SultanOfSuave: I've seen various comments on reviews with opinions that in effect relay that the game is a "hidden gem" and didn't deserve its poor sales. But I'm not certain that I believe these individuals. The in game screenshots look pleasant enough, but taking one look at the UI; that client seen in the link above; the graphical style; etc, it all looks very insipid, banal, and uninspired. Almost as if an attempt at poor imitation was made five years ago that that failed to capitalise on the success of others without adding anything new. Then the years passed but the duplication remained, making it look oddly outdated and flat. But how accurate are these accusations? You say you enjoy the game, but what's the game play like?
The game absolutely deserved poor sales. It's far too expensive at its base price. I'd say the current sale price of 50% off is still probably still too expensive unless this is exactly what you want. It still has issues that will never be fixed - Paradox at fault for gutting HBS.
The game is essentially a cover-based tactical game much like Shadowrun Returns or XCOM. Each agents you can have on your team is unique in terms of character and ability. They all seem viable too although some are clearly better than others. It's extremely important to have a team that synergizes well together as not all combinations play well together. I did leave a review on the game page that I'll repost here:
This game is for those who enjoy both tactical combat and stealth elements. It's not like Xcom2 where the stealth is there to set up positions before going loud, you want to sneak by most encounters in this game. You are often heavily outnumbered and limited uses on takedown abilities mean you'll have a hard time thinning out enemy numbers by the time you go loud. So you need to sneak around, maybe take out some critical guards with some takedowns, grab your target and get out. Run for the exit instead of fighting as defeating enemies in this game is rarely worth the benefit with the exception of a house scion, maybe.
There's no base building in the strategic layer, but you have to pick missions against one of three houses and send single agents to gather resources/intelligence/allies. Doing a mission reduces a threat for a particular house but the other houses complete their tasks and increase their threat becoming more powerful at certain thresholds. Doing a mission with a scion present puts a powerful boss enemy in the mission. Fortunately the scion patrols in a way that often leaves them isolated where you can draw them away and/or ambush them alone. Defeating a scion reduces threat heavily.
There are bugs and issues that will likely never be fixed. Sometimes when you try to draw a single enemy away they seem to get confused and run to the other side of the map. Drawing enemies away and engaging in combat sometimes draws other enemies in the map into battle despite not being nearby. Savescumming is a necessity for the stealth portions because of how wonky it can be. Stealth is such a heavy focus in this game yet your agents don't have any real way to improve their stealth abilities - no increased takedown uses or more effective stealth.
So if you enjoy stealth, tactical combat and relatively long missions because of sneaking around - this might be a good game for you. If you don't then avoid it, it will frustrate you.
I'll add that the strategic layer is a mess because the doomsday clock for each house is explained poorly. Nowhere is it stated that if a house threat fills up that there is a latch ditch mission to reduce a clock. It strongly implies gameover in the UI if it fills up. As each clock fills up the relevant house takes countries but it is not explained anywhere what effect that has. It seems to do nothing - but elsewhere I've seen online says letting one house take every region on the map prevents the other house from gaining threat. That should tell you how poorly explained it is.
And the UI can be the enemy. Sometimes a camera angle will have objects in the foreground completely block the ideal view which is annoying.
It's also very important to go into recon mode which allows you to read what abilities an enemy has. Enemy variety is pretty good and most of the non-human creatures are immune to takedowns - so you gotta plan around that. Some have abilities that will absolutely take you by surprise if you start shooting without reading them.
It's very important to conserve resources on major missions because the game will throw unavoidable ambushes on you where you need everything you can get to survive.