rjbuffchix: So to me, offline with bots can be a full-fledged singleplayer game (despite it technically being a multiplayer "mode" entirely, as it were). Bots are key to it being full-fledged. Lifthrasil: So is this the case here? Is the 'single player' mode just the multiplayer game with bots? If so, does the bot mode run completely offline? Or are there limitations?
Hmmm...honestly I don't know. I hope someone else could answer that! I guess I am speaking from more a theoretical perspective, going off my own impressions of looking at the game briefly, and indeed it is possible I could be mistaken. If it turns out the game
isn't "same as the multiplayer, just with bots," then I would join you/others in being more critical of it. We will have to see if anyone can give us better info. I will say the fact that there are "gray area" releases like this is not doing anything to suggest GOG is re-committing to DRM-free, other than the general internet here being a vast improvement over "You must use the optional client Galaxy" mentality.
To add some perspective on where I'm coming from, I'm thinking of games that have multiplayer modes that can be played solo and feel like a complete experience in their own right, without touching a "story" singleplayer campaign. Other than Unreal Tournament, there are other examples throughout gaming such as Perfect Dark (Goldeneye's successor) and perhaps Call of Duty Zombies/Aliens/whatever mode (not totally sure on how playable this is). If the game only had the solo with bots multiplayer, and that was it, no singleplayer campaign, nothing different, just bots instead of human players, I am cautiously accepting of that and would feel it is a full enough experience.
By contrast, modern fps where campaign is an afterthought compared to online-only multiplayer, I would not say is cool. My example of CoD kind of straddles the line as I believe they did want people online but as far as I understand it one can play offline multiplayer.