jsidhu762: With console gaming in the 90s, there was this environmentalist theme going on. Not all games had it, but it was a noticeable trend: games like Sonic, Vectorman, Awesome Possum...is this something that spilled onto PC territory?
Some, at least I recall Eco Quest (1 and 2) from Sierra:
https://www.youtube.com/watch?v=jS6MYror8UM Naturally it has dolphins, whales, complaints what problems the crap we throw to seas causes to animals, how human waste and toxins cause some animals to become evil and so on...
the.kuribo: One thing maybe often overlooked that I remember very distinctly was my first exposure to an add-on soundcard in the very early 90's. The difference between the beeps and boops of an internal PC speaker vs what came out of a Sound Blaster/AdLib/Covox blew my mind.
For some of us who came from Amiga to PC, unfortunately the Adlib/Soundblaster sounded quite tinny. I wasn't happy with its music at all, even though it was better than nothing.
Hence, I had to get a Roland LAPC-1 (later changed it to an external CM-32L), and later SCC-1, even though they were insanely expensive for sound cards that could't even produce digitized sounds, hence you still needed the Soundblaster beside them. I loved how they enhanced the music in most games.
Quite many former Amiga gamers seemed to like also Gravis Ultrasound as it was closer to what kind of tracker-type music Amiga produced (surpassing it even), but GUS native mode never got that much support, beyond some Epic Megagames games and a few others. Most publishers which supported Gravis Ultrasound, supported it only as a generic General MIDI sound card. I guess that was better than nothing.