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They're killing the peasants at Eisenwald!

<span class="bold">Legends of Eisenwald</span>, a mix of cRPG and classic adventure, is available now, DRM-free on GOG.com. Look for the game at 33% off during the Big Fall Promo!

Forget dragons, swords, and sorcery - the Reformation in medieval Germany is where it's at. Legends of Eisenwald is a gritty, down-to-earth fantasy story that mixes the combat and loot elements of hex-based cRPGs with the classic "solving puzzles to overcome challenges" gameplay of adventure games - think King's Bounty meets King's Quest and take out a chunk of the high fantasy tropes you love or hate so much.

Medieval Germany in religious conflict is a grim, unwelcoming place, but it sure makes for a good adventure. It's only fair that as a noble, you fit right in like a piece of the cruel, cruel puzzle. Sometimes, you just have to work a few men to death to turn your luck around.


You can pick up the <span class="bold">Knight's Pack DLC</span> for the Legends of Eisenwald OST in both MP3 and FLAC formats, as well as a Digital Artbook. During the first six days after launch, you'll also get the newest Road to Iron Forest DLC completely FREE with your game purchase.


The world is going to hand you nothing on a silver platter, you just have to take it - <span class="bold">Legends of Eisenwald</span> is now DRM-free on GOG.com.
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HiddenAsbestos: Pro-tip: Don't install to a folder with a '.' in it like me (e.g. GOG.com). Some of the graphics don't load properly and you get mysterious red question marks all over.
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aterdux: Yes, thanks for mentioning it. Somehow health bars disappear if there is a dot in the path. I am still looking in our code why is that...
Thanks for your community involvement aterdux and I wish you luck in getting this fixed (it's a weird one because apparently ~90% of the files load just fine). I'm enjoying learning your game so far and I'm not going to let little niggles like this spoil my fun. If somehow I can provide more info / testing then please let me know.

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nightcraw1er.488: Tip, don't use special characters or spaces in paths ever. Just because windows allows you to doesn't mean it is in any way advisable. Much the same as never install games in program files or the 86 version. Its just all kinds of problems.
Yeah I guess this is good advice, but we've had spaces and punctuation in filenames for 20 years now. For a modern title it should probably work, but I'm happy to forgive a small studio these little mistakes. I'm sure we'll get a patch to sort it out at some point.

BTW. I've installed everything I've played through Galaxy into C:\Games\GOG.com and this was the first time I ran into trouble. I know there are other games out there with this issue but a hotshot path name maverick like me likes to live dangerously, damn the consequences.
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nightcraw1er.488: Update, I have just tried and the main file link now works. The DLC link however still shows 404 not found. Will check again tomorrow.
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disi: They fixed the main installer download!
I have tried the link this morning for the DLC, and that appears to be working also. Will download both tonight just to check, but it looks fine now.
Seeing that the problem is resolved, and checking the devs history on steam, I decided to buy it.
So thanks to an incredibly, insanely generous random GoG user I actually started playing this one last night! Now that the game is all sorted, here are some impressions...

First off, I really like it. I'm just out of the prologue (protip - load up your two main characters with as much EQUIPPED gear as they can wear, as your inventory and gold are reset when you leave the prologue - so you don't lose anything by spending all that gold on amulets and an extra suit of armor or two - as long as you're wearing it!).

I like the story and initial concepts - it feels a bit like Game of Thrones - you have these lords who are local to one another and they're all squabbling with their respective neighbors. The first map proper immediately presents you with a lord who will return his loyalty to you, and promises his martial prowess to your side, if you help him put down your other lords - a drunk and a lecher - I'm sure when I encounter them, they'll offer a counterproposal should I side with them. But that's getting a bit ahead of myself...

I really like the tactical combat as well. A lot of fun, some nice options. It has a perfect pace to it - the unit Hit Points seem nicely balanced so that fights give you enough time to respond to danger and alter strategy for changing situations, but not so many that they become needless slogs with huge HP bars taking forever to whittle away.

Also a huge fan of the fact that the combats remind me of a combination of chess and American football. Football in that you set your lines / formation before combat takes place. You have to decide things like if you're going to go heavy on the front line, and if you do, do you cheat left or right? Because you have to engage the closest enemy this means if you do cheat to one side or the other, you might be able to "jump" a unit and finish it off quickly - but it also means you might get caught offguard leaving a side wide open. Whereas if you go more "balanced" on your front line, you risk having your units bogged down and with fewer options of who to engage. It sounds weird as I'm typing it, but it works really well.

And if you've ever followed my posts, you know I LOVE gear in RPGs and this one seems to have a lot of it. I'm a sucker for upgrading armor and picking up a new sword - do like this game does and even present me with horses and saddles and I'm in love ;) Unit stats are fairly low too, so when you put on an amulet that adds +2 to a skill, it really makes a nice, tangible difference. It could be a psychological thing with me, but I much prefer stats like this as opposed to the Ring of Strength +237.

So yeah, fun times so far, looking forward to putting in a lot more time tonight. Anyone wants more impressions just let me know - if you want me to make smaller posts and stop cluttering up the thread I can do that too ;)

Oh actually I have two questions of my own: Potions - are they one time use? Are they gone from your inventory when you use them? Or are they designed to be used a finite number of times each combat as long as you are willing to expend a turn but are still in your inventory and able to be used again in later combats?
Also, what does the "Feudalism" skill do and how do you use it? I'm tempted to grab it as my first upgrade but I'm not sure how it works and quickly save scumming and attempting to use it in a village didn't seem to do anything. Thanks!
Seeing here that the problem is resolved, I decided to buy it too. I can confirm it - I just downloaded both the main installer and the DLC installer via browser without problems. So the problem is gone, at least for now...I hope there will be no problems with future updates and patches.
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Ixamyakxim: Oh actually I have two questions of my own: Potions - are they one time use? Are they gone from your inventory when you use them? Or are they designed to be used a finite number of times each combat as long as you are willing to expend a turn but are still in your inventory and able to be used again in later combats?
Also, what does the "Feudalism" skill do and how do you use it? I'm tempted to grab it as my first upgrade but I'm not sure how it works and quickly save scumming and attempting to use it in a village didn't seem to do anything. Thanks!
There are two kinds of potions:
- Healing potions can be used in combat and outside of it (outside, drag and drop to a character).
- Stats modifying potions - in combat use only.

Since all potions require to skip a turn, their use is a bit limited. However, even some weaker ones have their usage, for example to wait a turn without action if enemy is in counterattack position. Also, if your unit in this counterattack position, waiting will end this position, but drinking a potion will extend it for one turn.

Some of the stronger potions are worth to skip a turn. Especially night vision potion and +10 attack, if used for dual wielders.

Thanks for impressions, never occured to me to compare combat to American football. Chess yes, but not that :)

Combat is deeper than most people think but for that you need to spend some time with it. And it looks simpler in the beginning of course.
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Konrad: The one that's "special" is actually pretty special. How special? It includes the "Road to Iron Forest" DLC in the package. When the launch promo is over, the "special" version will be gone from the store and the standard version will take its place alongside a separate, purchasable product for the Road to Iron Forest DLC.

Yes. It really is that special. :)
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mrkgnao: Interesting concept.

What will happen to the ratings and reviews that people associate with the "special" version when it disappears on November 11?
You didn't answer my question, Konrad, but I guess now we know. They're apparently gone. Not nice. User-submitted data should be sacred.
Post edited November 11, 2015 by mrkgnao
also whoever had it on the wishlist is now missing it there, and the game is like listed under new id in the system. Also the links from the release announcement article don't work.

Hmm.. I put it personally at the WL for the moment. I don't like DLCs too much, I prefer to wait till the game is "complete", and also no linux binary... plus I have enough games already to play. :) But looks interesting.
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mrkgnao: Interesting concept.

What will happen to the ratings and reviews that people associate with the "special" version when it disappears on November 11?
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mrkgnao: You didn't answer my question, Konrad, but I guess now we know. They're apparently gone. Not nice. User-submitted data should be sacred.
Sorry about that. The reviews and ratings will be merged with the new product a bit later on, for now we're keeping things temporarily separate - the "special" version may just show up on sale one more time. :)
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mrkgnao: You didn't answer my question, Konrad, but I guess now we know. They're apparently gone. Not nice. User-submitted data should be sacred.
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Konrad: Sorry about that. The reviews and ratings will be merged with the new product a bit later on, for now we're keeping things temporarily separate - the "special" version may just show up on sale one more time. :)
I'm glad to hear you're working on it.
You might want to consider doing the same for all the previous occasions where multiple IDs has led to review and rating loss, for example:
- Fallout
- Fallout 2
- Fallout Tactics
- Strike Suit Zero
- Pathologic
- Darksiders II
- Divinity: Original Sin
Post edited November 12, 2015 by mrkgnao
low rated
so is this game the first shitty attempt to force the owners to use galaxy???
It feels like Eisenwald is trying to beat the morals out of me. There are times where my character does something despicable that is out of my hands, but sometimes I am given a choice with only one correct answer.

Example (and SPOILERS for a quest): I need a lord’s favour so I'm ordered to kidnap the daughter of a blacksmith that failed to make the lord an exotic weapon. The blacksmith claims the lord told him if he didn't make a weapon well beyond his crafting level, the lord would take his daughter instead, and clearly the lord had constructed this scenario just for that outcome. A choice pops up. Do I send the daughter to be raped, or find a suitable sword for the lord and claim the blacksmith made it? At this point my adviser stops the game and flat out says ‘You probably don’t want to do the latter. Have you been paying attention at all? This is Eisenwald, not Candyland.’ I persist and find the sword which costs every gold piece to my name, and deliver it to the lord who grudgingly accepts it. Bottom line is I'm now destitute and out of a powerful sword. The blacksmith’s daughter conveys her thanks and trots off.

There are so many different types of world out there, and Eisenwald in particular is a rather grim one filled to bursting with scheming tyrants. It presents a scenario where you are only as good as a world allows you to be. Surely there are gaming worlds where taking the noble path should more difficult, less rewarding, and hamper your personal quest? Fable 2 played with the idea by forcing players to wear a shock collar that drained experience every time they didn't follow orders like keep the prisoners starved. Fable 2 released 7 years ago. I'm not surprised it didn't catch on. We’re so obsessed with balance and every choice yielding an equally satisfying reward.

I'm still glad I helped that woman though, my character is in desperate need of redemption considering the things he’s had to do so far to survive. Like The Hound from Game of Thrones I'm never going to be a dragon-slaying knight that jumped from the pages of a storybook, but I'm determined to at least make sure his gravestone says more than just ‘Here Lies Mark Richard – Bastard’

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Ixamyakxim: (protip - load up your two main characters with as much EQUIPPED gear as they can wear, as your inventory and gold are reset when you leave the prologue - so you don't lose anything by spending all that gold on amulets and an extra suit of armor or two - as long as you're wearing it!).
Hope that doesn't become a running theme. So far every time I've attained wealth, lands, or men, they haven't carried across maps. That might change though. It was a really big prologue.
Post edited November 14, 2015 by markrichardb
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markrichardb: Hope that doesn't become a running theme. So far every time I've attained wealth, lands, or men, they haven't carried across maps. That might change though. It was a really big prologue.
The lands I'm guessing won't (though I'm hoping, as I build a larger retinue, there's some mechanism to allow me to keep soldiers "over the limit" before I capture a castle or two, besides just losing a ton of gold - though I like the idea of the time pressure I don't want to start hemorrhaging cash).

I did encounter a fun moment in the game that echoes some of your thoughts on choice and the hard line you must walk when deciding to "be the good guy."

Spoiler...









and I lost my troop because of it! However, I did end up save scumming and trying something that I hoped would allow me to keep them and still make the choice I wanted to make. Let me know if you want the information on what part I'm talking about and what I did - because it worked!

Excellent game by the way. I've been loving every moment of it.
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Ixamyakxim: Excellent game by the way. I've been loving every moment of it.
Ditto, I'm really getting into it too. Eisenwald has quite a few similarities to Expeditions: Conquistador, an RPG/Strategy favourite of mine from recent years. Your comparing the combat to American football and chess makes sense. At first combat was dull but ends up getting much more involved with more units and types. Got the shield guys up front, two pikemen and two archers behind them, and then the healers and buffers. I'm thinking of swapping some of the latter out for damage-dealing magicians to compensate for the lack of range in my army. The priest in particular seems kind of meh until the undead show up, then all of a sudden he turns into Van Helsing.

Just got myself an overpowered two-handed sword and punched a hole the size of Canada right through the enemy’s front line. New equipment in this game is so tantalizing, I'm always saving up for those blue-grade item at the markets.
Post edited November 16, 2015 by markrichardb
A really nice game. I had a hard time choosing a class so I ended playing a few hours with each before deciding on the Knight. Each class definitely changes the gameplay. A very challenging game as well, I find myself having to save very often because you can easily back yourself into a corner.