This is nothing new. In the late 90s, "random-generated levels" were all the rage. Everyone had random-generated levels. From confusing mazes to levels that didn't make any sense, random levels starting going out of vogue.
At their best, you had games like Diablo with a spectacular core game using random levels to give players unexpected challenges with their friends and on their own. The game had so much diversity that it didn't feel very repetitive.
But at their worst, both indie and big-publishers were laying down dull mechanics and supporting long play-times with boring, non-nonsensical random levels. Some games were simply a large grid of rooms with 4 walls with random doors appearing in N, S, W or E. The doors formed a maze. In the exact middle of each room was a bad guy or collection of bad guys, selected randomly. And you would assault these creatures with some basic button mashing or clicking.
People grew tired of this.
Morrowind was the first game I'd heard of that boasted a giant "hand-crafted" world. People were longing to get away from random generation and actually play a full, large-scale game that took hours to explore that had meaningful item and object placement, meaningful equipment and meaningful NPC interactions. Morrowind gave this to everyone.
Today, we have "Procedurally generated" games. Like before, we have great games with great core mechanics that use procedural generation. But like before, we also are being inundated with terrible games with boring levels and lousy core gameplay.
People are good at pattern-recognition. Many people have been burned so many times by procedurally generated games that they now understand that "procedurally generated" is a key-word to stay away. They may be missing out on some great games, but they don't care. That's just where they're at.
For the most part, I stay away from random-generated levels and procedurally-generated levels. I like hand-crafted content more. But there are many games I still love that are random/procedurally generated (Diablo and Rogue Legacy are good examples).