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InsaneGoblins: IIRC, in 0.9 they had 3 classes. When 1.0 was released they doubled that, making them terribly unbalanced. The new features as well feel a bit rushed. And because it's Double Fine, half of the advertised/kickstarted features are missing, pending DLC.
But unbalanced in favour of who, the game or the AI? As for the rest, eh, i'm not aware of what they promised so for me it would be ok for them to be missing, besides, my plan was to wait for a 75% off or bundle (that i doubt it since it would be a DF bundle and i'm not interested in the rest of their stuff).
Disapprove everything DF has thrown out of the window in the last couple years :(
Yeah, not that i'm a big fan of them or anything like that but their recent projects appears to be messy and unfinished, this Massive Chalice was the one that appeared to be more polished...
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Cyraxpt: Yeah, not that i'm a big fan of them or anything like that but their recent projects appears to be messy and unfinished, this Massive Chalice was the one that appeared to be more polished...
4 is more than 2, but still a long way to 10. Anywho, not recommended. Very few enemies, exploitable combinations, procedural battle maps are often unfair towards the player (surrounded by tanks)...

I can keep going :(
Ah sorry. When I saw Diablo, I ignored the rest.
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Ixamyakxim: I have to say the game you're looking for is Aarklash Legacy. It's real time with pause, but perfectly balances pace of play so that you have to make solid tactical decisions, you have time to act and react AND it avoids each combat encounter becoming a slog.

The powers are a lot of fun and you have to use them all wisely / effectively (no spamming one "uber" spell or ability here). The interface, UI and power / enemy descriptions are also PERFECTLY laid out - you always have all the information you need right at your fingertips and in an easily accessible manner.
This was what came to mind for me as well. Though some fights are pretty cake, there are a lot that require care, and even swapping your party members in/out.

You quickly build up 8 characters, and can have 4 of them active at any time. 2 melee tanks, 2 healers, 3 ranged dps, and 1 melee dps, more or less, each with varying strengths and counters.

Most of the dialogue, such as there is, is in cutscene, if I recall.
Possible that the Neverwinter Nights games could scratch that itch, with community content?
What's the point in calling a game with minimal dialogue quantity an actual RPG. If you don't play a role it's not an RPG. Combat and level progress of a character are not the defining traits of the genre.
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AzureKite: What's the point in calling a game with minimal dialogue quantity an actual RPG. If you don't play a role it's not an RPG. Combat and level progress of a character are not the defining traits of the genre.
The way I see it, gameplay based on character (rather than player) skill is really the defining trait of an RPG, much the same way that real-time gameplay based on collisions is the defining trait of an action game.
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dtgreene: The way I see it, gameplay based on character (rather than player) skill is really the defining trait of an RPG.
That's an excellent way of putting it! While I have no experience in removing traps or summoning creatures to do my bidding, I've had a terrific time doing so in RPGs!