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Brawn, brains, persistent blood stains.



<span class="bold">Dying Light: The Following - Enhanced Edition</span>, the definitive package for the open-world, free-running zombie survival sensation, is now available DRM-free on GOG.com with GOG Galaxy support for multiplayer, achievements and leaderboards, and a 17% launch discount.


As the light is dying, so are your chances of survival. A mysterious outbreak has turned a city's population into running, flesh-eating killers who grow severely more aggressive at night. You are also turned into a runner when your mission to retrieve some sensitive documents from the hopelessly infested city of Harran goes awry. Some people speak of a cure, some worship an aloof, self-proclaimed savior, and others fight each other for supplies or territory control. But all of them have one thing in common: they are constantly on the run.

Master the flow of your swift parkour moves and your weapon-wielding skills in order to stay alive. During the day the infected are less energetic, relying on their numbers to gang-up on you before you can scale the nearby building, overrun them with a buggy, or club them to death with your makeshift destructible weapons. But when darkness falls, the tables are turned: your enemies grow stronger, bolder, and terrifyingly more agile while unspeakable horrors crawl out of their daytime hibernation. Don't get followed or you may not live to see daybreak ever again.



Outmaneuver the flesh-eating hordes and escape your nocturnal pursuers before the <span class="bold">Dying Light: The Following - Enhanced Edition</span> wanes completely, DRM-free on GOG.com. The 17% launch discount will last until March 23, 1:59 PM GMT.

The game is not available for purchase in Germany. There are legal restrictions that are beyond our control, and we're very sorry for the inconvenience.


Twitch alert

Want to see people desperately running away from the infected hordes? Tune in on Twitch.tv/GOGcom and watch Memoriesin8bit and Outstar's co-op stream this Wednesday, March 16, at 9 PM GMT / 4 PM EST / 22:00 CET / 1 PM PST.
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fuzzknuckle: I agree that it seems more like a dev thing. If they didn't fully bake in multiplayer and have to rely on systems like Steam or Galaxy to provide it, that can't be anyone's "fault" but the dev.

But to say that multiplayer is optional, therefore the client is optional... that's a hollow argument, imo. You can also say that single player is optional... so if single player also happened to require Galaxy, then you can still say the client is optional.

Definitely a gray area.
No, it is not a gray area. The situation is quite clear: there either is unnecessary stuff between you and the game or there isn't. If the game is single-player and requires an Internet connection, then something is probably messed up (The fact that I'm a Blizzard apologist doesn't make it any less applicable to single-player portions of games like Starcraft 2 or Diablo 3). If you have a game with online multiplayer but without the component that facilitates online multiplayer, you don't (just) have a DRM-free game - you have a game that's broken. To say that the client is no longer optional for something that it's mandatory for is dishonest... THOUGH TRIVIALLY TRUE.
One can argue about DOSBox and it being additional software, static linking versus dynamic linking, the necessity to provide LAN-based manual override for every sort of multiplayer game under the Sun or that all software should be open-source and open-source only... There are things that can be discussed, but what I see a lot more often are cynical doomsayers jumping at every opportunity to claim that the games aren't DRM-free, the client isn't optional, and the sky isn't really blue (hey - sometimes it's red, sometimes it's black... It's factually incorrect to call it "blue"! See?). On one hand - this shows that the community is vigilant and won't let anything slide... On the other - it might be a case of the boy who cried DRM (but probably won't).

With that being said, it's disappointed by the lack of a Linux version and cross-platform multiplayer. I wish people started putting LAN-play in everything, but that's probably not too realistic...
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J_Darnley: > Multiplayer is available only between GOG Galaxy users.

So much for optional client! The first day I heard that GOG was doing one I knew it would eventually become mandatory. This is a second small step towards that.
This is by no means the first game they've sold whose multiplayer component required something that has been broadly classified by some as DRM (3rd-party accounts, unique serial keys and, yes, Galaxy); this has been the case literally for years.
I don't use Galaxy, and I have no plans to try it any time soon, but if it came down to a choice between "have to use Galaxy for multiplayer", "have any online multiplayer component stripped out" (which is what happened with most games released here pre-Galaxy), and "not have the game available on GOG at all", I'd gladly take Galaxy option.
THIS IS AWESOME !
Welcome aboard techland!
In my wishlist now, will buy as soon as it goes for bigger sale as I already bought it from steam, I'm just glad to see it over here as steam sucks, as it's unfortunately, a necessary evil if you want new games...

Again, thank you gog, and welcome techland!!
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tinyE: Your avatar looks like a cat blowing his nose.
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NuffCatnip: You have to see it in motion. :)

It´s a shocked kitten.
I'm with tinyE on this one. Though I'd say it looks more like the cat's sniffing its paw. ;D (Musta stepped in something good-smelling.)
I'm not into survival games or open world games so no purchase from me, but thumbs up for a new developer.
Multiplayer is available only between GOG Galaxy users.
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Senteria: This I do not like. What happened to the 'crossplay between steam and galaxy users' spiel?
GOG and Steam users can play with one another in Crossplay-enabled games. They've never claimed that all games -- or even just all games with Galaxy-powered multiplayer -- would have that capability. I agree that it sucks that so few games offer this so far, but it's down to how the developers decide to implement multiplayer during development.
Post edited March 16, 2016 by HunchBluntley
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NuffCatnip: You have to see it in motion. :)

It´s a shocked kitten.
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HunchBluntley: I'm with tinyE on this one. Though I'd say it looks more like the cat's sniffing its paw. ;D (Musta stepped in something good-smelling.)
Maybe. ;)
At least it´s fitting my name. :D
Post edited March 16, 2016 by NuffCatnip
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drealmer7: cool
Isn't that shoveling's line? =D
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drealmer7: cool
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HunchBluntley: Isn't that shoveling's line? =D
I don't know, how cool can it get with no ice? (noice)
So no linux support even though it's out there and no cross-play either?

Meh.
Have really enjoyed playing this game both when it came out originally and with the Enhanced Edition and The Following expansion releases. Played through both mostly singleplayer so I spent hundreds of hours on it. I wouldn't classify it as a survival game though unless you just mean survival from enemies (zombies and humans). I mean you don't die if you don't eat or drink, though like in many survival games there are lots of random loot items to collect which can be used in crafting. The crafting in this game though amounts to many many ways to upgrade your weapons. There really isn't survival gear or base building other than clearing out and securing locations that are already built. But glad to see it here!
So done with zombies.
Now that was unexpected. Quite a nice surprise!

Unfortunately I don't have the hardware to play this nor would I necessarily be attracted to this particular genre if I did.

I'm really hoping this is just the beginning and Techland will progressively start bringing older titles to GoG. I'd be all over (most of) those.
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styyyt: The trailer showed me an ad. Has that been the case for any other trailers on GOG? Obviously something the dev/publisher decides via Youtube, but I thought GOG had quality control?

Is this something I can expect to happen again with other games? I don't like Google tracking me via unblockable trailers in the Galaxy client.
What? The Galaxy client opens connections to 3rd party web servers? And you cannot even disable that "feature"?