It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
StingingVelvet: I think the fear they will ditch offline installers altogether is paranoia, but I could see them making the offline installers only available through Galaxy someday. This is not DRM that violates any promise
Yeah, Galaxy would remain entirely optional that way. No promises broken there at all. rolleyes.gif
avatar
Lifthrasil: Well, they tried to smuggle a Galaxy installer as bloatware into every offline installer. That move didn't exactly go over well. I don't want to have anything unnecessary in my offline installers. Especially nothing related to Galaxy.
This. That's all there is to be said.
Post edited February 28, 2021 by Breja
avatar
WinterSnowfall: I've read the original post in this thread twice, yet it still makes little sense to me. I don't see why anyone would want to change the current way of doing things. Offline installers should just be offline installers, as the name says. Is Galaxy offline? No.

I'll try again tomorrow, I guess...
you are not alone :)


btw i dont even get why the need for inno installer , these games are just a pack of files a simple extract to folder should be enough
Post edited February 28, 2021 by Orkhepaj
high rated
avatar
StingingVelvet: I think the fear they will ditch offline installers altogether is paranoia
avatar
BrianSim: As "paranoid" as the "fear" of GOG ditching regional pricing?...
Yes. It's exactly the same kind of paranoia as the fear that GOG might introduce regional pricing. Or ditch their 'only complete editions' principle. Or might ditch the store credit compensation for regional pricing. Or might allow DRM, as long as only parts of the games are affected. Or might stop communicating openly with their customers...
avatar
BrianSim: As "paranoid" as the "fear" of GOG ditching regional pricing?...
avatar
Lifthrasil: Yes. It's exactly the same kind of paranoia as the fear that GOG might introduce regional pricing. Or ditch their 'only complete editions' principle. Or might ditch the store credit compensation for regional pricing. Or might allow DRM, as long as only parts of the games are affected. Or might stop communicating openly with their customers...
probably they read 1984 and took some pr lessons from it
gog news: they were always in favor of regional pricing
everybody says else is guilty of wrongthinking
high rated
Some people above already said what I want to say, so I will keep it short:
I have over 1500 GOG games, and I do not want to backup 1500 Galaxy stubs.
avatar
kbnrylaec: Some people above already said what I want to say, so I will keep it short:
I have over 1500 GOG games, and I do not want to backup 1500 Galaxy stubs.
This. Totally This.
avatar
Lifthrasil: It's exactly the same kind of paranoia as the fear that GOG might introduce regional pricing.
it's not paranoia if they are trying to get you...
avatar
Timboli: The installer, while not including the Galaxy App, could additionally include the files that Galaxy would use for a Galaxy game install. These files should be small in number and size, so not add much to the installer file size.
Huh. Barefoot Essentials Quick posts don't work on this topic for me....

ANYHOW. They already include the Galaxy instruction files in the offline installers. You don't have to do anything to them to get them working with Galaxy. At least, that has been my experience. It's a few small .dll files that are installed in the game's root install folder.
I don't see the reason behind having two installers. There could simply be one installer to rule them all....

# You download either just the installer of the whole package.
1. The installer checks for local .bin files in the same folder.
2. If it finds them, then it simply uses those to install the game.
3. If not, it will download the files from the server and moves them to the install folder.

There could also be an option to install the Galaxy client wich would have to be chosen and it would have to be downloaded by the installer.

See, easy. Everyone would be happy. I don't see why there's a war going on about this...
avatar
kbnrylaec: Some people above already said what I want to say, so I will keep it short:
I have over 1500 GOG games, and I do not want to backup 1500 Galaxy stubs.
So you haven't downloaded those 1500 games yet (for backup)?
low rated
avatar
BrianSim: As "paranoid" as the "fear" of GOG ditching regional pricing?...
Regional pricing is a good thing, when done well. Games should not cost the same in countries with $1,000 monthly income averages and countries with $200 monthly income averages. They just apparently have done it poorly, judging by the complaints.


avatar
AB2012: What would be the point of that?
I'm not as techy as you, if it makes so little difference then maybe it's not worth it, but I just picture them wanting to focus on Galaxy as much as possible and pushing the line that it's a more safe, secure and easy to distribute method for delivering the files. If none of that is true then maybe you're right.

Your reply about torrent repacks makes me chuckle though, since you'd need a client to download those as well. ;)
low rated
avatar
Timboli: I have spent some time recently, pondering why GOG have done what they have with the game installer.

It now seems quite dumb to me, that they have gone the way they have, and it does kind of lend some credence to those who air the conspiracy that GOG are ultimately aiming at getting rid of the Offline Installers.

I elaborate further.

Why did GOG make two types of installers out of one, when they produced Galaxy?
Surely they could have just adapted the original to support both types of GOG gamers, in one file. They just ended up creating more work for themselves.

Instead, they created a Galaxy version of the installer, which originally contained Galaxy in every game download. Something that many gamers at GOG complained about, because of the huge wasted archival space and increased download size.

GOG at that point, removed Galaxy from the Galaxy installer, and just made it a stub with no game content, that requires a web connection to both download Galaxy (if missing or in need of updating) plus instructions of which game to download with Galaxy. In essence they half solved the situation, because archiving was no longer possible, unless you downloaded the Offline Installer instead.

The logical thing to have done in my opinion, would have been to just add a stub element to the Offline Installer, that was user query based and contained all game content, but not the Galaxy App, but would download Galaxy if the user desired it.

I say this, because when you look at what is installed on the user's PC, the game folder contents are roughly 99% the same files. I fail to see where there needs to be two separate installer types. It could be somewhat like some games or apps contain a 32 bit and 64 version or a Linux installer etc.

To better explain this, look at the following.

The two current installer types for a game.

(1) Offline Installer - Contains all the game files, either in a single EXE file or with additional companion BIN files.

(2) Online Galaxy Installer - This is just a stub, that is a single small file that contains no game files, but has code to check if Galaxy exists on your PC and whether it needs updating if it does, plus it contains instructions to tell Galaxy which game you want downloaded and installed.

Consider instead, a combination of the two installer types in one file.

This kind of installer, contains all the same files as the Offline Installer, plus it contains code to check if Galaxy exists on your PC and whether it needs updating if it does. The Galaxy element would be optional, and could be disabled simply by deselecting a checkbox on the installer when first executed ... or maybe a query prompt could be presented instead.

The installer, while not including the Galaxy App, could additionally include the files that Galaxy would use for a Galaxy game install. These files should be small in number and size, so not add much to the installer file size.

So how would this installer work?

(1) Offline Installer User - They run the installer, deselect the Galaxy checkbox (or answer NO to any prompt), and then install the game as they always have.

(2) Online Galaxy Installer User - They run the installer, leave the Galaxy checkbox selected (or answer YES to any prompt) and then let the installer do its thing - Check for Galaxy and download if needed, then install using the game files in the installer, but where needed the Galaxy variant ones.

Why do all this, and not just leave things as they are?
I have four reasons for this.
(1) GOG are sending a clear message that the Offline Installer aspect is going to continually be supported.
(2) Perhaps more importantly, there is only one type of installer to update, and as we know there have been update issues with Offline Installers now for a while.
(3) Archiving is future proofed.
(4) GOG have less work to do when updating. That means more time available for other things.

Ask yourself the following.
(1) If you are an Offline Installer User, is it much of an imposition, to have to deselect that checkbox (or respond to a query)? Is it much of an issue to have a slightly larger Installer? Look at the update benefit. Surely it outweighs the slight inconveniences if updates are no longer an issue?

(2) If you are an Online Galaxy Installer User, what has really changed? You have the added ability to archive the installer. Sure, you have to respond to a prompt when you first execute the installer, but that is no biggie, and if you want to avoid that, just install the game from within Galaxy itself, and not use the web page option. So nothing in reality has really changed for you, except the benefit of having an installer to archive if you want.

Me, I want less hassles and better guarantees with my game installer, and this seems the perfect solution to me.
I have no idea why people seem to be misinterpreting what you've said. One game installer makes sense, if galaxy used the same sort of installer for galaxy as it does for the offline installers. My understanding (from comments I've seen and I haven't really looked into it) is that galaxy uses a "zip" of a directory with the game files and then fills in the registry stuff. Hmmm, now that I think of it, how is that different from an installer?

Oh well. I still don't know why people are misunderstanding. I would love to have offline installers concurrent with the galaxy versions instead of waiting days or weeks. Just in case gog decides to go with your method, please, please make the galaxy/offline choice not be required in each case.
avatar
kbnrylaec: Some people above already said what I want to say, so I will keep it short:
I have over 1500 GOG games, and I do not want to backup 1500 Galaxy stubs.
avatar
teceem: So you haven't downloaded those 1500 games yet (for backup)?
I have three copies of offline installers for each game I owned here.
I always download them immediately after I bought the game.
avatar
teceem: So you haven't downloaded those 1500 games yet (for backup)?
avatar
kbnrylaec: I have three copies of offline installers for each game I owned here.
I always download them immediately after I bought the game.
Which is prudent, because in that way you are immune to later updates which add Galaxy-dependencies or actual DRM.
low rated
avatar
Lord_Kane: They DID do that, but it caused major controversy so eventually
there were two sets of installers, one bundled with galaxy and one without, eventually GOG just went back to normal offline installers because no one was using the galaxy bundled ones.
You misread my post, because they have never done what I suggested.

The installer I suggest, while a combination, does not come bundled with Galaxy.

In fact, it has now also occurred to me, that the installer doesn't even need to contain the 'difference files', as they could be downloaded, after Galaxy has installed the game from the local (offline variant), overwriting the non Galaxy install files, for those users doing the Galaxy Installer option ... overwrite, or they were skipped in the first place.