Tokyo_Bunny_8990: I did think that was an "good" use of an NFT. Essentially bring an ownership aspect back into digital goods by giving a way to resell. So If I buy Witcher 4 from Steam or Epic, I get an NFT that confirms that I own a copy of Witcher 4 and can thus download and play the game on the server. Once I get bored and no longer want to own the game, I can sell my NFT to someone else who can then use that NFL to download the game.
Exactly what my original thought was for a use of it.
paladin181: Isn't this just called "cash"?
If you can somehow manage to sell your games on steam, then yes...
But as steam and other key distributors/sites won't let you transfer rights, that really is the problem at this point...
Unless you go for piracy then the problem goes away i guess.
mqstout: Plus, the nature of how it works -- they're public -- you can't actually put the *license itself* on the blockchain, just the transaction receipt.
The 'license' is the token. And who owns it determines who has that license.
As for the contents on the blockchain, it would probably be something like 'publisher: name, game:name, date issued' and a PGP or signed encrypted block with identical information along with a unique token ID.
Though the whole DMCA needs to be updated.