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Tiny Bang Story, Morphopolis, plus the Enigmatis and Nightmares from the Deep trilogies.

Who doesn't love the look of a messy room, devilishly concealing all the important items when you need them the most? That guilty pleasure of rummaging around for your car keys, wallet, or that grotesque ivory ornament which unlocks the secrets to the family curse, is what Hidden Object Games are all about!
We kick off their arrival on GOG.COM with a fine selection that was hiding in plain sight and some purty 70% discounts until August 10th, 1pm UTC.

Tiny Bang Story takes place on a lovely planet thrown into disarray after an unfortunate clash with a total jerk of a meteor. Help fix it by solving quirky puzzles and scouring hand-drawn screens for objects of interest.

The Enigmatis trilogy begins on the spooky streets of Maple Creek, a place overflowing with secrets, tragedy, and hidden knickknacks! Disoriented and confused after being hit by a furious storm, you must steel your nerves and stay focused on finding that missing girl.

Morphopolis is an evocative puzzle adventure set in an almost-psychedelic forest undergrowth full of curious insects. Gorgeous exploration and fascinating discoveries await.

Ghost ships, doomed romance, pirate treasure, and items in need of finding make up the Nightmares from the Deep trilogy, a chilling tale straight from Davy Jones' locker.
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Telika: The HOGs that I've played had such sort of punitive mechanism. In the form of a timer that would "jump ahead" if you clicked wrongly too often.
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ChicknDuck: Now that sounds more interesting, but I'd imagine it is still the same gameplay of "look at a picture, click somewhere".
Well yes, but at least there is the "look at a picture" part.

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Telika: The most hilarious thing about the people who complain about these new games on GOG is that I suspect they haven't even encountered a genuinely bad HOG yet.
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ChicknDuck: Just because something else is worse, doesn't make something better or suddenly good. I am afraid, that the "habituation effect" gets actively (ab)used to shift or lower standards. If a game does something super terrible, following games are perceived more positive, since it isn't "as bad as the last time".
Oh I completely don't care about whether you find hidden object games acceptable, or whether you tolerate newspapers featuring "spot the differences" games, or whether walking simulators are interactive movies, and all that. I'm just amused by imagining the people who feel outraged by gog's selection and their reactions if they were being thrown the laziest HOGsploitations at. Dumb comedy material, of the "watch Adrian Monk freak out" variety, I guess.

"Good" HOGs fascinate me a bit, through their flaws. They are a bit sweet, a bit lame, a bit trying, a bit too much, a bit not enough. I can see their appeal and yet this appeal makes me ill at ease (I'm not talking about the core gameplay, here, which is 100% fine by me, but about the production values, the pretentious plots, and their formulaic rehash of the tritest clichés : as a whole they do genuinely, seriously, deserve a full semiologic analysis). So, I'm stiining on a perplexed, condescending fence, but with enough understanding for a hint of sympathy (for... the roots... of what is being exploited ?... not sure).

But what I feel for "good" HOGs different from what I feel for those that don't even try. The core (as opposed to the framing plots) is something that I love. The sensory overload of flea markets, the (true) easter egg hunts, the immersion in some rich disorder - an untidy room, an antique shop, a chaotic street, etc. So I appreciate the HOG pictures when they cleverly integrate the hidden objects in it. And when a trillion games just rip off the concept, not even trying (however artificially and "industrially"), simply randomly spraying clipart over a photo, that's when I get angry. And it makes a significant, meaningful, qualitative difference between both types of productions.

So, seeing one treated like the other makes me just shrug. At least, I trust GOG to keep that distinction.
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Telika: So, seeing one treated like the other makes me just shrug. At least, I trust GOG to keep that distinction.
I agree, that HOGs, that are games, and the ones, that aren't, should be separated. I'll definitely filter out the clicker games, while I might give the others a shot.
Wasn't going to but I just grabbed a bunch of them.

I screwed up my left wrist yesterday and these should be a nice play while I give it some rest from the normal button mashing of FPS and Metroidvanias.
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tinyE: Wasn't going to but I just grabbed a bunch of them.

I screwed up my left wrist yesterday and these should be a nice play while I give it some rest from the normal button mashing of FPS and Metroidvanias.
Ouch. Get well soon.
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tinyE: Wasn't going to but I just grabbed a bunch of them.

I screwed up my left wrist yesterday and these should be a nice play while I give it some rest from the normal button mashing of FPS and Metroidvanias.
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Tarhiel: Ouch. Get well soon.
I'm trying to figure out how it happened. :P I thought gaming but that typically happens to a the 'mouse hand' for a gamer. Maybe I rolled over and twisted it in my sleep. I don't know.
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Telika: So, seeing one treated like the other makes me just shrug. At least, I trust GOG to keep that distinction.
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ChicknDuck: I agree, that HOGs, that are games, and the ones, that aren't, should be separated. I'll definitely filter out the clicker games, while I might give the others a shot.
But in a way, I may do the opposite.

I preferred the original "MCF Huntsville" and "Travelogue 360", with their pure Hidden Object gameplay, to the later ones that wrap them in very bad excuses of adventure games. More precisely, I was welcoming the addition of some other minigames (I remember having to guess the mechanisms of some weird doors and contraptions - the kind of puzzle that would entirely constitute the delightful "The room", later). But not the pseudo point-and-click fluff, based on surreal Resident Evil logic and dream-like causalities (and cheap fade-in fade-out animations), through which the plots started taking themselves ridiculously seriously.

So, I'd probably consider as "real games" the ones with honest barebone mechanics, and "fake games" the ones bloated with formulaic narration and clumsy adventure sequences. Those feel more artificial to me. So I set my own puritanism in a very different way.

Which just shows the relativity and subjectivity of all these distinctions.
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MarkoH01: As you said (and I agreed) the experience in the end is what makes a game good or bad...
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ChicknDuck: No, I am not saying that. I enjoyed good and bad games. I disliked good and bad games. I completely detach the quality of a product from the enjoyment one can get. You either are not capable doing so or just don't want to.
Then we will have agree to disagree here. Imo it is impossible for anything to be bad for everybody (which objectively means by definition) when it can be enjoyed in the end.

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ChicknDuck: You don't have too. A liberal store is a valid strategy, but it is just A strategy. I personally prefer if there would be a retailer, that didn't go this route and I hoped it is GoG.
It's not a liberal strategy it's an economic one and since it is a business it's all about economics.

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MarkoH01: this assumption was posted in another time not so long ago and was proven to be wrong. In fact most people here on GOG (at least those that are posting in the forum) are here BECAUSE they prefer GOGs DRM-free approach. Even those who are using Galaxy aren't FORCED to do so.
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ChicknDuck: Where do I say the opposite? I had Steam users in mind, when I wrote that sentence. My assumption is, that GoG being DRM free is not enough to compete, as (I believe) most are not bothered using a client anymore.
That is what has been proven wrong. People (as I said those who voiced their opinion only) still don't want to be forced to use a client. Just search the forum. They ARE still bothered as long as it is not optional which is not the case for most games on Steam and THERE you have your difference and the reason why most people here are using GOG.

1) DRM-free ( Optional client.
2) Offline Installers that you can backup and store.
3) Wallet funds to make regional pricing a bit fairer.
4) Communication with the community (I never saw this on Steam).
5) Friendly staff which are also gamers .
6) Support trries to be helpful and does not treat you as a potential criminal (just read Steam ToS and compare to GOG)

For me THESE are more than enough reasons to sstay loyal to GOG.

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MarkoH01: Even GOG Galaxy is different because you don't HAVE to use it. Again: they ARE different.
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ChicknDuck: I have no idea, how you came to the conclusion, I was saying otherwise. I was talking about the merits of a client as part of my theory, that being DRM free is not enough to distinguish itself.
"The DRM is a difference, but not one, that made me interested in GoG. ... I doubt, that many are bothered by DRM in the form of a client. They got used to it and it has nice benefits. I always use Galaxy to install and play as it is just convenient. Therefore GoG needs something else to distinguish itself from others. "

You were comparing two storefronts: GOG and Steam and you assumed (wrongly) that people here would not bother anymore about DRM in form of a client. So I replied that GOG Galaxy is no DRM since people are not forced to use it. If they were they would bother. It has been said more than once that people here need the store to stay DRM-free , including Galaxy.
Just a quick reminder, this is a thread about Hidden Object Games, not Steam Vs GOG in relation to DRM. That topic is fine to talk about, just make a fresh thread for it rather than taking another off-topic!
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ChicknDuck: No, I am not saying that. I enjoyed good and bad games. I disliked good and bad games. I completely detach the quality of a product from the enjoyment one can get. You either are not capable doing so or just don't want to.
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MarkoH01: Then we will have agree to disagree here. Imo it is impossible for anything to be bad for everybody (which objectively means by definition) when it can be enjoyed in the end.
Actually I'd suggest the reading of David Hume's "On the standards of taste", which is the best input I know of, on this question.

[url=https://web.csulb.edu/~jvancamp/361r15.html]https://web.csulb.edu/~jvancamp/361r15.html[/url]

As for the rest, I didn't see the origin of the argument, but from the quotes in its last two posts I feel that one is talking of "most gamers" and the other of "most gog customers" (or "most gog forumers", which is yet another thing). The proportion of "clients rejection" is of course not the same for the three populations.
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LynetteC: then they add a load of cheap HOGs! Seriously GOG? WTF is going on over there?
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Laberbacke: "I don't like it so it must be crap to everyone." And here I thought we were done with the baseless hate posts for this thread.
Are these games not cheap? Take a look at the price tags. That was not a hate post, it was an observation.
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Laberbacke: "I don't like it so it must be crap to everyone." And here I thought we were done with the baseless hate posts for this thread.
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MarkoH01: Well, Lynette said "cheap" and not "crap" to be fair. And they are cheap - at least at this moment :)
Thanks MarkoH01, that's exactly what I meant - and thanks for voting for Prominence too. :-)
Post edited August 09, 2018 by LynetteC
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Linko90: Just a quick reminder, this is a thread about Hidden Object Games, not Steam Vs GOG in relation to DRM. That topic is fine to talk about, just make a fresh thread for it rather than taking another off-topic!
Well, if you follow the conversation you will see that it's not as off topic as you might think. This thread is not just about "Hidden Object Games" the thread title is "Hidden Object games are coming to GOG". People who don't want HOGs here are fearing that GOG will turn to Steam and since the discussion why Steam still is different from GOG is kind of related.

I don't want to continue this whole Steam vs. GOG discussion for all eternity but if people think that bringing HOGs here would be a bad move for GOG because GOG needs to distinguish themselves from Steam to be able to compete it's hard for me not to reply when I think that's not the case.

If we would talk about the latest Star Wars movie I'd agree that this would be off topic but here I disagree. It's a sub discussion related to the main one. I know you are the mod here (and of course I will follow your rules) but imo it's nearly impossible to keep a discussion completely on topic you just can try to prevent that it is going too much and too long off topic.
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MarkoH01: Then we will have agree to disagree here. Imo it is impossible for anything to be bad for everybody (which objectively means by definition) when it can be enjoyed in the end.
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Telika: Actually I'd suggest the reading of David Hume's "On the standards of taste", which is the best input I know of, on this question.

[url=https://web.csulb.edu/~jvancamp/361r15.html]https://web.csulb.edu/~jvancamp/361r15.html[/url]
I doubt any book (or in this case essay) would ever change my mind that taste/opinions will always be subjective.

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Telika: As for the rest, I didn't see the origin of the argument, but from the quotes in its last two posts I feel that one is talking of "most gamers" and the other of "most gog customers" (or "most gog forumers", which is yet another thing). The proportion of "clients rejection" is of course not the same for the three populations.
You are right. I was only talking about people here on GOG that are also voicing their opinion in the forums since these are the only opinions I know of.
Post edited August 09, 2018 by MarkoH01
Countdown clock of the promo page is wrong (24 hours shorter).
I stayed up all night last night playing through the second Enigmatis. Very addictive yet calming game with beautiful artwork. Thanks for adding this to the catalogue!
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ChicknDuck: Let's start with everything that is not a game, but sold/advertised as one, is automatically a bad game. And the way I described HOGs, they are not.
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ChicknDuck: VN are bad games, because one just presses the spacebar occasionally.
This seems to be the part where you've been talking past each other, and where your supposition of objectivity doesn't hold up. You pointed out that a low level of interactivity is an objective fact. But then you apply the very subjective rule that how good a game is, is related to its level of interactivity. A lot of gamers would strongly disagree with that. The interactivity that's there can be done better or worse, but the degree of interactivity is simply a design decision.

So we end up at the question, what authority rules over the degree of interactivity that is necessary for a program to be allowed to call itself a "game"? Of course, nobody does and nobody needs to. I think "game" is a terrible name for the medium anyway, because it leads some people to believe that they necessarily need to be rule-based or competition-based like traditional games. But I also can't think of a better term. "Interactive entertainment software" is slightly unwieldy. But none of the Gs in GOG stand for games anymore, and they also sell a few films. The boundary is completely blurred.

Your position leads me to the question: what level of interactivity do you need to add to a good movie to turn it into a bad game? If I watch The Godfather in a way that I have to click my remote at every scene change, it reaches VN levels of interactivity, and hence in your terms becomes a bad game. That's how arbitrary those definitions are – in the end, I and most people just want to enjoy something that's entertaining (or challenging, or disturbing, or thought-provoking), and I decide based on what fits the mood, which can, but most often doesn't, include the criteria of how interactive or passive I want it to be.

To me, these discussions always feel a bit like someone calling a newspaper a terrible novel. It's measuring one thing against the quality criteria of a completely different thing, simply because they're both printed on paper.

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summitus: Looks like anyone that doesn't want Gog to be infested with this crap is getting their posts low rated .... go figure.
I know I shouldn't, but… we should figure what, exactly?
That you realised that not every other person shares your tastes? That people particularly don't like being insulted over what they happen to like?
Or is there some conspiracy you think is at work here?