Posted December 06, 2022
Some games are timeless and no matter how many times, you can replay them and appreciate them not only of their moment, but just as a comfortable fun time.
And sometimes you play Secret of Mana for the first time in a few years and finally realize what others meant on how bad the combat can feel at times. Don't get me wrong, the game is an absolute beaut for 1993. It still amazes me how they managed to make it look so good. But the combat isn't great and the plot kinda falls apart in the middle.
Or Twilight Princess, where the pacing feels like the game is constantly wearing iron boots the entire time; trudging what should be a 15 minute moment into a whole hour.
And rather unfortunately, I've grown a bit of a distaste for strictly turn based combat. Sure, I like SaGa 2&3 as much as the next person (and yes, I know the third game was more closely related to Mystic Quest than SaGa), but I lack the simple patience for most of them. Especially that one popular JRPG series about the animals.
And sorry Descent, but the controls within (by default) were not made with the conventions of modern 6 DOF design. Half the time I'm upside down and have no idea where I am, where I'm going, and the best route to either.
Partial Credit: Earthbound/Mother 2: If there was a way to skip the first hour or two of this game, that'd basically remove the biggest obstacle in starting.
And sometimes you play Secret of Mana for the first time in a few years and finally realize what others meant on how bad the combat can feel at times. Don't get me wrong, the game is an absolute beaut for 1993. It still amazes me how they managed to make it look so good. But the combat isn't great and the plot kinda falls apart in the middle.
Or Twilight Princess, where the pacing feels like the game is constantly wearing iron boots the entire time; trudging what should be a 15 minute moment into a whole hour.
And rather unfortunately, I've grown a bit of a distaste for strictly turn based combat. Sure, I like SaGa 2&3 as much as the next person (and yes, I know the third game was more closely related to Mystic Quest than SaGa), but I lack the simple patience for most of them. Especially that one popular JRPG series about the animals.
And sorry Descent, but the controls within (by default) were not made with the conventions of modern 6 DOF design. Half the time I'm upside down and have no idea where I am, where I'm going, and the best route to either.
Partial Credit: Earthbound/Mother 2: If there was a way to skip the first hour or two of this game, that'd basically remove the biggest obstacle in starting.