Posted November 20, 2015
So I'm playing Betrayal at Krondor and despite the omission of a couple of features (like a quest tracker and tutorial), the game is structured like any number of RPG's that we play in 2015.
Some Examples:
Things like story progression taking place through custcenes and side quests giving an expanded view of the charactes are something we see a lot of now. (Mass Effect)
Leveling is done by using that skill. So the more you use magic the better you get at that. (Skyrim) (
Overworld fast travel though temples after discovering a new one. (most open world games)
I find this to be fairly advanced, especially for 1993.
So what are some older games that looking back are actually quite modern in function?
Some Examples:
Things like story progression taking place through custcenes and side quests giving an expanded view of the charactes are something we see a lot of now. (Mass Effect)
Leveling is done by using that skill. So the more you use magic the better you get at that. (Skyrim) (
Overworld fast travel though temples after discovering a new one. (most open world games)
I find this to be fairly advanced, especially for 1993.
So what are some older games that looking back are actually quite modern in function?