HypersomniacLive: Looks like nobody mentioned that the bug that resets all votes on reviews at least since
early April; we first noticed when the anniversary editions of
Simon the Sorcerer were released, and it's still going strong. If you check the game page now, you'll see that almost all the reviews have zero votes.
Kakarot96: Thanks, now it has more sense if it's a bug that affects all the store.
In fact...reviews for Battletech have been reseted again, but i have been watching them a bit during last week and i can say for certain that are not reseting each day, it seems a bit random. This last time for BT, reviews have been stable for a few days. At some point during this weekend it all has been reseted again, so let's see if in a 2-3 days it does the same again.
A very important bug, imo, if it's breaking reviews again and again for new games added.
I have received an answer to my ticket, and it seems after reading the answer that GOG is not aware that there is something wrong with the review system. I will ask them again to look at it.
Thank you again.
Oh, and about this thread and the game itself, all is working as intended, sadly. Bakers got a hidden version/branch of the basic game here, without any of the goodies and without the Shadowhawk DLC that those who just pre-ordered here got. No Atlas dlc/patch, also, of course.
Finally, no intentions to solve that or to eliminate the need of an external account to access the mech variants and the forced always logged into that external account to be able to use the content inside the game. If you want your content, go open a Paradox account, log-in to that account in-game and let the system write their telemetry files in your appdata folder that are refreshed from time to time while you are playing. If you log-out from the account or you quit the game, your content is "deleted" (deactivated, because it is already in the code anyway, like a 0-day DLC)
It ends here for me, lesson learned. Nothing new from Paradox, but it really hurts a lot seeing HBS do this things and changing their past behaviour (along with their ethics)
Are you sure backers got a hidden branch of the game? I hoped that trend has stopped because it is really a pain for early adopters like backers as their version usually has later updates and is not recognized as owned. I cannot check as I requested and obtained a refund for HBS and never redeemed my game (I'm a backer). Still don't understand why not provide a normal version or even the deluxe one as it doesn't cost them money to do so. Was so important to neglect their backers even the preorder incentive?
About the Atlas what is the issue right now? It should be part of the backers rewards.
Lukaszmik: Sure it can, when it's "core promise" is "No DRM."
Or, was, anyway. Fear still has parts of its SecuROM in it. "Online Authentication" for Multiplayer has already been part of a number of titles.
GOG is in a position to dictate terms to both developers and publishers. It certainly "filters out" a lot of potential releases by refusing to add them to the catalogue (I've personally spoken with three different developers of games that are very well selling on Steam who told me this).
It sure could at least put some pressure on developers/publishers who do not adhere to its claimed standards.
Olauron: I can't agree with this. The game itself is still DRM-free. The backer rewards are DRM'ed but they are not distributed by GOG.
Let's imagine a store (no matter, what store, GOG, Origin or any other) would ask a developer (or publisher): "Hey, what are you doing with the DLC (that we are not distributing) to the game (that we are distributing)?" An honest answer would be something like "That's none of your business". A polite answer would be not so direct but will be something similar in the meaning.
GOG dictate which game they sells and they have a no drm policy. If they allow games that use drm, even if only for dlc, that's an issue and they should not allow that. It's the same as steam not allowing in-game purchase that doesn't go thorough them.
Also the multiplayer part of the game still has drm. It's not the first game to do that but it shouldn't be considered drm-free as a part of the game could stop working in the future. There are plenty of ways to make a multiplayer that doesn't require that.
Still agree that HBS is mostly to blame, but GOG is not innocent here.
Kakarot96: [...] but it really hurts a lot seeing HBS do this things and changing their past behaviour (along with their ethics)
HypersomniacLive: Sorry, but they did screw up their Kickstarter campaign for the first
Shadowrun title too.
I don't remember the details (was a backer of that too) but at least it was not as bad as this one and they mostly did fine with the sequel.