ChrisGamer300: I had a lot of fun with Shivering Isles which has a far superior setting to the base game, new fun abilities and enjoyable quests but it also carry the issues which plagues Oblivion. As a player who have played all the previous TES games and read up on the universe a lot i did dislike Sheogoraths more clownish personality rather than a intimidating madman like the was originally meant to be.
Well, if anyone goes through a personality change, it makes sense that sheogorath would. Personally, i like the new sheo: he's essentially the troll god, now. As much as I don't like what i hear about ESO, i heard they really fleshed this out in ESO, and made him the ultimate troll. Dagon's the one that got changed the wrong way: he's supposed to be more like sanguine, but more serious. The lore gives me the impression that he really hates his role, just as Alduin did, whom got severely nerfed lore wise for skyrim.
I did not particularily enjoy Dragonborn DLC, it was a throwback to Morrowind but without it's complex stories and deep delve into Dunmer socities, Miraak was a rather uninteresting villain who could have so much more potential imo and Vahlok the Jailer could have had a larger part in the story and be more fleshed out considering the history he had with the main villain Miraak, I wish the DLC could have implemented a lot more of Telvanni in it maybe even as a full fledged faction.
This I agree on. The best part of bloodmoon, IMO, was uncle sweetshare. Morrowind's biggest weakness is this constant choice between mushrooms, but mostly ash/sand and water. Adding snow really didn't help much, even if some small part of solstheim were green in bloodmoon. Dragonborn dlc was supposed to be a NOD to morrowind, but didn't really have any strong references aside from frostmoth, the skaal, and reikling spears (polearms were removed from oblivion and skyrim). The colony was only in location and name only, and didn't even resemble the original structures, which would most likely still at least somewhat look the same, as i doubt the dunmer would just tear them down and start over (the dunmer of all elf races are the most down to earth and common sense, almost to the same level as the khajiit). Some sort of reference to Almsivi or the nerevarine would've been nice, too. Instead, they hijacked the stones to give you an excuse to repeat the most awful quest from bloodmoon, albeit with less trouble.
Telika: I played a bit of it, and I didn't like it much. Mostly because of the difficulty. It makes sense, your abilities are pretty much maxed out at the end of Morrowind and Tribunal. Normal difficulty would be no challenge. But they solved it by making the slightest forest critter stronger than the gods you've defeated so far. So, something felt off about that. And my main issue is that I didn't like magical items much (the weird oily look they get), so I crafted my character's look avoiding them. And surviving in Bloodmoon would have required to use magically enhanced equipment to go that much beyond your own stats. As I don't use mods, I was a tad checkmated there. So, I kinda lost interest.
Even though Morrowind itself stays one of my favorite RPGs, if not my favorite.
The difficulty was fine, it's just the spriggans. The spriggans were awful, and they've kinda made references to it ever since with future spriggans. But there inlies the absolute biggest flaw of morrowind which never gets mentioned (because people think it's exclusively the winged menace, but if you get a cliffracer mod you find out it really is everything): things see you from really, really far away and with the respawn rate it always seems like you're fighting something, when all you want to do is get to the town on the other edge of the map and deliver that worthless shipment manifest and special pillow to balmora.