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You must gather yourself before venturing forth.



<span class="bold">Darkest Dungeon</span>, a visceral RPG/roguelike about adventuring under stress, is available now DRM-free on GOG.com for Windows and Mac with a 20% launch discount.

You hear scratching coming from the decrepit wall on your left flank. You turn around swiftly, almost grazing your torch against the Plague Doctor's creepy mask. She screams in panic more than anguish, then accuses you of pulling another one of your Jester's pranks on the group. For there is nothing crawling on the wall. In the echoing darkness of these accursed halls, you begin to wonder whether paranoia has finally gripped you too. But there is one thing you feel certain of: you've long lost your appetite for pranks.

Darkest Dungeon is a turn-based roguelike, which blossomed thanks to the overwhelming reception to its crowdfunding campaign. The community's valuable feedback later helped shape some of the design choices implemented in the game.
You pick a customizable band of distressed adventurers and plunge them into the devouring depths of the Darkest Dungeon. Fear, famine, misfortune, and nightmarish monstrosities are waiting there to gnaw at their troubled souls and fatigued bodies, but the promise of riches and your rousing speeches will keep them going. Until their gruesome, permanent death.



Survive the perils and psychological ordeals native to the <span class="bold">Darkest Dungeon</span>, DRM-free on GOG.com. And if you wish to drown out the treacherous voices in your head, you can even grab the <span class="bold">Darkest Dungeon: Soundtrack Edition</span>. The 20% discount will last until February 2, 5:59 PM GMT.



UPDATE:
The Darkest Dungeon launch promo has been extended to last for a total of two weeks — until February 7, 5:59 PM GMT.

If you purchased the game at full price — between January 26, 6:00 PM GMT and January 28, 9:15 AM GMT — we'll contact you via email to address the difference.
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tremere110: Steam has been buggy in regards to the sale price of Darkest Dungeon. The dev opted to set the regular price to the sale price and will change the normal price back to its regular price after the sale period.
Ah, alright. Thanks for the info! :D
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Djaron: for people who still wonder about the game and wether they would like it or not, some key points here to help them figure out:

- there are dozens of streams and youtube letsplay vids about it... no need for a demo
First: "No need for a demo" is never an argument and also no "key point" for a buying decision. At least to me.
Second: I don't use the mentioned things above. My web-connection doesn't like proper streaming and I'd always prefer a demo before a let's play. ALWAYS. Furthermore these are no "service" by the developers but fan/customer/reviewers-productions.
Third: There are many many more games that offer streams and LP's. Nevertheless they have a demo...
Fourth: My gog-mix "There is even a Demo!" and the votes it's got, proves you wrong.
Fifth & Last: No demo - No gamefood. It's as simple as that.
Just a quick thank you for getting this game here. I'm enjoying it thoroughly. Reynauld and me we're going to get through it... we will... we will... :)
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Djaron: for people who still wonder about the game and wether they would like it or not, some key points here to help them figure out:

- there are dozens of streams and youtube letsplay vids about it... no need for a demo
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gamefood: First: "No need for a demo" is never an argument and also no "key point" for a buying decision. At least to me.
Second: I don't use the mentioned things above. My web-connection doesn't like proper streaming and I'd always prefer a demo before a let's play. ALWAYS. Furthermore these are no "service" by the developers but fan/customer/reviewers-productions.
Third: There are many many more games that offer streams and LP's. Nevertheless they have a demo...
Fourth: My gog-mix "There is even a Demo!" and the votes it's got, proves you wrong.
Fifth & Last: No demo - No gamefood. It's as simple as that.
the problem is that most developpers (or rather publishers) decided long ago on our "behalf" that they would not bother making demo, most of the time
i remember the 90's when demo were nearly mandatory things for both pc and consoles, and for those who didnt have enough reliable net connection, it all went through CDs from gaming magazines...
problem is: most of those magazine slowly died some time ago
i only saw demos coming back when i began looking on xbla games. but then how do someone decides how long how how content filled does a demo need to be ? again, people still sometimes dont have reliable connection to waste on demos (many countries have bandwith monthly quotas like belgium, like people in rural areas with some satellite isp, etc)

plus what made me just give up demos by myself way before publishers did was the abuse of tricking/fooling customers into average or mediocre games
i saw so many games which cleverly displayed perfectly tailored demos (as big of a lie as are movie trailers nowadays); you would play the first level, the first hour of game, where they packed up everything to tease you and expect the next parts of the games were even better and it could only go up... it so often DIDNT and we were left with already purchased shallow games but at least that was fine: we could sell back our physical versions (until they came in with damn copy protections that would limit the number of activations)

right now we mostly have digital games (no selling back), nearly non existent refund policies, game distribution made in heavy filesize ways (often it download final raw game files in install folder, not unpacking installer with smaller size), paper magazines are near extinct species... and for some of us, we saw an era when demos were made to lie to us and mis-inform us rather than help

so, glad for your gogmix, sir, but i long ago came to a self conclusion that demo was barely useful at best, and unneeded or to be avoided at worst, and the all digital distribution hungry needs in bandwidth doesnt often comply with the network/isp reality of many of us. plus publishers already are RUINING game developpement by whipping devs to blood to release buggy alpha level bugfilled games "in due time", they wont for most of them allow the delay it takes to think/design a demo.

in fact you have demos already: they are called full price release day vanilla games (and true games are deluxe/collector preorder stuff with season pass). so "plain" game is what you can expect for demos sir. I dont make market trend, publishers do.

you'll say: indies dont have a publisher to push the release day. yes, but as i said, cutting a demo version off a game requires time (and can lead to bugs in the demo that the final game doesnt have, yet take the risk of getting bad rep from it), and indie devs are on thin rope budget: they have other time issues (like having enough to pay team for the time they work until release, with a locked budget)

so you sure didnt like me when i mentionned youtubers and streamers, i see that, but some of them are in fact the closest link between customers and dev teams who cant waste in PR and marketing campaign: they give out beta versions and review copy keys to them so people get informed. you don't trust them ? ok, i don't trust big gaming websites afaic (they all are parts of larger media groups who only aim at dumbing the mass most of time), i don't believe "real" gaming journalists anymore (how can you believe someone's advice who work on a website with publisher adds everywhere), and i saw (as said earlier) that game demos can be designed in a very misleading and unfair way.

anyway if you feel you don't have enough key elements for a buying decision upon your criterias ? fine... don't buy... wait... wait until someone you trust can make you play it (a friend at his place,whatever) or just boycott games whose dev dont make demos for you and people who legitimately feel they need one; then focus on games from devs who comply to your needs, policy and expectations. btw we honnestly dont have enough spare time in our whole life to ever play actually a tenth of the games we would like.

and let the dumb people play games they bought without getting demo first, knowing how stupid they are, deep in your heart. they'll have lower fun. your 4th and 5th valid points completely convinced me i was a dumb fuck who didnt know any better and had no taste. so in fact i can be helpful to you: would i buy, play and speak about a game that has no demo, blindly, then you can be sure it doesnt worth your time

also, getting many/most votes doesnt make you automatically right, i can see that everyday looking at my governement and my country's politicians... oh, they had the most vote so they must always be right ? we even have tv shows were cute candidate said there couldnt be just one moon for all the world and there ought to be at least two moons to cover every countries, and she got so many sms votes for that... and still, there is only one moon in orbit all the same. most people voted that earth was flat, and would jail or bannish those thinking otherwise, and you sure see the point.
Post edited February 01, 2016 by Djaron