awalterj: Looks like Banner Saga (a game I like a lot) and appeals more to my taste than Convoy which reminded me too much of FTL (a game I don't like).
Indeed. Their KS had a whole section on them being inspired by BS, and they even bought (?, borrowed?) the engine from the BS devs. Which I thought rather unfortunate, said engine having been built on Adobe AIR (ie, Flash).
Perhaps because people who saw the KS also saw their attitude towards DRM-free. In case it's not clear, it wasn't exactly enthusiastic.
Watched a couple gameplay videos and read several reviews, my main concern is that this game is said to have "roguelike difficulty" which is something I consider a serious flaw in any game because if I can't stand something, it's unfair difficulty and random punishment that results in you having to restart your entire campaign many times over until you finally get lucky in games like that.
Unfair difficulty and random punishment are two separate things. For example, the Nightmare difficulty in Quake 3 was unfair, but there was no random punishment. On the other hand, any game with random number generation features random punishment - RPGs, tactical RPGs, roguelikes, board games with dice, etc.
What's the general deal with all that roguelike repetitive grind stuff anyway?
I can't remember a single grindy roguelike, and I've played a lot of roguelikes. Grind means you're forced to perform actions that require very little effort on your part to progress. See any MMORPG. Roguelikes require more effort than that on each turn. I suppose you could make a case for repetitive, but what game actually isn't? Start a new game of Doom, and it's the same shit again. In that case, I submit roguelikes are less repetitive than other genres - after all, all this procedural generation stuff that's all the rage among the indies now? Guess which genre is the granddaddy.