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Get ready for an action role-playing game set in a procedurally generated pirate world, dotted with fights, lost islands, and treasures. King of Seas is now available for pre-order on GOG.COM along with a swashbuckling 20% discount that will last until the game’s premiere on 25th May 2021.

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Srunner5053: Update as apparently my original post was misinformed.

According to a developer on the steam community forum for the game:

What they meant was keyboard support with key rebinding options not mouse support and that was an error on their part.
Ah, I see. Thanks for clarifying that. No buy from me then.

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Mori_Yuki: No mouse? Yes, I would have bought this one as I do love the occasional pirate game. But a statement saying: King of Seas was designed around the use of a controller, mouse support will not be available in this game, now, or in the future. We will be offering fully rebinadable keys soon after launch, however. published on 13 May by one of the developers - really? What a joke ...

GOG should boot this game from its store. Yes, this is radical yet necessary, otherwise we end up being swamped by mediocre console ports or multi-platform titles with the only working option (not always) being the controller as input device. The other reason is that it teaches developers and publisher the wrong lesson: We can put anything up for sale, because you can still use a controller (or have to) when you wish to enjoy our game ... Is this really what we want or deserve?
Agreed. Mouse and/or Keyboard should always be a first choice when selling games on PC.
Some games might not need mouse, but this isn't the case with King of Seas.
Controllers could be an optional secondary choice on PC, because PCMR is like that ,)
Controllers belong on consoles. This isn't the only limitation with cross-platform games sadly though.
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Which fool had the brilliant idea, that a PC game needs a controller?
It`s a PC, not a fecking console!
Well, no mouse support, no money from me!
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Vendor-Lazarus: Controllers belong on consoles.
Oh dear, the "KB+M-only forever" folks are out in force today, eh? *rolls eyes* I'll never get this anti-gamepad stance. For some games KB+M are better while others are more suited for gamepads. It's that simple.
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I have a PC, it has a keyboard and a mouse. I also have a gamepad. Some games play best with K+M, but others play best with the game pad. There are many gamepads made soley for the PC, they do not work on concoles.

Some people have very limited understanding of the world works, and that their viwes are the one and only way things work, and others should confirm to what they want to do.

If the developers want to focus a game on use of controllers, then good for them. If you do not like it, your loss.
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amok: I have a PC, it has a keyboard and a mouse. I also have a gamepad. Some games play best with K+M, but others play best with the game pad. There are many gamepads made soley for the PC, they do not work on concoles.

Some people have very limited understanding of the world works, and that their viwes are the one and only way things work, and others should confirm to what they want to do.

If the developers want to focus a game on use of controllers, then good for them. If you do not like it, your loss.
I would love to see console players reactions when a game is ported from PC to their machine without optimizing it to their input method. But as PC players demanding full support of native input devices makes one opposed to other control methods? I don't so. ;-)

And this is precisely why there are games released for PC (and likely several consoles) where both input devices don't work as they should because developers did a poor job. I have read numerous complaints where people using a controller as advised having to unplug it, play some part with the keyboard, then plug in their controller to continue playing. In some cases they don't have to unplug it but still have to use keyboard and mouse.

This is exactly why I don't buy such games. I have run into several issues myself where keyboard and mouse worked up to a certain point until suddenly the keys to input aren't accepted. Tasomachi was such a case, Blacksad which is a point&click game by nature, it was ported from console I think, where Quicktime events were impossible to overcome, because the input for it didn't work and remapping was not possible.

The flipside of the coin is that in some cases not even all controllers available work on PC. I have seen developers comment on it saying, we are very sorry you have to use an XBOX controller, because we couldn't test any others since there are so many ... So while my iBuffalo does work it wouldn't in certain games. Should I then also go out buy another just to play a game a developer was to lazy or unwilling to optimize their game for native keyboard/mouse input?

I do accept that some types of games might be better played with a controller. Though there is no game you can't play with keyboard and mouse also. In case mouse and keyboard input works and controller is better - I would be the last person in the world to complain! If it doesn't, well, my opinion should be known by now. No optimization, no money.
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Vendor-Lazarus: Controllers belong on consoles.
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Mr.Mumbles: Oh dear, the "KB+M-only forever" folks are out in force today, eh? *rolls eyes* I'll never get this anti-gamepad stance. For some games KB+M are better while others are more suited for gamepads. It's that simple.
Actually, what's simple is that PCs typically have keyboards and mice and those are the input methods used for general PC use, for regular applications, the OS, browsers, office suites, media players... Controllers are special use peripherals, like joysticks or steering wheels or, for non-gaming use, drawing pads. They exist for those who want that specific use, to get to a more... professional level, let's say, but shouldn't be required. A PC game that wants a controller and won't support a mouse is like, say, a graphics program that wants a drawing pad and won't support a mouse. Some professionals may be ok with that (though even that's doubtful), but the general public, even those who'd otherwise be interested in graphics software, would typically have no use for it.

And yeah, as Mori_Yuki said, would be interested to see how console players would react to a console game designed for keyboard and mouse and with no controller support...
Post edited May 21, 2021 by Cavalary
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amok: I have a PC, it has a keyboard and a mouse. I also have a gamepad. Some games play best with K+M, but others play best with the game pad. There are many gamepads made soley for the PC, they do not work on concoles.

Some people have very limited understanding of the world works, and that their viwes are the one and only way things work, and others should confirm to what they want to do.

If the developers want to focus a game on use of controllers, then good for them. If you do not like it, your loss.
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Mori_Yuki: I would love to see console players reactions when a game is ported from PC to their machine without optimizing it to their input method. But as PC players demanding full support of native input devices makes one opposed to other control methods? I don't so. ;-)
Irrelevant

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Mori_Yuki: And this is precisely why there are games released for PC (and likely several consoles) where both input devices don't work as they should because developers did a poor job. I have read numerous complaints where people using a controller as advised having to unplug it, play some part with the keyboard, then plug in their controller to continue playing. In some cases they don't have to unplug it but still have to use keyboard and mouse.
Irrelevant, all games, no matter controlls, can suffer from stupid programers creating bugs

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Mori_Yuki: This is exactly why I don't buy such games. I have run into several issues myself where keyboard and mouse worked up to a certain point until suddenly the keys to input aren't accepted. Tasomachi was such a case, Blacksad which is a point&click game by nature, it was ported from console I think, where Quicktime events were impossible to overcome, because the input for it didn't work and remapping was not possible.
and thats is perfectly fine, and your choice.

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Mori_Yuki: The flipside of the coin is that in some cases not even all controllers available work on PC. I have seen developers comment on it saying, we are very sorry you have to use an XBOX controller, because we couldn't test any others since there are so many ... So while my iBuffalo does work it wouldn't in certain games. Should I then also go out buy another just to play a game a developer was to lazy or unwilling to optimize their game for native keyboard/mouse input?
irrelevant. no one has claimed, and it is not even part of the discussion, that all game pads should work on PC's. There are mice that don;t work on PC's as well, so going by this logic, you should not play games with mouse

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Mori_Yuki: I do accept that some types of games might be better played with a controller. Though there is no game you can't play with keyboard and mouse also. In case mouse and keyboard input works and controller is better - I would be the last person in the world to complain! If it doesn't, well, my opinion should be known by now. No optimization, no money.
if the devalopers have not progamed in K+M controlls, as the developers have not done so for waht-ever reason, they you can not play it with K+M. And again, if you don't want a game like this, then it is perfectly fine.
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Mori_Yuki: I would love to see console players reactions when a game is ported from PC to their machine without optimizing it to their input method. But as PC players demanding full support of native input devices makes one opposed to other control methods? I don't so. ;-)
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amok: Irrelevant

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Mori_Yuki: And this is precisely why there are games released for PC (and likely several consoles) where both input devices don't work as they should because developers did a poor job. I have read numerous complaints where people using a controller as advised having to unplug it, play some part with the keyboard, then plug in their controller to continue playing. In some cases they don't have to unplug it but still have to use keyboard and mouse.
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amok: Irrelevant, all games, no matter controlls, can suffer from stupid programers creating bugs

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Mori_Yuki: This is exactly why I don't buy such games. I have run into several issues myself where keyboard and mouse worked up to a certain point until suddenly the keys to input aren't accepted. Tasomachi was such a case, Blacksad which is a point&click game by nature, it was ported from console I think, where Quicktime events were impossible to overcome, because the input for it didn't work and remapping was not possible.
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amok: and thats is perfectly fine, and your choice.

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Mori_Yuki: The flipside of the coin is that in some cases not even all controllers available work on PC. I have seen developers comment on it saying, we are very sorry you have to use an XBOX controller, because we couldn't test any others since there are so many ... So while my iBuffalo does work it wouldn't in certain games. Should I then also go out buy another just to play a game a developer was to lazy or unwilling to optimize their game for native keyboard/mouse input?
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amok: irrelevant. no one has claimed, and it is not even part of the discussion, that all game pads should work on PC's. There are mice that don;t work on PC's as well, so going by this logic, you should not play games with mouse

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Mori_Yuki: I do accept that some types of games might be better played with a controller. Though there is no game you can't play with keyboard and mouse also. In case mouse and keyboard input works and controller is better - I would be the last person in the world to complain! If it doesn't, well, my opinion should be known by now. No optimization, no money.
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amok: if the devalopers have not progamed in K+M controlls, as the developers have not done so for waht-ever reason, they you can not play it with K+M. And again, if you don't want a game like this, then it is perfectly fine.
Irrelevant? On the contrary! In case a developer decides to offer only one type of input device, in this case it's controller or keyboard, will spell trouble.

Whether it is mouse and keyboard, controller or a combination of keyboard/controller or keyboard mouse and controller as input devices, preferably XBOX and maybe some generic brand controllers, without any guarantee of either one working as they are supposed to if at all, this is a problem.

When a developer refuses to implement keyboard and mouse support, advertising their game suggesting one best plays it with a controller, if not even controllers always work because they didn't make sure that this suggested input method works, leaving people to resort to keyboard/mouse or keyboard, this again becomes a major problem.

Letting developers get away with this certainly isn't the way to go. Developer whose next game will not be bought because people who bought the predecessor have been burned, just because they decided to implement controller support and keyboard but not mouse, they will start writing negative reviews, leave negative ratings, start warning others not to fall for this particular developer. Something small-time Indie studios can't normally effort. This is the consequence of supporting, for instance, a console port, a port from console without ever planning to work out an input scheme that works with native devices commonly found on a PC.

They can assume that every other person's got a PC and a console, which in many cases just isn't true, and just because a framework like Unity offers some modules which are meant to be extended, making it easy to port from one platform onto another, doesn't mean they should go down that rabbit hole.

For me this is reason to speak out against such developers because I have seen one to many already. If such developers continue then I start demanding that they support keyboard and mouse only for consoles. Why? Well, consoles got USB ports as well as bluetooth devices. So, why would a developer implement controller support? Why not simply port their PC baby over to console vanilla, because mouse and/or keyboard and/or both are fully supported? Who should care about this one controller that's native to that particular console? Wouldn't that also be easier and so much better? Concentrating on KB+M? https://www.youtube.com/watch?v=3m5ngnHVzgI Wouldn't it be fun for console users as well? Or is this indeed irrelevant, because console users can expect and will demand to be able to play and have the best experience sitting on their sofa playing a game with controllers as Sony san wanted it to be? ;-)
Post edited May 22, 2021 by Mori_Yuki
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Srunner5053: Update as apparently my original post was misinformed.

According to a developer on the steam community forum for the game:

What they meant was keyboard support with key rebinding options not mouse support and that was an error on their part.
This still seems like quite an impressive error to make. Though, English not as a first language is absolutely a factor, given the devs are Italian.
Update for those concerned about controller: mouse support will be added in the future - post by devs.
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zeffyr: Update for those concerned about controller: mouse support will be added in the future - post by devs.
They can only hope people believe it and that it's not just an attempt to smooth things over to make some sales on release tomorrow. I wouldn't buy it until they actually implement full mouse/keyboard support and it's confirmed that both work. No need wasting money on a promise that can be broken at any time, no? At least they managed to rekindle my interest and put it back on my watch list. It does look interesting and I haven't played any such games in a long time. :-)
Post edited May 24, 2021 by Mori_Yuki
Guys at GOG, have you forgot about the news post with release? It's been out on GOG for 2 hours now :-)

PS: Surprisingly it's still not released on Steam yet. Maybe we got it a little bit earlier by mistake? :)

And how about achievements? Looks like they were planned on GOG, but reverted?
Post edited May 25, 2021 by zeffyr
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zeffyr: Guys at GOG, have you forgot about the news post with release? It's been out on GOG for 2 hours now :-)

PS: Surprisingly it's still not released on Steam yet. Maybe we got it a little bit earlier by mistake? :)

And how about achievements? Looks like they were planned on GOG, but reverted?
It's set back to preorder, so probably a mistake.