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Lead a new, hopeful generation of settlers into a period of prosperity and new inventions. Endzone - A World Apart: Prosperity DLC is now available on GOG.COM along with a 10% discount that will last until 28th October 2021, 12 AM UTC.

Also until 28th October 2021, 12 AM UTC, you can buy Endzone - A World Apart base game 34% off on GOG.COM.

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Endzone is a great game. It's definitely my favorite of the "direct plop settlement builders with resource collection and survival" bits (Banished being one of the most famous in the genre.) It just has so goshdarned much polish. It set the standards for other games in what a UI can be. Little things, like casting lines out around the box of what you're placing so you can line up at a distance. Its mini-delves that you can do add to the game, too.

Of course it's not perfect, but it's really good and really fun. AND it's a 'city builder' that has an end point! (You can keep building/growing/expanding after it, but the game lets you know when you've cleared a map's new content [researched everything, built all the possible wonders, have all the different crops, etc].)
Could be my kind of thing but I was a bit worried about the survival aspect, I'm not sure if I will like that part. And now I'm worried that they seem to be Paradoxing it with a DLC release within a year of the base game (although the DLC itself sounds like it adds a style I would prefer over the base game). I'll wait for a complete edition.
Post edited October 22, 2021 by joveian
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joveian: Could be my kind of thing but I was a bit worried about the survival aspect, I'm not sure if I will like that part. And now I'm worried that they seem to be Paradoxing it with a DLC release within a year of the base game (although the DLC itself sounds like it adds a style I would prefer over the base game). I'll wait for a complete edition.
Survival difficulty for a normal play is minimal. It's not even as hard to survive as Banished was.

Regarding Paradox, no, I don't think so. It's a small dev, and this add-on is rather substantial. It's also purely additive: adding on, mostly expanding the late/end game (rather than Paradox's "have to relearn the whole game" soup.)
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mqstout:
Thanks, good to know about the survival aspects. I'll give it a try at some point. However it seems like it couldn't have been all that substantial if it took them half a year to make it. The only exception I can think of is if they purchase their art from a larger company that can add a bunch of artists to a project fairly easily, since I imagine that this DLC is mostly new art. In any case, I'd like to know if they plan new DLC every six months and what the final cost of the full game will be. I'm already on that treadmill with Parkitect and regret it (even though the building aspect is better than the RCT games, although the terrain and graphics aren't nearly as nice as RCT3) and they at least wait a year between DLC (I guess we are due for another one soon :/).