musteriuz: Seems interesting, but I'm not a petrolhead, so having to design car parts and so on seems too complicated for me. Good luck to the developer, though.
Developer here,
Thanks for the kind words. If you're on the fence, I suggest giving the demo a shot on our
website. (*Demo is a couple versions out of date.) There are several assistant designers in the game that ease the design process. These assistants narrow the design system down to 3 sliders per component, using the same functions the AI uses. That disadvantages you from manually making designs, but no more so than the AI's disadvantage. You don't need to know much more than reading numbers and stars. A good portion of our users are not gearheads either. They just like complex economic sims.
That said, even with systems that simplify the design process, the game is too complex for some players. There are many moving parts, and you have to keep them near equilibrium to succeed.
GOG.com: Release: GearCity BreOl72: Reminds me of "
Detroit"
(or "Rüsselsheim" for German players) from 1994, respectively of "
Motor City"
(or "Oldtimer" for Geman players).
I was heavily inspired by a game-breaking bug in Detroit and the limited play time of Motor City. I decided to merge the stuff I liked from both games and add more of everything, more realism, more cities, more events, more time, more designs, more features, etc.
I made the game to scratch my itch, and somehow a community came around it. 12 years later, here I am.
You'll find some elements of both games in GearCity. Even the name GearCity is a homage to Motor City.