Cavalary: I was just replying to your "you'd never play even a barely competent fast paced game of chess" and saying that those people likely won't agree that they're not even barely competent when they play blitz.
Personally think that if there's a timer, it's not fully turn-based but some sort of hybrid, since there's some real-time element and turns may be lost because of it.
Ah. But no, in that case I do believe they think they play very competent games of Blitz Chess, but not necessarily competent games of Chess. Keep them on the same timer for their side, and let another barely competent player play "regularly" without the extreme time limits, and I'm sure at least of fair percentage of these top blitz players will lose.
It's true probably some of them will win, sure. But if as an example against a general statement you take the tiny top players, then you're just disagreeing with my "never" here being literal. Which, fair, I did mean it as a general statement, and admit there can be some rare exceptions, so it's not technically "never".
As for a presence of a timer, regardless of the duration... eh. Sticking to the chess example, casual plays don't have a timer except the other player will get annoyed and call if off if you wait too much. Professional grand-master level tournaments do have timers, of a few hours. So is chess not turn based? But this time is in practice, not in the game rules. A computer implementation of chess, playing solo against the computer (so equivalent to other sp turn-based strategy games like the one discussed here), won't have a timer, you can start your turn, make sure the computer is connect to a good UPS, and leave for a few years. So chess is turn based.
Except, well, there's a limit of some years until your computer will eventually die, so it's just an extremely long timer. Physically everything has a timer, so nothing is ever turn based. Which is of course absurd, since those timers aren't, well, relevant. A timer is an issue if it rushes players, while they're playing. Not if they don't do anything in practice.
But, while an interesting philosophical discussion (for practical usage of the terms I do agree with you that timers mean something isn't really "turn based"), it's not really applicable to the discussion on whether something which is turn based can be fast paced. If there's no timer, the timer doesn't apply. If there is a timer, and it means the game isn't turn based, then it's not a turn based game to see if it's fast paced or not.
My main point was, in a response to the claim that turn based games can't be fast paced, that I believe turn based games can be fast paced because time pressure to act isn't the only thing determining whether something is fast paced or not.
Chess and checkers were given as widely known examples of things that, by the basic rules and common play, don't really progress by themselves, so are turn based, but play can still feel very differently, and the games usually progress in a different... pace. If they're bad examples because physical play in practice does have some timers, so they're often not played technically turn based, sure, bad example, switch this to playing chess or checks on a computer game against the computer with no forced timers. I still think they're good enough example, though, for the principal of the difference. Most checks games progress much faster than most chess games. I'm actually a bit surprised that you came with a counter that chess can actually be a fast paced game, rather than maybe a claim that checkers isn't :D .