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Paint it black.

<span class="bold">BLACKHOLE</span>, a story-driven platformer full of black comedy, is available now for Windows, Mac, and Linux, DRM-free on GOG.com, with GOG Galaxy support for achievements and a 70% launch discount.

The coffeeman will be our salvation! And we're not talking about getting us through the weekend's drunker stupor, either. We're talking actual end-of-the-world stuff here. Because the spaceship's coffeeman is the only person left standing after a terrible crash on top of a gaping BLACKHOLE. With the A.I.'s sarcastic guidance, he must go out there and find a way to fix the ship, save his crewmates, and finish the mission. Mind-bending puzzles, gravity-defying platforming, deadly pitfalls, and hilarious situations await inside this mysteriously diverse world that stretches across every which dimension. No time for coffee now, volunteer, we've got a universe to save!

Get consumed by an unpredictable, unforgiving, unwieldy <span class="bold">BLACKHOLE</span>, DRM-free on GOG.com. Want to challenge yourself even further? Gravitate towards the <span class="bold">Complete Edition upgrade</span> to gain access to the 3 pieces of awesome DLC and the catchy soundtrack!
The 70% discount will last until November 24, 1:59 PM UTC.


https://www.youtube.com/embed/3NnZ_1r_snE
Post edited November 17, 2016 by maladr0Id
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Ricky_Bobby: It's one of those unique quirky games that went unnoticed for some reason or other ... probably because our gaming media doesn't like this particular publisher, is my guess.
Thanks for your kind words! Also, are you really sure that it's because the publisher? We pick this publisher early from this year ... we were fighting for spotlight from February 2015 when the game was initially released ... :)
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Fiola: Thanks for your kind words! Also, are you really sure that it's because the publisher? We pick this publisher early from this year ... we were fighting for spotlight from February 2015 when the game was initially released ... :)
I first saw the game at Gamescom, actually why I eventually picked it up. :P
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op2play: Is this a hard game, I mean do you need to have good reflexes?
I want to know about that as well. Puzzle platformers where it's more about finding a solution and less about the execution is great particularly with a twist or a good narrative but otherwise I think I'm good.
I remember seeing this game advertised on some site some months ago and since it didn't make it to GOG until this week I completely forgot about it. For the price this game is a steal, discounted or not, after buying and playing it for 2 hours it got me hooked right into it. Simply Put: The dialogue is frickin hilarious, been so long since I've had a good laugh with a game.

Here's what you can expect (Linux version):

Technically I found the game to be very stable, no errors or crashes of any kind. On my system i5-4590/GTX960/8GB Ram, it mostly maintains 50fps (capped at this amount by devs), in some parts it went down to 43-45 which is no big deal.

For testing purposes I have also ran the game on an Intel N2840 Laptop with Intel HD Graphics - performance has generally been good. Frame rate was around 28-35 fps on average which is pretty good considering it's a low budget CPU and the game is very much playable (albeit you have to reduce some graphics details).

For those wondering how it is gameplay wise:

I would call this a Puzzle-Platformer, you don't have to be exact with every jump you make but the puzzles may leave you scratching your head for a few seconds as they require some thinking and planning ahead. That said there's simply no game over, if you mess up in a room and get stuck you simply press R and you will reset the room from scratch.

Have to say I'm very impressed with the level of quality in this game, the Devs clearly love their job. It's worth every penny. :-)
Post edited November 20, 2016 by Ganni1987
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Ganni1987: I would call this a Puzzle-Platformer, you don't have to be exact with every jump you make but the puzzles may leave you scratching your head for a few seconds as they require some thinking and planning ahead. That said there's simply no game over, if you mess up in a room and get stuck you simply press R and you will reset the room from scratch.
That sure sounds great.
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Ganni1987: I would call this a Puzzle-Platformer, you don't have to be exact with every jump you make but the puzzles may leave you scratching your head for a few seconds as they require some thinking and planning ahead. That said there's simply no game over, if you mess up in a room and get stuck you simply press R and you will reset the room from scratch.
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Nirth: That sure sounds great.
I like how there's no timer. It's like a less punishing Spelunky without that stupid damn ghost.
The game looks quite good and has a nice launch discount.

But what is "SM4 support"? Shader model 4? Isn't shader model a feature of Direct3D, which is not available on Linux?

Do you mean shading language version? glxinfo on my system tells me: "OpenGL shading language version string: 3.30". Does that mean my graphics card will not be able to run this game?
Post edited November 20, 2016 by eiii
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Ganni1987: Simply Put: The dialogue is frickin hilarious, been so long since I've had a good laugh with a game. Have to say I'm very impressed with the level of quality in this game, the Devs clearly love their job. It's worth every penny. :-)
Thank you for the Linux insight! We are glad the game is working well for you!
Also you made our day in the studio. ♥ Thank you!
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eiii: The game looks quite good and has a nice launch discount.

But what is "SM4 support"? Shader model 4? Isn't shader model a feature of Direct3D, which is not available on Linux?

Do you mean shading language version? glxinfo on my system tells me: "OpenGL shading language version string: 3.30". Does that mean my graphics card will not be able to run this game?
If it's any help, I ran the game on Intel HD graphics last night (Budget - Intel N2840 CPU) which has OpenGL 3.3 and it works fine. :-)
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eiii: But what is "SM4 support"? Shader model 4? Isn't shader model a feature of Direct3D, which is not available on Linux?
You should be actually fine. The game supports Shader Model 3 and Shader Model 4. But I think it's our mistake, we actually should not include this for OpenGL version of the game. When you mentioned the Direct3D - you're right. You don't have to be scared, because on Linux you will be using OpenGL Libraries, which should go with Vertex Drawing just fine on almost every available graphics cards which has newest GPU drivers provided.

I am sorry, we are still learning how-to-Linux properly. I will get this as serious feedback and be sure I will add OpenGL mention into hardware specs.
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eiii: But what is "SM4 support"? Shader model 4? Isn't shader model a feature of Direct3D, which is not available on Linux?
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Fiola: I am sorry, we are still learning how-to-Linux properly. I will get this as serious feedback and be sure I will add OpenGL mention into hardware specs.
I appreciate your effort and hope to see more Linux games from you in the future, one thing I would really like to see is 64bit Binaries. As you probably know, 32bit is a sinking ship and there's barely anyone left on Linux that uses a 32bit-only OS.
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Fiola: I am sorry, we are still learning how-to-Linux properly. I will get this as serious feedback and be sure I will add OpenGL mention into hardware specs.
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Ganni1987: I appreciate your effort and hope to see more Linux games from you in the future, one thing I would really like to see is 64bit Binaries. As you probably know, 32bit is a sinking ship and there's barely anyone left on Linux that uses a 32bit-only OS.
Actually, I think that the new version of the engine: GameMaker Studio 2 is 64bit only. So, it's coming! But final version of that engine is scheduled to release in Q2 2017 - so we have to wait and stick with our default GameMaker Studio.

I would prefer just 64bit version too. 32bit is really old format even for Windows. We have so many internal problems with memory related things (because we are using FULL HD resources), which would be in 64bit resolved 10x faster. So, we will make sure that if we can bring Blackhole to native 64bit support, we definitely will. :)
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Ganni1987: If it's any help, I ran the game on Intel HD graphics last night (Budget - Intel N2840 CPU) which has OpenGL 3.3 and it works fine. :-)
Good to know. Then I rather should be fine. Thanks!

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Fiola: You should be actually fine. The game supports Shader Model 3 and Shader Model 4. But I think it's our mistake, we actually should not include this for OpenGL version of the game. When you mentioned the Direct3D - you're right. You don't have to be scared, because on Linux you will be using OpenGL Libraries, which should go with Vertex Drawing just fine on almost every available graphics cards which has newest GPU drivers provided.
My system is rather old so I'm used to it often not being able to run newer games, even simple ones. But this sounds good. :)

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Fiola: I am sorry, we are still learning how-to-Linux properly.
No problem. By supporting Linux at all you are already doing a lot more than many other developers do! And you are very responsive here. Very much appreciated, thanks!
Post edited November 21, 2016 by eiii
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Ghorpm: INSTABOUGHT!

Most probably I'll have a lot of free time this weekend and now I know how to spend it :) I'll let you know what are my impressions on Monday :D

EDIT: Instabought the complete edition of course ;)
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Fiola: Amazing! Can't wait to read all your feedback. Thanks for your support, enjoy the game! :)
As promised I’ll share my first impressions about BLACKHOLE. I didn’t have as much time as I had hoped I would have but I made some progress anyway. I fully completed the first ten levels, got both blackboxes, visited a cavern with a collectible and decided I didn’t want to invest my time to that. Maybe later, maybe never ;)

Overall I enjoy the game a lot. The controls are responsive and when I die I know it was my fault. It gets some time to get used to changing the gravity while falling/jumping as it works differently than usual so it took me some time to master it and fully complete levels like "fire and ice" or "dungeon". It was very rewarding to do so. I think it was good idea to design the game as it is - short, separate levels and bigger land to explore. I didn’t get THAT far but it was interesting so far. The story and interactions with an AI companion are pretty nice too. I’m sure the game still has new things to offer.

A small bug report: in the first level with water the AI gets excited about it. The problem is you can find a small pond directly left from the crash site so it was a bit weird to hear her saying something about not dying from thirst.

People around here know that I’m a physicist. Don’t worry, I have no problems with sci-fi part but I do mind clichés. I know that Einstein is the most famous physicist but even Wikipedia article cites the fact that he believed black holes wouldn’t form at all! So a part of motivational speech about closing a black hole being something even Einstein thought would be impossible was uncalled-for. If you want my advice you should change the name to Stephen Hawking. He is well known and most people are aware that he is a black hole expert! He suits there more than anybody!

I’ll keep playing but it will take me a lot of time to finish the game as it is rather intensive and my hands wouldn’t like to play it for a longer time ;) I can only cope a short sessions ;) My only concern about the game is that it requires both high reflexes and ability to solve complex puzzles. I’m afraid there are not so many people that like both aspects and thus your potential audience is rather limited. I hope it won’t hurt your sales too badly. The game is really nice and I love playing it.
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Ricky_Bobby: It's one of those unique quirky games that went unnoticed for some reason or other ... probably because our gaming media doesn't like this particular publisher, is my guess.
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Fiola: Thanks for your kind words! Also, are you really sure that it's because the publisher? We pick this publisher early from this year ... we were fighting for spotlight from February 2015 when the game was initially released ... :)
Cool, thanks for taking part in the forum.

To answer your question. I'm grasping at straws because I don't understand why the game did not get more attention in the media and among bigger Let's Players. Perhaps it was the difficulty ? perhaps it was the timing of the release ?
I really don't know, all I know is that it feels unfair.
Post edited November 21, 2016 by Ricky_Bobby