Maxvorstadt: Hm, the gamepage says, that this game is a mix of western RPG and JRPG. How much W-RPG does it contain? Do I have control over character developement or is like in JRPGs, where you only get a message at level up and that`s all?
Honestly, when it comes to modern or even semi-modern games, that hasn't really felt like a distinction between the two sub-genres. Games like Dragon Quest 8 and the Etrian Odyssey games have you distributing skill points gained by leveling (in DQ8 you even do it at level up), and even as far back as Final Fantasy 5 and Dragon Quest 6 you have secondary systems that allow your characters to learn abilities (though often using something that's separate from XP). Furthermore, older WRPGs don't often give you much choice at level up; even in Baldur's Gate and its sequel, characters who aren't thieves or sorcerers don't get any choices for the majority of their level ups.
So I really think that difference isn't what distinguishes the two sub-genres. There's other differences that would work better, like the game's structure (description claims the game is open world, though it sounds like it's not level scaled, so some areas might be too difficult for a level 1 party), and whether townspeople have a full set of stats or are just sprites with a bit of dialog and no combat stats.
Edit: Thought of another difference, and that's the handling of resting. JRPGs generally only let you rest in specific designated places (like at inns), while WRPGs typically let you rest in arbitrary spots in the wilderness and dungeons.