B1tF1ghter: And GOG has been so far ridiculously unclear on such occasions what "available until" means. It could very well mean "obtainable until" but could as well be "no longer downloadable after".
As things stand it's uber unclear.
Timboli: Yes, GOG are not very clear.
That said, I still have all 88 demos listed in my library. The very first one I got was System Shock over 3 years ago.
I have an independent list in an Excel file, that lists 91 demos at GOG, but two of those belong to full games, and the third was the temporary Spellforce 3 Free Preview, which was later removed from our libraries, as we were told and expected.
EDIT Make that 88 + 2 = 90 now, which also includes the newly added Disjunction Demo.
https://www.gog.com/game/disjunction_demo My whole point is:
Steam has said functionality (expiring licenses) available. You can also check every single (public, so not prerelease or "access hidden") subid for exact specifications if you know it's number.
Meanwhile GOG is so ridiculously unclear and their documentation is NOT public, that people even with high technical knowledge like me are forced to guess.
I would say, if GOG does NOT currently have this kind of functionality somewhere in their system it's only a matter of time before they implement it (even with their exceptionally slow pace of impleneting some common sense code practises). And I would say there is a high chance said functionality is already on GOG and they may use it any time - question is - is this the time?
Gylfe: I already own this game, but demos are great. In the early days of pc gaming there was almost always a demo available. They usually had the first stage or two. If you were subscribed to pc gamer (before it turned into trash) you got a disc full of the latest demos every month. Then there were the "shareware" discs you could buy at places like kmart for $5 or $10 that had a decent portion of the game to try out. Back then it was just another advantage of pc over consoles. Im glad to see more and more demos recently so we have a chance to try before we buy, i think it shows the devs confidence in their product
Consoles have homebrew. And there were demo discs in the past, although not many users had them (afaik they weren't TOO popular outside of Japan).
Yeah, demos are definitely a good thing. I don't understand the industry trend of not making them. It doesn't really cost a lot to make one. It's not like in the past when demos were often some custom levels that weren't in a full game. Now it's almost always "play until a moment X" (like a certain X showing up in a certain remake with a number 2 in the name). So it is just a matter of copying content and excluding majority of it, making QA for cutoff points and wrapping it.