Gersen: Sigh....
When I read the rumors that this game was going to be released here I was afraid of this kind of result and sadly my fear were justified... Gog once again managed to shoot themselves in the foot.
First, just to be clear as I know some have selective reading :
I consider that this release is a mistake, it shouldn't have been released in this state and the reaction in this thread was 100% to be expected Now I also think that it's necessary to do a little reality check. Some peoples says that this game is 90% online only, that the offline part is a demo / shareware, or even that the game requires always online...it's mostly BS.
First what is locked behind the online requirements, Escalation, the Elusive Targets and users contract, honestly all three are rather, all three are not really "mission" per see, but just rather, instead of killing the main story target, try to kill this random NPC instead using this weapon while wearing a clown outfit. So yes they add some re-playability and there is no justification / excuse for IOI to lock those stuff online apart from trying to create some sort of "community" feeling BS, but IMHO they are not really that interesting and not the core of the game.
Also peoples seems to diminish the offline part of the game, it's not like it's a two hour game offline that magically becomes a 100+ when online. Even with all the dumb limitations there is still a tons to do, you can still replay the levels for hours trying all sort of weapons, disguise and different tactics to eliminate your target.
Even if you forget all the online part and only consider the offline ones I don't think it's any shorter or has less content than the previous Hitman games.
However as I said earlier I still think that it was a mistake to release it in this condition because of the elephant in the room : the progression system.
The whole progression system is online only, as in no unlock of new goodies if you are not online, and it's not like Cyberpunk where it's 4-5 goodies in a game that contains 100+ similar ones in-game, it's the opposite there is 4-5 in-game and the other 100+ needs to be unlocked online. That's incredibly stupid and even if the game is fully playable without any of those goodies it removes a lot of the fun, not to mention the various starting points that are also unlocked online which add new possible strategies. It makes the game feel incomplete.
And that's where IMHO Gog screwed-up.
First Hitman is technically a "dead" game, not just an "old" game, but a dead one as in if you own Hitman 3 you have no real reason to ever install and play Hitman 1 because if you own the third game and the legacy packs you have all the content of the two previous games with better graphics and some new feature. So why release the first game ?
I also means that it's incredibility unlikely IOI will ever spend any money doing any development on Hitman 1, if there is any hope of them ever removing the online requirement it will be on Hitman 3. Not to mention that there is apparently already a "mod" on the Nexus for Hitman 3 that allows you to play the online content offline.
Another issue where Gog failed is that even if there is very little doable for the Escalation, Elusive targets & co, there is something doable at least for the progression. There is a tool to unlock all the content (costume, starting points & co) in the "unofficial" version of the game, so at the very least they should have either released such a tool with their version allowing peoples who want's it to unlock the content offline or provide an already unlocked save.
TL;DR; I really hope Gog will fix this release, at least to unlock the progression content if nothing else and I am say that they once again shot themselves in the foot.