Ancient-Red-Dragon: How come they still didn't add Achievements to the GOG versions of these games even though the Steam versions do have Achievements?
It's good they are finally giving the GOG versions DLC parity, but it's no good for GOG customers still not to be receiving Achievement parity as well.
These games should be given 100% parity between Steam & GOG versions.
Hikage1983: I would have preferred the non-R version, but not gonna complain!
Ancient-Red-Dragon: Could you please explain/elaborate on that statement? Are you saying the GOG version is censored? Is the Steam version not censored? Who sells the uncensored version? And why is GOG (apparently) selling a censored version?
https://steamcommunity.com/app/774511/discussions/0/1734342161857528101/
VIIR has
None of the DLC Characters from VII and their side stories are not in VIIR
VIIR has no alternate endings so you only get 1 ending. Less story content as well.
An inferior battle system with a less story content and all you get in return is pointless VR content. I'd say pass VIIR
Only reason for VIIR really is the VR Headset cutscenes.
Differences
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Megadimension Neptunia VII
Has New Game+
Has Multiple Save Slots
Has the extra story based dlc characters God Eater, Million Arthur, Nitroplus etc..
Has Multiple Endings
Has better graphics filtering and lighting quality for the Bloom effects
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Megadimension Neptunia VIIR
No New Game+
Only ONE save file no save slots
Does not have any of the DLC side stories and characters.
Does not have alternate endings.
Has an inferior battle system
Does not have Bloom effect and has lower graphics filtering and lighting quality
(Although some old dungeons were given re design with higher quality textures and transparent textures)
Redesigned HUD
Other party members follow you in dungeons.
And the only good thing about it is that it has VR cutscenes of the Goddesses and thats basically it.....
https://www.reddit.com/r/gamindustri/comments/6wuaat/neptunia_vii_viir_changes_compilation/
Disclaimer: First, a quick disclaimer, since this guide seems to be spreading outside of Reddit, like on Gamefaqs, Steam Forums, etc: Not all of what is written here is guaranteed to be correct, they are my interpretations and I might have made translations mistakes, or may have written things that at first appeared to be that way, but maybe they aren't. Feel free to point my mistakes, if you notice one, and I'll fix it. Please don't take this "changes compilations" as the word of God.
So, let's run down everything that has changed. The reason of this post is is that everyone can comment anything I forgot or any mistake I made. So, let's begin:
-VR Mode
-Graphics got better, specially in the lightning department, and the amount of polygons per character model was also increased.
-You can now sprint, which doubles your speed (characters have no animation for sprinting).
-Counter mechanic: Upon activating, your turn ends, but if you are attacked, you will use a counter skill on the enemy instead of taking damage (mechanic currently ridiculously overpowered and destroys game balance)
-HDD Detransform Heal: Not much is known about this one, but if you cancel your transformation with HDD characters, you will receive a huge heal (mechanic currently overpowered and breaks game balance).
-Combo attacks are now selected before each turn on a menu
-Combo attacks now use up to 2-4 AP, depending on how strong it is.
-Skills and EXEs now use SP and AP. Next EXEs use up all your AP and a really huge chunk of SP.
-Maximum AP is 10, and a certain amount is restored every turn.
-Defending costs no AP and ends your turn.
-Next Forms attacks can deal damage through Affimojas cape (Normal forms seems to deal really low damage in corparison, like 9 damage per hit on Normal Forms, and 600 per hit on Next Forms).
-Neplunker Zero reward gives you infinite sprint.
-Several new tracks were added, including two new Dark CPU boss themes, Steamax boss theme, Affimojas boss theme, Kurome boss theme (for true ending last fight) and a new Colosseum theme.
-DLC characters are gone, as far as I know.
-Some characters have new skill animations, like Nepgear's Panzer Blade.
-A new cutscene was added during the first hour of Zero Dimension Arc where Neptune punches Uzume.
-A new cutscene was added after defeating Affimojas with Next Forms, where Next Purple erases his dark energy.
-A new CG was added when first meeting Kurome.
-You can now sell items anywhere.
-You can have a maximum amount of 1000 items at once on your inventory, being able to expand that number with DLC.
-Weapons and armors will have different effects, even if they have the same names. This effects can vary from damage boost to specific skills, extra HP/STR/INT,etc.
-Weapons and Armors drop from all kind of monsters, and their stats may vary, even though weapons and armors dropped from the same monsters will have the same names.
-Bounties were added: Objectives that makes you hunt specific and powerful monsters, who will then reward you with tons of weapons, armors, credits and items when killed. Bounties must be undertaken before those monsters appear, and bounties will be cleared when those monsters are defeated.
-Skills require certain conditions to be learned, and some really high level skills can be learned really early on if you know what you are doing.
-Weapons and armors can be upgraded until +10. Ths doesn't apply to DLC weapons, which already start at +10 when receiving them.
-You can now jump on top of anything, and also jump across anything, as long as everyplace through where you start the jump and where you finish are "blue colored" on the minimap, and the height is not higher than your jump heigth.
-Trophies/Achievements were updated, more about it here.
-Kurome outfit is achievable through the base version of the game already.
-Characters on your party will follow you on dungeons and will always be besides you. The path-finding AI is years better than Cyberdimension and will rarely ever make a mistake (though some funny glitches can happen).
-Formation skills now all have unique cinematics.
-Apparently, there is no New Game Plus, and only True Ending. Need confirmation on this.
-Bonus: First week sales went down from 22,609 to 18,228 according to Famitsu (15,775 according to MC). More about it here.
The next few changes were copied from a gamefaqs comment: see more here
-The game is only 30 FPS due to VR (VR mode probably isn't 30 FPS capped though).
-No more random encounters on the world map.
-To unlock skills you need money.
-There is an auto save feature. I'm also adding that there is only one save file per new game.
-Your party gets fully healed at the end of every battle and because of this you can only use 4 items during battle.
-The world map is a living being instead of just a background image.
-The scout system was redesigned and now you can only send 1 at a time or 2 depending on the skills of the scouts.
-Senmu Labyrinth is no longer the place to farm exp.
-Easier to get true ending.
This will be constantly editted based on comments from you guys, so be sure to comment anything you know/think may have changed, or anything I messed up. It's highly appreciated