Posted August 21, 2012
high rated
Running Arch? Good! I can assume you're a Goger too since you're here.
Xyem and I have setup a little project to create a bunch of PKGBUILDs for your GOGs. Our immediate goal is to package up ScummVM and DOSBox games and then move on to native, official ports (such as Uplink) later on.
The basic structure is this, we give you a PKGBUILD for the base datafiles of a game, which are installed to /opt/, and also give you a script for launching the game via ScummVM or DOSBox. Additionally, we've created an sh script that is installed to /usr/bin so you can launch it from wherever you like; we're even working on xdg compliant .desktop files. So far we have two working DOSBox PKGBUILDs set up.
And what's required of you? Nothing. You just need to put the GOG installer in the right directory (the PKGBUILDs do not download the GOG for you, although we did look into using lgogdownloader, we couldn't make it safe enough).
We have a github repo set up here which contains all the work so far. We will submit the packages to the AUR when we have a handful of standards compliant, uniformed scripts.
We also have a project page on the GOGWiki which outlines some of our ideas; none of the words on this page are set in stone just yet, it's more or less just a working draft.
If you're an Archer and you'd like to contribute, come see us in the GOG IRC (#gog on Quakenet) or just post here. If you'd like to get in on the github, all you need is a github account with a verified email address.
If you have any questions or comments, we'd love to hear them. And please test the scripts and let us know how it goes!
Xyem and I have setup a little project to create a bunch of PKGBUILDs for your GOGs. Our immediate goal is to package up ScummVM and DOSBox games and then move on to native, official ports (such as Uplink) later on.
The basic structure is this, we give you a PKGBUILD for the base datafiles of a game, which are installed to /opt/, and also give you a script for launching the game via ScummVM or DOSBox. Additionally, we've created an sh script that is installed to /usr/bin so you can launch it from wherever you like; we're even working on xdg compliant .desktop files. So far we have two working DOSBox PKGBUILDs set up.
And what's required of you? Nothing. You just need to put the GOG installer in the right directory (the PKGBUILDs do not download the GOG for you, although we did look into using lgogdownloader, we couldn't make it safe enough).
We have a github repo set up here which contains all the work so far. We will submit the packages to the AUR when we have a handful of standards compliant, uniformed scripts.
We also have a project page on the GOGWiki which outlines some of our ideas; none of the words on this page are set in stone just yet, it's more or less just a working draft.
If you're an Archer and you'd like to contribute, come see us in the GOG IRC (#gog on Quakenet) or just post here. If you'd like to get in on the github, all you need is a github account with a verified email address.
If you have any questions or comments, we'd love to hear them. And please test the scripts and let us know how it goes!