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Distant Worlds 2 is a vast, pausable real-time 4X space strategy game, where you experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Now, its latest DLC Factions - Ikkuro and Dhayut is available on GOG, adding the two titular playable factions!



The Ikkuro are focused on happiness, growth and harmony. Their self-repairing ships are a mix of technology and biology and they are able to use their understanding of the various galactic biomes as well as unique terraforming facilities to achieve unprecedented levels of habitability.

The Dhayut are master deceivers and paranoid schemers. Their fast ships bring mistrust and slavery wherever they are found as their ability to infiltrate other societies allows them to manipulate other empires in ways that others cannot hope to achieve.

Each of these new factions also comes with their own special storyline and unique story locations, adding to the possible exploration events and to your knowledge of galactic lore.

Moreover, to celebrate the release of the DLC, Distant Worlds 2 is on a -25% discount and Distant Worlds: Universe on a -90% discount, both deals lasting until March 23rd, 3 PM UTC!

Jump into the vast universe of Distant Worlds 2 and check them out!
Great to see this!

I haven't played DW2 yet, but I'm not sure as to my feelings that two of the core races from DWU are a $10 DLC. Curious as to the what the reviews are and if people really do feel that the new content justifies the cost. I know lots of games have added faction DLCs like Civ and Stellaris and people love those.
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Celton88: Great to see this!

I haven't played DW2 yet, but I'm not sure as to my feelings that two of the core races from DWU are a $10 DLC. Curious as to the what the reviews are and if people really do feel that the new content justifies the cost. I know lots of games have added faction DLCs like Civ and Stellaris and people love those.
No worries mate, the calculation is quite simple. A + B = C. More than that simple equation everyone understands (ok, ok almost everyone) is not needed.

The dollar per hour ( or Euro .. maybe you need to convert your currency to either one of these ) fun gaming ratio rule.

Based on income, general life expectancy, amount of monthly income reserved for fun and leisure, general availability of fun and leisure in a certain area and most of all. Moral obligation to loved ones. It is easily to state that a euro spend per hour of fun is dirt cheap.

Example A.

I spend more then 200 hours of gaming time on a game that cost me 20 euro's.
Q: Could i purchase DLC costing me another 20 euro's without feeling any remorse for that game?
A: Yes, {youshouldevenfeelobligedandabitashamedforaskingsuchaquestion}

Example B.
I have hundreds of unplayed titles in my library.

Q: Should i buy another game in a genre i usually spend not more then 5 hours per game in
A: Yes, but only if you are certain you will spend at least another 5 hours in the game you want to buy

So distant worlds 2 is an Example 1 in my case.

How could i not purchase any DLC when i already spend over a gazilion hours. Though don't expect me to say the DLC is worth it. Most often you will find with the smaller indie companies that any progression along side a DLC path also means you will see more and more influence of their most hardcore player crowd.
Baised, compromised, Unbalanced etc
Post edited March 16, 2023 by Zimerius
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Celton88: Great to see this!

I haven't played DW2 yet, but I'm not sure as to my feelings that two of the core races from DWU are a $10 DLC. Curious as to the what the reviews are and if people really do feel that the new content justifies the cost. I know lots of games have added faction DLCs like Civ and Stellaris and people love those.
avatar
Zimerius: No worries mate, the calculation is quite simple. A + B = C. More than that simple equation everyone understands (ok, ok almost everyone) is not needed.

The dollar per hour ( or Euro .. maybe you need to convert your currency to either one of these ) fun gaming ratio rule.

Based on income, general life expectancy, amount of monthly income reserved for fun and leisure, general availability of fun and leisure in a certain area and most of all. Moral obligation to loved ones. It is easily to state that a euro spend per hour of fun is dirt cheap.

Example A.

I spend more then 200 hours of gaming time on a game that cost me 20 euro's.
Q: Could i purchase DLC costing me another 20 euro's without feeling any remorse for that game?
A: Yes, {youshouldevenfeelobligedandabitashamedforaskingsuchaquestion}

Example B.
I have hundreds of unplayed titles in my library.

Q: Should i buy another game in a genre i usually spend not more then 5 hours per game in
A: Yes, but only if you are certain you will spend at least another 5 hours in the game you want to buy

So distant worlds 2 is an Example 1 in my case.

How could i not purchase any DLC when i already spend over a gazilion hours. Though don't expect me to say the DLC is worth it. Most often you will find with the smaller indie companies that any progression along side a DLC path also means you will see more and more influence of their most hardcore player crowd.
Baised, compromised, Unbalanced etc
That's a great perspective. Thanks!
Is there a higher res, uncropped version of that background art? Looks fantastic.
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DDDespair: Is there a higher res, uncropped version of that background art? Looks fantastic.
you might want to ask around on the official discord

https://discord.gg/3MRQx2KR4W

or leave a message on the matrix forum

https://www.matrixgames.com/forums/viewforum.php?f=10151&sid=a202507be06050bf4887e2144961929f

I agree, some great art going on there. Even the artist impressions of planetary facilities and patrols are quite amazing.
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Celton88: Great to see this!

I haven't played DW2 yet, but I'm not sure as to my feelings that two of the core races from DWU are a $10 DLC. Curious as to the what the reviews are and if people really do feel that the new content justifies the cost. I know lots of games have added faction DLCs like Civ and Stellaris and people love those.
avatar
Zimerius: No worries mate, the calculation is quite simple. A + B = C. More than that simple equation everyone understands (ok, ok almost everyone) is not needed.

The dollar per hour ( or Euro .. maybe you need to convert your currency to either one of these ) fun gaming ratio rule.

Based on income, general life expectancy, amount of monthly income reserved for fun and leisure, general availability of fun and leisure in a certain area and most of all. Moral obligation to loved ones. It is easily to state that a euro spend per hour of fun is dirt cheap.

Example A.

I spend more then 200 hours of gaming time on a game that cost me 20 euro's.
Q: Could i purchase DLC costing me another 20 euro's without feeling any remorse for that game?
A: Yes, {youshouldevenfeelobligedandabitashamedforaskingsuchaquestion}

Example B.
I have hundreds of unplayed titles in my library.

Q: Should i buy another game in a genre i usually spend not more then 5 hours per game in
A: Yes, but only if you are certain you will spend at least another 5 hours in the game you want to buy

So distant worlds 2 is an Example 1 in my case.

How could i not purchase any DLC when i already spend over a gazilion hours. Though don't expect me to say the DLC is worth it. Most often you will find with the smaller indie companies that any progression along side a DLC path also means you will see more and more influence of their most hardcore player crowd.
Baised, compromised, Unbalanced etc
I feel like example A only makes sense if the DLC adds enough content.
Just buying an overpriced DLC because the main game is great is stupid. No offense, maybe i misunderstood your point.
avatar
Zimerius: No worries mate, the calculation is quite simple. A + B = C. More than that simple equation everyone understands (ok, ok almost everyone) is not needed.

The dollar per hour ( or Euro .. maybe you need to convert your currency to either one of these ) fun gaming ratio rule.

Based on income, general life expectancy, amount of monthly income reserved for fun and leisure, general availability of fun and leisure in a certain area and most of all. Moral obligation to loved ones. It is easily to state that a euro spend per hour of fun is dirt cheap.

Example A.

I spend more then 200 hours of gaming time on a game that cost me 20 euro's.
Q: Could i purchase DLC costing me another 20 euro's without feeling any remorse for that game?
A: Yes, {youshouldevenfeelobligedandabitashamedforaskingsuchaquestion}

Example B.
I have hundreds of unplayed titles in my library.

Q: Should i buy another game in a genre i usually spend not more then 5 hours per game in
A: Yes, but only if you are certain you will spend at least another 5 hours in the game you want to buy

So distant worlds 2 is an Example 1 in my case.

How could i not purchase any DLC when i already spend over a gazilion hours. Though don't expect me to say the DLC is worth it. Most often you will find with the smaller indie companies that any progression along side a DLC path also means you will see more and more influence of their most hardcore player crowd.
Baised, compromised, Unbalanced etc
avatar
Shalashaska188: I feel like example A only makes sense if the DLC adds enough content.
Just buying an overpriced DLC because the main game is great is stupid. No offense, maybe i misunderstood your point.
There are a couple of grains of salt available people should feel free to add themselves to include some necessary flavour....

but.......

Calling another person's personal preference for world handling stupid from your point of view is actually nothing wrong with if you are able to use a more diplomatic approach.

There is worth, of course. Market Value, Personal Value, and it is to each their own how to approach and work with their version of a balanced life
Post edited March 17, 2023 by Zimerius