Posted August 25, 2018
![dnovraD](https://images.gog.com/680326e9fd0e0a1e36e54e40b16c5fba8a67d01894ae5f81218a1e7ef8f0bfb6_forum_avatar.jpg)
dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
![Bad Hair Day](https://images.gog.com/081e91656f03b418c7a78a17af4f1f2e76ae0a397f63d99af9fc3f8ffb9e50fb_forum_avatar.jpg)
Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted August 25, 2018
![avatar](http://images.gog.com/1030cd6261ca2aca1e4fc689a33b039f13ec8762f54aa910ce3d37d2f42d5a24_avm.jpg)
I love RTS because I find them easier. but a lot of people find them too hard and thus prefer TBS. I find TBS way too difficult and can't for the life of me understand how someone who likes them could find RTS difficult. I guess It comes down to the individual gamer and in the end is an ambiguous subject at best.
![avatar](http://images.gog.com/1ee10ed46a58927f750967eb53c643762bcf4c1fa0566a1c3dc4ad1d5e3e7095_avm.jpg)
It's movement points, hit points, all the math that goes into it. It's way too complicated for me.
![dtgreene](https://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_forum_avatar.jpg)
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted August 25, 2018
I'm reminded of a problem that some games have; a missing difficulty.
Metroid: Zero Mission is my favorite example of this. Basically, the difficulties are as follows:
Easy: You are not going to die, even if you aren't paying attention. Losing to a boss on purpose could be expected to take longer than killing the boss, even if you aren't a good player.
Normal: Game is rather easy, though you can die if you're not paying attention.
Hard: Game is extremely difficult. Bosses will take several times, and I hear that the stealth section (fortunately not insta-fail, unlike some other games) can get quite nasty. Enemies deal double damage and health upgrads are only worth half, plus ammunition is more limited.
That game really needed to have a difficulty that's harder than Normal but easier than Hard. Maybe have it work like Hard, except without the doubling of damage received?
I could also mention Puzzle Quest, where Normal is too close to Hard. Easy has the AI choose moves in the top 50%, normal top 10%, and hard always the "best" move. I personally think that maybe normal should have been top 25%, with perhaps always having a chance of choosing the second best move (unless the AI has only one legal move, of course).
Metroid: Zero Mission is my favorite example of this. Basically, the difficulties are as follows:
Easy: You are not going to die, even if you aren't paying attention. Losing to a boss on purpose could be expected to take longer than killing the boss, even if you aren't a good player.
Normal: Game is rather easy, though you can die if you're not paying attention.
Hard: Game is extremely difficult. Bosses will take several times, and I hear that the stealth section (fortunately not insta-fail, unlike some other games) can get quite nasty. Enemies deal double damage and health upgrads are only worth half, plus ammunition is more limited.
That game really needed to have a difficulty that's harder than Normal but easier than Hard. Maybe have it work like Hard, except without the doubling of damage received?
I could also mention Puzzle Quest, where Normal is too close to Hard. Easy has the AI choose moves in the top 50%, normal top 10%, and hard always the "best" move. I personally think that maybe normal should have been top 25%, with perhaps always having a chance of choosing the second best move (unless the AI has only one legal move, of course).
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Fairfox
New User
Registered: Sep 2010
From United States
Posted August 25, 2018
low rated
deleted
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Acriz
New User
Registered: Aug 2013
From Germany