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Ah, a post! Thanks for that. :)

Here's the rest:


Question: How will Random Encaunters work? Will they nonly be battle-based or will we also se other adventures and travelers on the way that we can talk to and maybe get hints of new quests or something like that? I´playing ToEE right now and I really liked the RE where you find a group of traveling friendly Adventures that you can talk to.
Feargus: We have not talked about that specifically, however I can give you my opinion. We will most likely have random encounter areas when you are travelling using the map from place to place. We will also have a number of random encounters (interactions more than combat) that will show up in particular parts of the areas. So, when you return to a village you might run into a travelling merchant that you met somewhere else in the world. Or, there might be a one off encounter with a crazy monk.

Question: I've always wanted an alternative to selling all the loot I get. The best idea I can think of would be a player owned store, I'd have the choice between selling everything now for imediate profit or putting it up for sale in my shop for a slow return over time.

There's also a nice mechanic for leveling up as the total value of goods in the store increases, maybe starting as a simple street peddler and increasing until it resembled Sorcerous Sundries in BG. Back when I played pen and paper RPGs we had such a store, it got a bit out of hand when we started hiring a scavenger team who would return to cleared dungeons and start removing the statues and light fixtures ;)
Feargus: Cool idea - I'll put that on the list.

Question: In addition to Steve's idea I also think that once you get a stronghold you should be able to assign loot to your guards to improve their abilities in the inevitable siege
Feargus: That's a definite thing - it might go through some translation process - loot to "gold" to more stuff for guards. But a system will definitely be there.

Question: About the Stronghold. Will it include governing over NPCs? Lite in the Dragon Age Expantion "The Awakening" where you could make choices and maybe settle problems. Maybe deside if someone is guilty of a crime or not. That would be great!
Feargus: That's exactly what we want the Stronghold to be.

Question: So it's also similar to the stronghold you get from nalia in bg2, only I assume more detailed
Feargus: Yes.

Question: i think on the main page of KS you can remove the 2.8 stretch goal description as that is already mentioned in the progress image.It is unnecessary now.I know, i have some slight OCD issues.
Feargus: We are a little concerned about editing things right now, since we are having problems with the updates. Our last change caused the pictures to be removed from the last update.

Question: . I wouldn't mind having the ALT key not highlight everything in an area and only most things. A Thief should be able to find the rest of the hidden things with their thieving abilities? Something like pnp.
Feargus: Yessish... I think some of those things only show up if a Thief finds them - trying to remember how that worked in the IE games.

Question: Will this game have dynamic shadows and lightings on the environment???
Feargus: To a point, we are getting some 3D information out of XSI when we render the scene. That information is then used for shadowing/lighting by dynamic (3D objects) that we place in the scene.

Question: are you going to play D&D on monday?
Feargus: I am pretty sure I'm going to play. Josh is going to run a 2E or 3E game.

Question: Hey, just how big is your list right now anyways? I get the feeling it's like 20+ pages of suggestions and stuff
Feargus: It is super long and also being put into SharePoint so we can manage it like a bug/issues list.

Question: For me I pictured the stronghold acting in some vein like Crossroads Keep in NWN2
Feargus: Another model that we using for the Stronghold (Crossroad's Keep)

Question: Hey any further word on the feasibility of a physical almanac? Especially as an add-on?
Feargus: Adam and I will talk more about the hardcover Almanac. We are little leery, since we want to be careful about heavy, expensive things that we have to ship.

Question: Does it have to be hardcover? Just curious if the softcover option is more costly...
Feargus: We were just looking at Hardcover. It seemed like if we were going to do it, then we should do it that way. We are still talking about it though - but nothing definite.



Feargus: German almost done: http://eternity.obsidian.net/de/


Rob is working on the new dungeon level art - we should have it up tonight.
You guys did it we are gonna get a true spiritual successor to Baldur's Gate, Planescape: Torment, Icewind Dale, DRM Free, Mod supported, single player PC goodness.

VICTORY :)

http://www.mortalkombatwarehouse.com/umk3/scorpion/sprites/victory/06.png
Feargus was on again for just a few minutes then had to leave. Update:

Question: How confident do you feel that we can get to 3.5M?
Feargus: It is hard to say, many Kickstarters get another 20% at the end, which means we would hit $3.5M and then a little bit more. I'm hopeful, but this is all so crazy that saying confident feels strange. :)

Question: Feargus, one project I backed did a .png table of their rewards linked from their front page: http://www.digitalmanga.com/emails/images/rewardstable.png]http://www.digitalmanga.com/emails/images/rewardstable.png]http://www.digitalmanga.com/emails/images/rewardstable.png
Feargus: I think that is what we are going to need to do. We just didn't want people to have to leave Kickstarter - but that now seems to be our only option.

Shortly after...Hey Everyone - does this get you all straight to a list of reward tiers (not updated yet for today's changes) [url=http://project-eternity.tumblr.com/post/33540911246http://project-eternity.tumblr.com/post/33540911246[/b[/url]]

Feargus: We have heard from Kickstarter and they have changed their policy in regards to editing updates. So, we don't know if we can go back and fix things or use updates to keep the lists of things up to date. We are going to look for an alternative.
Post edited October 14, 2012 by Coelocanth
A bit more:

Question:I try to convince other people to pledge, but some are not sure because their computer are not really strong. Do you have any idea on what will be the requirements? As an exemple, if they can run old games like Baldur Gates, will they be able to play Project Eternity?
Feargus: The system requirements will be very modest. They will be more than those older games, since we will be doing some 3D. However, you won't need a computer that runs Battlefield 3 well at all.

Question: I'm curious about what sort of price point you're looking to sell Project Eternity at on release.
Feargus: We are not sure yet. There has been talk about $35 or $40. But don't quote me on that.

Latest PayPal is $75K. -Feargus
They should sell the final game for $29.99 base price, $39.99 with the digital guide, almanac and soundtrack. Any more than that is silly.
Over $3mln on Kickstarter alone, with Paypal we'll be over $3.1mln today, probably near $3.2mln
I doubt they'll get 3,5 million in time though. Too bad about that second city.
avatar
SLP2000: Over $3mln on Kickstarter alone, with Paypal we'll be over $3.1mln today, probably near $3.2mln
It's really a shame they don't have a status page for the Paypal pledges.
avatar
ashwald: I doubt they'll get 3,5 million in time though. Too bad about that second city.
Really? I think that 3.5mln will be rather easy.

100k today and tomorrow, and then a bigger push last day will do it.
I hope theyll be able to make the second big city even if 3.5 mln goal isn't reached. It would be a shame if they didn't do that with 3.4 mil, for example :P
Update #23 - Less than 50 hours to go!

We’ve hit the $3M mark now on Project Eternity and it’s on to add another Big, Big City to the game! We have less than 50 hours to go before the Kickstarter ends!

Before we announce some new stuff, some quick housekeeping is in order. If you are looking to add anything on to your pledge, check out our Project Eternity Add-On List page. This includes instructions on how to add on other options, as well as what our current offerings are.

Also to reduce some confusion in finding what each tier contains (we’re no longer able to update some of our posts on the Kickstarter site), we have a comprehensive list of the Project Eternity Reward Tiers up as well over on our Tumblr site.

Two last items, we’re hosting an AMA (Ask Me Anything) tomorrow on reddit. A number of Project Eternity staffers will be on hand at 10AM PDT / 1PM ET to answer your questions about the game! Then at 5 PM PDT / 8 ET, watch us on Ustream play some D&D in the studio!

Project Eternity the Documentary

The big news for the day is that we are adding a documentary covering the development of Project Eternity.

After getting a lot of requests to do a documentary, like the Double Fine Adventure, we started looking into it a couple of weeks ago. We talked about it more last week and decided that we don’t have a visual history of one of our games, even after almost ten years as a company. We felt it was something we should just do and do it without it being a new stretch goal.

So, we are happy to announce that we are going to include a stream, download, or physical copy of the documentary in all of our Kickstarter reward tiers. At the $20/$25 level you will be able to stream it, at the $35 level you will be able to download it, and at the $140 level (and physical tiers above) we will include a DVD / Blu-ray.

We are not going to use the Kickstarter funding to do this however, since this is something we decided to do anyway. To us, it is a thank you to all of you for supporting us over the last month in making Project Eternity a reality and a historical record for everyone at Obsidian as well.

Project Eternity Playing Cards Add-On

As a fun new add-on for Sunday, we are now offering Project Eternity playing cards for $10. Designed by Scott Everts, one of our longtime technical artists who worked on Black Isle’s Infinity Engine games, and does a lot of work on board games, he designed this beautiful set which will feature characters and maybe critters (Kerfluffleupogus, Devourer of the Faithful anyone?) from Project Eternity. Check out the Project Eternity Add-On List on how to add-on items to your pledge. (Please note: Playing Cards only available to tiers including physical items. For digital tier folks, we’ll hopefully sell these as a future store offering.)

New Wallpaper

Last, but not least, we’ve received a lot of great feedback on the concept art for some of our first key characters. So here is a new wallpaper with each of the characters that we have released so far. Might we be releasing more art soon? Stay tuned…

Tomorrow, we will be updating everyone with a schedule for Tuesday and another fun add-on. Oh and we have some plans for a crazy new reward tier for Tuesday morning.

Thanks everyone!

Update by Feargus Urquhart
A documentary? Awesome news.

Well, payday tomorrow, I guess I can already kiss $300 of that goodbye.
Last night's Q&A (I was unable to get it posted until now):


Ok, so PayPal says that our transaction log is so long that it has to be compiled offline and then we will get a notice when it is ready for us to download. "Some users may experience a delay of 24 hours." I love PayPal.

Question: what do you think about songs in your games?
Feargus: Songs can have a place, but a lot of the time music is generally a better way to go. And, I'm guessing here that you were meaning that songs have vocals, right?

Question: Something I thought about. since the project eternity is a work in progress name the t-shirts will be related to it and not the real name of the game. right?
Feargus: Good question. We might want to offer both, so people can have Project Eternity shirts if they want. I nice memorial of this time.

Question: 2 days ago I spoke to you" give me the stronghold".Second day I you give us the stretch goal of stronghold. So now I shout fullmouthed:"give me legendry battles with giant monsters!" I will check the update tomorrow;)
Feargus: That is on the whiteboard, but I don't know if that one will come true.

Question: does PE have mini games? I loved the cardgames in the witcher games for instance
Feargus: We have not really talked about mini-games, however Josh has talked about something that Darklands did - unfortunately that is the one seminal RPG I have not played.

Question: So, I'm going through Baldur's Gate 2 (again) and I am concerned about the engine and AI. You are evolving beyond that benchmark? I am thinking of my Wizardry battles (where I'd micromanage every desicion) versus BG2 battles where I micromanaged the AI placement of my fights. I love the spacebar stop and react, I just want my other NPC's to participate intelligently. Even be able to arrive at a destination as a group without a great deal of waiting on one lone wanderer.
Feargus: We are going to have your characters have a varying amount of AI depending on how much you want them to have. I can tell you the pathfinding will be greatly improved - something we always wanted to do in the IE games in the past. Pathfinding being he part of the system that would cause parts of your party to sometimes go completely the wrong way.

Question: Are you aware the Kickstarter account isnt connected to the facebook account?
Feargus: Yes, how Kickstarter connects to Facebook is through personal accounts - not company Facebook sites. The reason that doesn't work well is that you then have to request to be friends with the company and not just like them. We have also heard that Facebook frowns on accounts that are not for people, but are company names instead.

Question: What language is unity written in ?
Feargus: I'm pretty sure the core is C++, however you write everything on top of it in C#.

Question: Paul D and I suggest color coding the physical and digital tiers in the add-on page to avoid confusion
Feargus: Gotcha, I'll see if I can do something more with how they look. I'm not an HTML genius and the skin for tumblr has a lot of customization, but that's not one of them.

Question: Did anyone asked Feargus yet how customizable would our stronghold be? Meaning, do we get to "landscape" the surrounding lands , set policy and such (much like Crossroad Keep) but this time, we'd actually see progress made, roads appear as we put them down, Battlements sport new Balistae towers, mage murder holes, can have distinctive cultural architecture styles such as Angular Solid looking dwarvven walls, majestic elvish aesthetics , practical human engineering works that would be apparent as we build them?
Feargus: Our goal is to have it like Crossroad's Keep. We want it to grow visually as much as possible as well.

Question: How customizable are you planning to allow the player to fiddle with the aesthetics of the stronghold? Meaning, that I will assume there will be some involvement with owning a stronghold, since its place of power and protection / suppression. Would there be stuff like in NWN2 Crossroads Keep where we can go out and gather people / materials to help build up the stronghold, can we affect its architecture, giving it say Dwarven walls, or elvish towers and parapets, can we actively seek to improve its defense by paying and thus placing / building balistae / ornagers / trebuchets / boiling oil cauldrons and place them for defense as well as install arcane defenses? More importantly, I hope this time round, we'd actually see our Stronghold grow visually, with roads appearing as we commission them and such.
Feargus: Things like that are all on the list. I will be honest and say that we have to figure out how far we can get down the list. Since we are not real-time 3D, there is a little bit more difficulty in swapping out models. However, we have been talking about a layered overlay system so that we can change stuff in the art as you make decisions and change/upgrade the Stronghold.

Question: s Cadegund's race and/or class still a secret? I'm thinking she's a priest. In the group picture her hand is to her chest, glowing, like a priest clutching a holy symbol, perhaps even about to turn the many undead that surround them. She seems human, but perhaps she's one of the Godlike?
Feargus: She is a priest and I am pretty sure she is human. Josh likes he idea / twist of guns being something used by the priests of the world.

Question: I found the modifiable AI system in DA:O to be very interesting, IE the part where you set up and arrange skills with qualifiers etc. Might be something to look at for inspiration/ideas/whatevs, for a robust AI system that players (like me) like to tinker with. =)
Feargus: That was a pretty cool system. What I want for PE, is to have a layered system where you can interact with it on a high level or get down into the guts of it. The IE games allowed that as well - it was just a bit more hidden. But not as graphical compared to DA.

Question: you probably already asked this but will we keep PayPal going after the kickstarter campaign ends so that we can get the second city probably?
Feargus: We will keep it up for a while, but we don't know how long yet.

Question: Apparently voice acting for games is pretty cheap anyways. David Lucas who is a pretty famous and talented voice actor apparently commented that it pays the crappiest out of everything he's done. Something like $60 an hour, but he only ends up doing an actual 10 hours of work or something like that. If you think about it, they'll probably wait until the story is written out and the major lines are ready to be voiced, call in the VOs, and have them just go through the scripts.
Feargus: For our bigger games we have to use SAG or AFTA and those are no cheap. A 4 hour session including he actor fees, union fees, studio time and director time is about $3K to $4K. A four hour session gets you between 200 and 300 lines. Actor cost in that (including the union stuff for them) is about $2K of that - I think.

Question: Would it be possible to offer the soundtrack in FLAC?
Feargus: We are going to offer FLAC.



I'll be back in a short while with the Q&A that's currently going on.
This afternoon's Q&A with both Darren and Feargus:

Darren: Just wanted to give a quick shout out/thanks to Walkir for helping with some German site cleanup! [url=http://eternity.obsidian.net/de/http://eternity.obsidian.net/de/[/b[/url]]

Darren: Wow, I really really appreciate all of the help guys. It's truly appreciated.

The above is a shout-out to pledgers such as Farudan, Thomas, Walkir, LC, and Raedwulf for help with the German site. If there's anyone else that deserves kudos and is not mentioned, the oversight is mine - Ink Blot.[/i]

Question: I'm a little confused. On the front page in the reward tier section some of the reward tiers have this green circular Halloween themed mark on it. What does that mean? Are there some specific rewards now or?
Darren: That's how Rob drew in the pet. :)

Question: Is there a site where the people of OE are introduced? =) Sometimes I'am a bit confused about so many names.
Darren: Heh yeah, we're a confusing lot. :) Here's a super quick primer: Feargus - Our CEO, and generally the guy up here on KS. Adam - Project Manager and Lead Programmer. Guy on video streams. Often wears a hat. :) Josh - Product Director, Tattooed guy, lead on Fallout New Vegas, and really into gameplay systems. Tim - Senior Programmer and Designer, big pencil guy, and also really into gameplay systems. Darren - CIO, back office type. I do a lot of the non-game programming, websites, IT, admin, etc. I'm the guy on Twitter most of the time too.

Question: Do you have any feedback on whether people are willing to "buy" the expansion to PE? To me, the numbers do not add up, I thought we would have at least 10k out of the 60k backers that would want the expansion, but we are not even close to that. I think it might be because of the complicated add-on system, some people do not even read the whole homepage, they read about PE somewhere else and come to kickerstarter to pledge somewhere in $20-$80 range. Expansion for $20 is a great deal but people dont see it there when pledging, they see it at $165 lowest and that is too much for most. Maybe you should advertise it more, or create special lower tier with it, it could give us some extra kick :) (10k backers upgrading with expansion addon -> extra 200k right there)
Darren: Well we have seen a lot of addons additions but I think you're right about addons - if it was more clear (that is, worked more like other shopping sites) it could do even better. It's definitely something that's Kickstarter is currently not well equipped for, but it seems like a popular feature now. Hopefully Kickstarter will be adding that as an addon (pun intended!) so future projects can make use of it. Just in case folks aren't sure how that works, just click the big Manage My Pledge button and add whatever amount to your current pledge while keeping your currently selected tier the same. We'll send a survey out a couple weeks after the Kickstarter is done asking how you want to allocate the money. -Darren

Question: DocDoomll already posted this Obsidian Forum link up, but there I think there would be a lot of interest is getting this particular question answered/pointed out to the Devs.

http://forums.obsidian.net/topic/61474-dpi-scaling-for-pe-much-more-important-than-resolution/
Darren: Thanks for pointing that out - I'll foward that along. I'm definitely one of the folks in that camp (as is Josh) and someone internally who reminds people about the screen resolutions out and coming. I'll keep reminding people about high resolution screens (Retina, etc.) and to see how we can best support this so you get the clearest look. The only drawback here (as is noted) is space and video memory, but we're on PC's, so we can figure those kinds of things out hopefully. :)

Question: One option for that could be an optional high-res download pack.
Darren: That's a great idea actually.
Cannot find the question associated with this response - Ink Blot.
Darren: RE: Windows 8. If we want to support selling it in the Windows Store, yeah. I've been using Windows 8 RTM for the last month, and boy. It's got some awesome new tweaky stuff in the desktop mode, but I'm really struggling to like the Metro side of things, and after reading some of the Windows Store stuff recently about mature titles potentially being blocked in Europe, etc., it doesn't look good currently...

Once again I cannot find the question associated with this response - Ink Blot.
Darren: We'll see where things land. Making a big city is a reallllly large amount of work (but just to say it, it's nothing compared to adding multiplayer and testing it, especially cross platforms), so with KS + PayPal - KS Pledges That Don't Go Through (don't forget those!), we'll have to see where we land!

Question: Windows 8 is not very different from the previous versions of Windows. The complaints from game developers have less to do with any real difficulty in programming and more to do with financial (e.g. Valve worried that the Windows Store will rain on their parade) and philosophical (Notch not wanting to be part of closed system like the Windows Store).
Darren: That's right. As far as gaming goes, it works just as well as Windows 7 on the desktop side. XCOM and ToEE play great for me, as will PE. :) It's just whether or not to be sold in the Windows Store, which is a more closed system like Apple's App Store (and they take the same cut, so that's why Steam and other online stores are concerned.)

Just to say it, there are some really nice little improvements to the desktop mode in Windows 8 though. I really like the new copy dialog box, it shows a performance graph on copy speed, and I like the new Task Manager. For folks with multiple monitors you don't need Ultramon anymore. The taskbar can be extended across all monitors. Lots of other little niceties too. I dislike the Start Menu personally because I'm a neat freak and like things to be cleanly divided, etc., and don't like that it takes up the entire screen, and since I don't have a touch interface, that side of things is lost on me, but I wouldn't say it's the "Windows ME" version though. It's nice and fast (especially booting - it's crazy fast). But like Fred says, it's just the philosophy of closed systems that rub game devs the wrong way, especially when it starts getting into censorship type things.

Question: Are you going to use some ideas from The Black Hound for PE? Some stuff of the little information known about it seemed really interesting. I know Josh was working on transforming it to a NWN2 module a few years ago, but AFAIK, nothing came of it.
Darren: Hmmm I'm not sure, but I bet Josh has some of those ideas percolating for PE.

Question: this question was brought up here earlier. where will you host the extra digital tiers for us to download from? I don't think Gog.com has different tiers for it's games
Darren: I believe you're right. We are going to look into what we can do distribution-wise ourselves too. Not promising anything (because it's all work I'd need to do, hah!) but we'll come up with something to deal with that.
And the rest...


Question: I am very happy they are not adding multiplayer to the game. MP for too long has been added to games just to have it and like walkir just said it takes funds away from the game... and we want the best game possible... at least IMO
Darren: RE: Multiplayer - I know this is definitely something lots of folks want, and it's certainly hard for us to describe in enough detail the difficulties and complexities it adds (certainly when you start thinking about cross-platform support and the amount of testing that involves.) There are also limitations it puts on story development too. Some people really didn't like the 'protagonist' idea from BG (but others, like me, were fine with it.) But of course, with time and money, can't all things be solved? :) That's not to say though that a future Eternity project couldn't (or won't) have multiplayer. If we had enough funding, it would allow us to add the resources to properly do MP, but at this funding level, we just couldn't tell you guys, "we can do it" and be honest with you or ourselves. Please know though that we don't take that lightly though!

Comment by Darren: I did announce on Twitter that at $4M I would push like heck to get a dog companion in the game (request from Fallout fans). Not sure the team officially recognizes such a stretch goal however, but at least we have *something* for 4M! :)

Question: If it's going to be a mediaeval Dogmeat, then at least make it a Vorpal Wolf / Direwolf etc.
Personally, I'd hope for a bird of prey of some sort ('maltese' falcon, anyone?
Darren: I was trying to get the guys to make a Mini Pet Giant for the game. They looked at me with dull eyes. Maybe that would fly! We could name him Boo-Hoo?

OK how about this. If we get to $4M I will try to push some kind of familiar/pet that is more substantial than just a little critter that follows you. Doesn't have to be a dog...! Let's design it right now for the designers! I love doing that to them, and they love it too! :)

Question: Are we on 7 or 8 levels total for the mega dungeon? The "Support Project Eternity" banner shows 8, working towards 9. But the "Mega Dungeon Progress" graphic farther down the Kickstarter page only shows 7 levels.
Darren: Rob swears he's working on the dungeon art right now. Hope to have an update to that graphic soon. We're adding levels faster than he can draw them! (I guess that's a good problem to have???)

Question: .I've said it before and i'll say it again.i would LOVE to see a spiritual successor of Vampire Bloodlines from you guys,especially with Tim Cain being on your team.Is there any chance of that?
Darren: I would love to do that project. Troika's Vampire was *easily* one of my most favorite games. In fact, I think I need to get that out when I theoretically have time to play games and play it again.

Question: can we have some info about the fauna of the world so we can pick an appropriate pet?
Feargus: We'll get more about the world and parts of the world released in the coming weeks and months. We have already started talking about how we are going to keep everyone updated.

Question: what about digital cards in pdf that we can print if we feel like?
Feargus: Good idea, I'll put that on the big list of everything.

Question: can you tell us a little more about the documentary? Are you planning on monthly-ish episodes like DFA or a compiled feature release at the end?
Feargus: Somewhere in the middle. We want to give you guys some stuff between now and the end, but did want to keep the budget a little controlled and not have the company have to final 18 or 20 episodes.

Question:
Feargus: They will not be gone from the game. Let me check with Josh how he is thinking about it. I think I know, but there is a feeling that I might have it wrong.

Question: Any idea how death will work in PE? If a companion dies will you have to go back to a town to revive him, or will he be revived when the battle is over, or will he simple be gone from the game? Or maybe you are planing something else?
Feargus: They will not be gone from the game. Let me check with Josh how he is thinking about it. I think I know, but there is a feeling that I might have it wrong.

Question: Will project eternity be sold at retailers when released? I have some friends who are interested in the game, but can't back it here, but want physical copies of it.
Feargus: Sorry, I'm not sure about that yet.

Question: Will there be an option to import/export characters from and into the game (so they turn up in the Hall of Champions, or you can start the game with them)? Swapping characters and savegames on floppies with gamingbuddies used to be one of the fun things to do when we didn't have all this momrpg stuff … It would be awesome if you could now actually make a party out of your friends' characters … and some geeks could like … start project eternity geocaches filled with memorycards or something ^.~
Feargus: That's a very cool idea. Putting it on the list.

Question: Could you make the back design of the cards a KS exclusive, differentiate them from the Store sold ones further down the line?
Feargus: That is a great idea! I'll e-mail Adam and ScottE about that right now.

Question: So to get this straight, I need to have a physical pledge of at least 65$ to add the deck of card?
Feargus: Yes, since we are already shipping to someone at $65, we don't have to figure out the difference in shipping or the change for international. Apologies for that.

Question: Since you guys are already going mad with physical items, how about a 2013 wall calendar with a piece of PE concept art for each month?
Feargus: We talked about that as well ( the calendar ). As we get close to the end, we are a little worried about having things get too confusing with all the add-ons and additions and new tiers. But, we like the idea, so that might be something we can offer later.



Feargus: Pay Pal is at $85K.
Feargus: So, I was looking around for video interviews and stuff last night. And found this, (safe for work and Torment related). [url=http://www.youtube.com/watch?v=hnVME-7FCtkhttp://www.youtube.com/watch?v=hnVME-7FCtk[/b[/url]]
Fixed an incorrect reference in the update - the characters are not necessarily companions in the game, just key characters. Sorry for the confusion!