ettac orrazib si eman ym: Really? Isn't the whole "point" to not be detected at all? If you aren't detected, I'm not sure how you're losing health in the first place. I don't think it's a particularly good mechanic, but it seems like it would be of little consequence in practice.
Well, maybe not every stealth game is like this, but I appreciate that Hitman isn't "instant fail" for getting detected. The health system would then come into play when there is no other recourse for the player but combat. Also not sure if this is the case in the game but if there were environmental hazards that could reduce health, that would also be an instance I'd prefer it not just regenerate by standing around in a safe area.
rjbuffchix: Weren't GOG supposed to be negotiating to get this game back here, this time in a truly DRM-free form?
tfishell: I think many want the game back, but depending on what counts as a "truly DRM-free form", I think realistically it's unlikely to happen. (I do think GOG wants to avoid another uproar of this magnitude, at least for some time.)
Apparently the simplest solution would be to
include a save file that unlocks every location and weapon from the start? - is that good enough for those who want to buy the game here?
Realistically IOI are perfectly fine with DRM and realize their time would be best spent (from a financial perspective) working on / promoting / focused on the next game. So I guess, how "picky" can we afford to be? Obviously the original release was unacceptable but it's not like we have much leverage in the matter.
It would certainly beat the form in which the game released (needing the online for progression). I know opinion varies...some people have said it would be okay compromise by having a "100% save," others no. I don't think we have an official count of each "side."
It is my understanding the game is designed inextricably with online for the progression, so if that's the case then I know IOI can't simply "toggle a switch" to make the game work fully offline. To me, that is defective design and we should think long and hard about whether we really want such a game here.
I know you are for, generally, less curation (or at least relaxing of the standards GOG had used the last few years). To me, curation is an ideal way to weed out games like this that are imo defective in design and make sure they don't come here. Imagine if curation, instead of inexplicably rejecting stuff like Konung 3 and not responding to stuff like Selaco, acted as a line of defense against any DRM-like games getting on here.
The problem of course, is that CDPR seems to want their own DRM-like games such as GWENT, Cyberpunk "My Rewards,"etc.
Also I will concede that it may be hard to draw the line, like Tomb Raider 2013 came here but stripped of multiplayer. I could see someone making the argument (similar to mine above) that unless the game (here, multiplayer mode) was redesigned to have all content DRM-free, it should be rejected. But I think stripping out DRMed multiplayer is a better proposition than having "DRM-free" singleplayer games where you can't actually "play" them for yourself.