MartiusR: Hi, just wanted to say, that I'm really happy to hear about it - I'm one of those "weirdos" who thinks that hot-seat is a great addition to any turn-based strategy/tactic game*, but at the same time - it's much, much easier to convince someone to play if game is not overly complicated and one session doesn't take multiple hours to complete.
Exactly! This game was originally made when the first iPads came out and the idea was to make a simpler TBS game to introduce people to the joys of turn based strategies, wihout being too complicated and off-putting. You can get complexity in gameplay out of this game, but at first glance it is (should seem) user-friendly.
MartiusR: Of course it would be great to have both multiplayer via internet/lan and hot-seat, but I can understand that network coding is a tough and time-consuming stuff to prepare.
Actually, this game originally had an online/lan component but it was such a huge pain maintaing it moderating it all, we had to give up on it. But we did leave hot-seat multiplayer which is nice.
If there's enough interest, we may redo the multiplayer part of the game but we'd have to do it all from scratch. the backend was a single-server php script with more security holes than swiss cheese :D
MartiusR: And three cheers for great price - convinced me to buy it, at the moment I'm still playing campaigns (to get more familiar with the game), but so far experience is great.
:)))
MartiusR: *Basically fits the similar role to board games - playing something together, and one great thing about PC game is, that you don't need to prepare board, read and memorize rules etc, plus you have animations, music etc - overall, really great experience. Not to mention that it's always a great attraction to play against other human mind instead of AI.
If you have a tablet PC (linux or windows), this game works great in touch mode when playing hot-seat with friends.