Posted October 25, 2016
#4 - The roles + mechanics. Now that you (hopefully) understand more about what I was doing because of #2, maybe you can understand / appreciate what I did with the roles + mechanics more? Know that I have an extensive sheet detailing every mechanical interaction possible within the game. What I did was take each individual character and pair them with all the others and decided on what the interaction result would be. Many of the interaction results are the same, but they are still WAY more elaborate than you could imagine and I'd be glad to tell you what would happen if such and such happened with such and such characters if you'd like to ask.
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Sarah Matthews - Wood Spirit (WS) - uber pro-utility Neutral Survivor (hidden identity role)
Lots of elaborate mechanics involved with this role. This is a very powerful role meant to be able to survive longer/more easily and provide pro-utility to both sides, if the player desired. Ohya, this was the role I started creating because I wanted to specifically make a role for krypsyn because he gets killed all of the time and can't have any fun. The idea was that the character was in a position to decide what they thought the best balance for nature was, werewolves or humans, it was up to them.
Pro-town neutral, folks! It can happen! (tammy could have easily sided with the wolves)
abilities:
Spirit = Ninja
NK resistant (could only get NKed in 2 ways)
1x lynch-proof
1x NK - meant to equal a DK vig. shot
1x DK - meant to equal a SK DK
2x ward - (think BP ability that can be placed on a player by another player, the receiving player unaware)
3x observer
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Claire Dwyer - Demon Worshipper (DW) - neg-utility Neutral Survivor w/ Cannibal option (hidden identity role)
First, I should have made it clearer that there was a SK wincon option. I'm not sure I did that, even though all the flavor indicated it was an option (as do the abilities.) The idea for this was that the player actions determined their fate all within the rules and balance and fairness. I think it worked wonderfully.
starts game with:
2x NKs - submit anytime during Day, a successful NK grants 1x Drain - this is how you have a SK and PGO in the same game! You just make the action resolution work. Claire seduces her targets (whether for kill or Drain) after the meetings, not goes to their homes in the night, she never would go to Marie's home to be PBO-ed. Again, tweaked mechanics, so, not all kills go through, and interactions can affect each other and whatnot, so, if you have questions about what would have happened if if if, let me know!
1x Drain - submit at Night to attempt to Drain, a successful Drain grants 1x NK. This is a roleblock with some tweaked mechanics. Drain on a handful of characters results in their vote being invalid for next Day (they would never be informed.) This would also be a seduction (how can you not be drained of all power after a night with Claire!)
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Nathan Smith - Alpha Wolf (AW) -
Lots of elaborate mechanics involved with this role. First, they are the only player (until they die) that can submit the NK action (and they have to do it in their QT), this means they have ultimate say, and can either listen to their pack mates suggestions, or not. With submitting the NK action, they can choose whoever they want to send to do the kill, or they can choose themselves. If they choose themselves, being the Alpha, all of the pack mates also go with him to perform the kill (except 1, but none of the pack knows that he doesn't go along with them), this makes the kill a strongman kill (but the Alpha isn't aware of this quality, or even that pack mates would go along with, until they got it in the flavor.)
If the Alpha is tracked while performing a kill, the Skilled Hunter (SH) loses them in the Night and get a 1/2 result (flavor would be fair and pretty much tell SH 'this player went somewhere but you lost them, if you track them again and they go somewhere again, you won't lose them a 2nd time, but done very well with flavor!), if the player is inclined to track the Alpha after that, and the Alpha is again performing a kill, they are able to stay on the trail this time because of the gained experience in tracking such an expert beast, and get a successful result. This makes the Alpha semi-ninja, but again, the Alpha never knew about this quality.
With all of that, if the Alpha performs a kill (and all of the pack minus the 1 go along), and any of the pack (except the 1) are tracked, watched, whatever else action at Night, they are treated as if they are performing the kill (their flavor also indicates that they go on the kill too, of course.)
If Alpha is Lynched, he has wagon vengeance (selects target from wagon and KILLs them.)
Any questions about all of that, just ask, I will be happy to share specifics or discuss whatever issues people might see (realize that the specific mechanics are not spelled out here, so don't jump to assuming + judging how something would work, please ask questions, I think I was absolutely thorough and covered it all.)
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Daniel Evans - Lone Wolf (LW) - hidden identity role
Yep, that's right, Wolves! You had another PR among you after all aside from Nathan! Elaborate mechanics related to him as well. This was a grab-bag of potential abilities called:
Night-Prowl - each Night he selected a target to see what might happen if he tried to encounter that character. He would never know what the encounter would bring until it happened, but was told that it was not a negative utility ability. In actuality, each encounter was multi-stepped (though I could not tell the player that), and depending on who they targeted would determine the next stage. The first step was simply to pick a target so I could know which option to present them with next (hence the grab bag - though don't mis-understand, each character has a pre-determined option.) For example, if the LW prowls a standard villager, he is then given the option: "do you wish to kill Craig Adams?" and then can decide "yes or no." Questions about interactions, ask! Fun stuff!
Again, invalid vote - combined with the possibility that the DW drains someone of their vote for a Day, AND that penalties (only if players are REALLY bad) could do the same, it remained even more fair and, imo, very interesting.
--------------------------------------------------------------------
Sarah Matthews - Wood Spirit (WS) - uber pro-utility Neutral Survivor (hidden identity role)
Lots of elaborate mechanics involved with this role. This is a very powerful role meant to be able to survive longer/more easily and provide pro-utility to both sides, if the player desired. Ohya, this was the role I started creating because I wanted to specifically make a role for krypsyn because he gets killed all of the time and can't have any fun. The idea was that the character was in a position to decide what they thought the best balance for nature was, werewolves or humans, it was up to them.
Pro-town neutral, folks! It can happen! (tammy could have easily sided with the wolves)
abilities:
Spirit = Ninja
NK resistant (could only get NKed in 2 ways)
1x lynch-proof
1x NK - meant to equal a DK vig. shot
1x DK - meant to equal a SK DK
2x ward - (think BP ability that can be placed on a player by another player, the receiving player unaware)
3x observer
------------------------------------------------------
Claire Dwyer - Demon Worshipper (DW) - neg-utility Neutral Survivor w/ Cannibal option (hidden identity role)
First, I should have made it clearer that there was a SK wincon option. I'm not sure I did that, even though all the flavor indicated it was an option (as do the abilities.) The idea for this was that the player actions determined their fate all within the rules and balance and fairness. I think it worked wonderfully.
starts game with:
2x NKs - submit anytime during Day, a successful NK grants 1x Drain - this is how you have a SK and PGO in the same game! You just make the action resolution work. Claire seduces her targets (whether for kill or Drain) after the meetings, not goes to their homes in the night, she never would go to Marie's home to be PBO-ed. Again, tweaked mechanics, so, not all kills go through, and interactions can affect each other and whatnot, so, if you have questions about what would have happened if if if, let me know!
1x Drain - submit at Night to attempt to Drain, a successful Drain grants 1x NK. This is a roleblock with some tweaked mechanics. Drain on a handful of characters results in their vote being invalid for next Day (they would never be informed.) This would also be a seduction (how can you not be drained of all power after a night with Claire!)
-------------------------------------------------------------------
Nathan Smith - Alpha Wolf (AW) -
Lots of elaborate mechanics involved with this role. First, they are the only player (until they die) that can submit the NK action (and they have to do it in their QT), this means they have ultimate say, and can either listen to their pack mates suggestions, or not. With submitting the NK action, they can choose whoever they want to send to do the kill, or they can choose themselves. If they choose themselves, being the Alpha, all of the pack mates also go with him to perform the kill (except 1, but none of the pack knows that he doesn't go along with them), this makes the kill a strongman kill (but the Alpha isn't aware of this quality, or even that pack mates would go along with, until they got it in the flavor.)
If the Alpha is tracked while performing a kill, the Skilled Hunter (SH) loses them in the Night and get a 1/2 result (flavor would be fair and pretty much tell SH 'this player went somewhere but you lost them, if you track them again and they go somewhere again, you won't lose them a 2nd time, but done very well with flavor!), if the player is inclined to track the Alpha after that, and the Alpha is again performing a kill, they are able to stay on the trail this time because of the gained experience in tracking such an expert beast, and get a successful result. This makes the Alpha semi-ninja, but again, the Alpha never knew about this quality.
With all of that, if the Alpha performs a kill (and all of the pack minus the 1 go along), and any of the pack (except the 1) are tracked, watched, whatever else action at Night, they are treated as if they are performing the kill (their flavor also indicates that they go on the kill too, of course.)
If Alpha is Lynched, he has wagon vengeance (selects target from wagon and KILLs them.)
Any questions about all of that, just ask, I will be happy to share specifics or discuss whatever issues people might see (realize that the specific mechanics are not spelled out here, so don't jump to assuming + judging how something would work, please ask questions, I think I was absolutely thorough and covered it all.)
-------------------------------------------------------------------
Daniel Evans - Lone Wolf (LW) - hidden identity role
Yep, that's right, Wolves! You had another PR among you after all aside from Nathan! Elaborate mechanics related to him as well. This was a grab-bag of potential abilities called:
Night-Prowl - each Night he selected a target to see what might happen if he tried to encounter that character. He would never know what the encounter would bring until it happened, but was told that it was not a negative utility ability. In actuality, each encounter was multi-stepped (though I could not tell the player that), and depending on who they targeted would determine the next stage. The first step was simply to pick a target so I could know which option to present them with next (hence the grab bag - though don't mis-understand, each character has a pre-determined option.) For example, if the LW prowls a standard villager, he is then given the option: "do you wish to kill Craig Adams?" and then can decide "yes or no." Questions about interactions, ask! Fun stuff!
Again, invalid vote - combined with the possibility that the DW drains someone of their vote for a Day, AND that penalties (only if players are REALLY bad) could do the same, it remained even more fair and, imo, very interesting.
Post edited October 25, 2016 by drealmer7