It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Embark on a quest for revenge in Lords of Exile – now available on GOG!

Lords of Exile is an 8-bit side-scrolling action platformer set in the far Lands of Exilia, with classic retro mechanics and linear level design in 8-bit graphics. In ancient times of war in the Far East, the Lands of Exilia were overrun by creatures of the night and samurais. Amidst this cruel conflict, only a bloodthirsty cursed knight can bring hope and vanquish the darkness.

Now on GOG!
Yeah, that's not really how graphics hardware worked back then. 8-bit in this context doesn't refer to using 8 bits per pixel. That gives you 256 colors, which came later; that's a late 80s/90s thing. 8-bit here is about the CPU, e.g. 6502 and variants.

To use the C64 as an example, with the VIC-II chip there was only one bit per pixel, but you had various modifiers that would allow you to get more colors, with various restraints. e.g., you could effectively cut the horizontal resolution in half, so the next pixel would combine with the current pixel, for a total of 4 color possibilities, however 3 of the colors would be shared for the entire screen, but the 4th would depend on what color you chose for each 8x8 character (1,000 characters on a 320x200 screen), BUT only half of the 16 colors worked for multicolor mode, and the other half resulted in "high res" 2-color mode, so you could mix the two freely by being careful about what colors you used. By contrast, Atari 8-bit hardware had more colors, but not this kind of per-character flexibility. That's leaving out sprites, not to mention raster interrupts and other hacks.

Despite the differences there's kind of an 8-bit "vibe" for hardware of this era. Most modern so-called "8 bit" games take a lot of liberties and don't really nail that vibe.
avatar
eric5h5: Really not 8-bit though; way beyond what actual 8-bit hardware could do. 16-bit for sure.
Outside of Gog's blurb, the game description does describe it accurately:

Retro-aesthetic and sound design
Relive the glory days of classic gaming with retro-inspired 16-bit physics and perfectly polished controls. The game's stunning handcrafted 8-bit pixel art and fast anime-style animations, the 8-bit SFX and OST, enriched with sounds from the Megadrive sound chip, complete the immersive retro experience.
"Relive the glory days of classic gaming with retro-inspired 16-bit physics"
OMG, now marketing gibberish is including not only graphics but physics as well.
avatar
Xarion_99: "Relive the glory days of classic gaming with retro-inspired 16-bit physics"
OMG, now marketing gibberish is including not only graphics but physics as well.
That's not gibberish. That's admitting that the physics are bad. Weird choice, but good of them to admit it.
Big "Bastard!" vibes on the cover (where are you, SJWs? This is a faithful recreation of late 80s sexy-cringe cover style, it's not progressive!)

The game itself looks like a love letter to the first Castlevanias to me.

Promoters should not try to be over-technical, ending up unwillingly comedic: "16 bit" and "8 bit" look like SEO words in this presentation, "16 bit" being simply a graphic style here (but here we're closer to NES/8bit graphics with a modern twist) and "16 bit physics" not even existing as a term.
Of course 16 bit processors can deal with a bit of physics..arcade physics that is, another way of saying this is not a simulator.
avatar
tremere110: Is that a Stand?

ORA ORA ORA ORA ORA ORA ORA ORA!
Is Jonathan Joestar secretly Richter Belmont?
Post edited August 04, 2024 by marcob
Very NES but looks cool.
It reminded me of Bloodstained Curse of the Moon. Speaking of Curse of the Moon... Dear GOG, bring them both here. ;)