Posted September 14, 2018
Leroux: I can imagine open world adventure games to be fun, but I think they'd be pretty hard to pull off, requiring a lot of resources and pretty good writers. If story-telling is the main focus, the story or stories would have to be really engaging, but at the same time they would require a different kind of story-telling than what you'd find in most other adventures and videogames, due to the non-linearity and open world. So far, the games with good stories are rarely non-linear, and open world games seldom have gripping stories. I would be interested in such an experiment, bit it's sound quite complicated, expensive and risky.
One could try such an experiment on a smaller (but still open) world; that would greatly reduce the complexity of such a project. You would still need to use a different kind of story-telling, but this would at least reduce the complexity (and the cost) to manageable levels. (In fact, if you want, you could try making such a game in something like Inform, if you don't mind it being a text adventure.)