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Play an action-adventure RPG that takes place in a fantasy world called Elor. Aron's Adventure is now available on GOG.COM along with a 25% discount that will remain valid until 10th September 2021, 1 PM UTC

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Looks interesting.
I'm not a big fan of these badly peeled potato-style graphics, but it does look kinda nice despite that.
Anyone played it? It seems a mix of generic and interesting, so I think it would need a strong story to be a "buy" after looking at the store page content.
With the trailer showing it to be so generic I bet there's a huge plot twist in the middle of the story. Maybe Aron turn evil? Or Aron is a nutcase and imagining it all? Or turn his name is not Aron, but.....

A-A-RON!
Or Ay-ron.
Post edited September 04, 2021 by GilesHabibula
Wishlisted.

Looks fun.
Look interesting, but it also has very high system requirements in the GPU department :(
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GOG.com: Play an action-adventure RPG that takes place in a fantasy world called Elor. Aron's Adventure is now available on GOG.COM along with a 25% discount that will remain valid until 10th September 2021, 1 PM UTC
Thanks again for having us on the GOG platform! It's super exciting to be here.
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Breja: I'm not a big fan of these badly peeled potato-style graphics, but it does look kinda nice despite that.
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geoffpaulw: Anyone played it? It seems a mix of generic and interesting.
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RedRagan: With the trailer showing it to be so generic I bet there's a huge plot twist in the middle of the story. Maybe Aron turn evil? Or Aron is a nutcase and imagining it all? Or turn his name is not Aron, but.....
Thanks for the feedback guys, some background. We're a two man development team and we wanted to tell a familiar story in our own way. It is more of a generic hero's journey with some optional depth that shares the motivation of the enemies that Aron faces.

I was responsible for a majority of the programming and open world level design and I also wrote the story. I wanted the story to feel very recognizable, our take on a familiar story but set in a new fantasy world. As for the graphics, the low poly style helps us with keeping performance better and allowed us to focus on creating the world and encounters. I am very proud of how the game ended up looking but it is a specific low poly style for sure.
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OP_2021: Look interesting, but it also has very high system requirements in the GPU department :(
Yeah, it's possible it might run on lower end systems as well, but we didn't want to make any statements about systems we haven't tested on.

- Tim van Kan
Post edited September 05, 2021 by TheTimerGames
Only just noticed this game. Interesting. (no sub forum for the game yet though). Anyone played it yet?
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RedRagan: With the trailer showing it to be so generic I bet there's a huge plot twist in the middle of the story. Maybe Aron turn evil? Or Aron is a nutcase and imagining it all? Or turn his name is not Aron, but.....
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TheTimerGames: Thanks for the feedback guys, some background. We're a two man development team and we wanted to tell a familiar story in our own way. It is more of a generic hero's journey with some optional depth that shares the motivation of the enemies that Aron faces.

I was responsible for a majority of the programming and open world level design and I also wrote the story. I wanted the story to feel very recognizable, our take on a familiar story but set in a new fantasy world. As for the graphics, the low poly style helps us with keeping performance better and allowed us to focus on creating the world and encounters. I am very proud of how the game ended up looking but it is a specific low poly style for sure.
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OP_2021: Look interesting, but it also has very high system requirements in the GPU department :(
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TheTimerGames: Yeah, it's possible it might run on lower end systems as well, but we didn't want to make any statements about systems we haven't tested on.
Thank you for taking the time to post here. Contact GOG to have your writing turned to shiny gold colour so that people recognise you as a developer whenever you comment.
I have bought the game and plan on playing it soon.
Aron's Adventure is currently being streamed at GOG's official Twitch channel, if anyone is curious: https://www.twitch.tv/gogcom
I've played it for a bit. The controls/keybinding seem a bit weird, in that some keybindings are hardcoded to each other let's say like, on my controller a light slash is RB while a heavy slash is L3+RB (which I find a bit awkward) , and heavy slash can't be bound to a separate button. Same for the stab/assasinate & scan button (locked to button B). I like using a controller but damn does it suck for aiming with the bow & arrow. I'll try playing around with the sensitivity and see if it helps.

I also got these weird bugs in the beginning:

I summoned a horse and got stuck inside it, and when I finally broke free Aron was riding to the side of the horse hovering over the ground.

Mind you the pic with the bugs are with the graphics setting put on low.

I'm running the game on this PC:

Monitor: MAG274QRF , 1440p & 165Hz
CPU: Ryzen 9 5900X
GPU: RTX 3080Ti
Ram: 32GB & 4000MHz
Mobo: MPG B550 GAMING CARBON WIFI


When I max out almost all settings (dynamic resolution off, and screen size 100, and ray tracing on), the game sits between 48 to 60fps.

When I kept the settings maxed but turned ray-traced ambient occlusion off, the frame rate jumped to about 140 to 165fps. Bugs and control scheme aside it looks interesting,
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bsmrk_95: I've played it for a bit. The controls/keybinding seem a bit weird, in that some keybindings are hardcoded to each other let's say like, on my controller a light slash is RB while a heavy slash is L3+RB (which I find a bit awkward) , and heavy slash can't be bound to a separate button. Same for the stab/assasinate & scan button (locked to button B). I like using a controller but damn does it suck for aiming with the bow & arrow. I'll try playing around with the sensitivity and see if it helps.

I also got these weird bugs in the beginning:

I summoned a horse and got stuck inside it, and when I finally broke free Aron was riding to the side of the horse hovering over the ground.

Mind you the pic with the bugs are with the graphics setting put on low.
Thanks for pointing out the horse bug to me. I'll have a look and hopefully prevent that from happening next patch.

Thanks for the controller feedback as well. I'm not much of a controller gamer myself but I did try to implement it as well as possible while looking at other experiences.

For heavy attack, would the secondary input make more sense?
Heavy attack - RT + RB

Also for archery, maybe I'll add some aim assist for when you start aiming. Would that be better?
There is an aiming sensitivity multiplier that can be tweaked.

Thanks again.

- Tim van Kan
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bsmrk_95: I've played it for a bit. The controls/keybinding seem a bit weird, in that some keybindings are hardcoded to each other let's say like, on my controller a light slash is RB while a heavy slash is L3+RB (which I find a bit awkward) , and heavy slash can't be bound to a separate button. Same for the stab/assasinate & scan button (locked to button B). I like using a controller but damn does it suck for aiming with the bow & arrow. I'll try playing around with the sensitivity and see if it helps.

I also got these weird bugs in the beginning:

I summoned a horse and got stuck inside it, and when I finally broke free Aron was riding to the side of the horse hovering over the ground.

Mind you the pic with the bugs are with the graphics setting put on low.
avatar
TheTimerGames: Thanks for pointing out the horse bug to me. I'll have a look and hopefully prevent that from happening next patch.

Thanks for the controller feedback as well. I'm not much of a controller gamer myself but I did try to implement it as well as possible while looking at other experiences.

For heavy attack, would the secondary input make more sense?
Heavy attack - RT + RB

Also for archery, maybe I'll add some aim assist for when you start aiming. Would that be better?
There is an aiming sensitivity multiplier that can be tweaked.

Thanks again.

- Tim van Kan
Oh! Thanks for the reply.

Being able to map Heavy attack to RT + RB would be a welcome option (as would more freedom to remap keys in general). It's just that with heavy attack being fixed to a combination with L3, if feels like I have to come to a complete stop to perform a heavy attack. I spotted the archery sensitivity setting, and I was able to get more stable aiming (kind of in the 0.15 to 0.25 range). If push comes to shove and the controller doesn't cut it for aiming then I'll switch to kb+mouse for better accuracy.

Would I like aim assist? Sure why not, but let it be an optional setting (off by default).

Thanks again!