : it simply doesn't. At all...
But, yes, obviously, it's play value depends therefore almost completely on personal interest or sensibility well outside the most popular definitions of "gameplay", "storytelling" or even "fun" at the moment. But that's fine... There's a public for such experiments. And they're really great news for video game evolution if you ask me...
Well said. :)
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GOG.com: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
Fears out, POOLS CLOSED, and wished!
Thank you GOG and Tensori for bringing us POOLS!

This is one of my favorite releases from the past couple years. It is much more of an 'experience' vs. what one might traditionally consider a game, though manages to capture my attention in a way that many games don't.

It is not an especially long or challenging experience, yet I have revisited POOLS a few times and will no doubt take this dreamlike stroll through liminal space again in the future.

For those who don't mind casual walking sims that prioritize atmosphere over narrative and who do not enjoy being chased by monsters, this may be worth a look.