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Building castles in the sky.

No Man's Sky, the ambitious open-space exploration game in a procedurally-generated universe, just received a massive update appropriately named NEXT.

It brings a whole bunch of changes and additions across the board, most notably:

- Option to switch between first and third person view at will
- Visual upgrades to ships, NPCs, buildings, terrain textures, space vistas - pretty much everything
- You can now build far more complex bases anywhere on the planet
- Build your own fleet, upgrade it, and send it out or keep it close while exploring a system

The multiplayer element of NEXT is not yet included in the DRM-free edition of the game. Read more about the delay below:


"[i]From launch, the DRM-free edition of No Man's Sky will include all single-player content introduced by NEXT: third-person mode, upgraded visuals, better base building, player customization, and more.

However the multiplayer component will not be ready at launch; we expect it to be released later this year as full multiplayer parity remains in the pipeline.

For a small, independent studio, developing the feature across multiple platforms is a hugely ambitious and technical challenge which resulted in this delayed release. Hello Games is however joining forces with GOG.COM to introduce full multiplayer via the GOG Galaxy platform.

We appreciate your immense support and patience.

- Hello Games & GOG.COM Team[/i]"
Well at least they are doing it.
second that - can you do LAN party?
I love how people still defend Hello Games despite all the f**k ups and blatant lies. If you bought the game either on GOG or on Steam post-launch you legit got what you wanted; a thick corporate d**k up your behind without any lube to numb the pain, enjoy!
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KAMIdesu: I love how people still defend Hello Games despite all the f**k ups and blatant lies. If you bought the game either on GOG or on Steam post-launch you legit got what you wanted; a thick corporate d**k up your behind without any lube to numb the pain, enjoy!
Just to pull this apart:
1. Yeah they lied and then they worked for free, pretty much, for 2 years to live up to that hype train.
2. Thick corporate shlong? they're a 20 man operation if you count Customer Support. They got a agreement for publishing on the PS4/PS4 Pro with Sony at the start.
3. "buying a game post-launch is stupid" brand logic is a bit weird considering preorders are the bane of the gaming industry not informed purchases.
4. Defending a developer/publisher? No merely pointing out it's a bit daft to ask for multiplayer without some form of protection against piracy as ostensibly the game servers are not on the end user's side ergo the developer could end up paying for servers for non-paying customers.
Post edited July 25, 2018 by Black1Wolf2
I just don't want to be left without hopes. Specially now, since GOG is offering a chance for refunding the game.
I appreciate this act and that's enough to keep my copy, however I must insist that you keep us informed.

Put some pressure on HG and make it happen. It's their compromise to deliver what they announced.
This doesn't bother me, as I play mostly single player but it would be nice to have something a little more specific than "later this year". Any plans to perhaps put it up on the Galaxy beta channel after it is somewhat working so that at-least those looking foward to it can test it early?
Post edited July 25, 2018 by BKGaming
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cdaragorn: [...].
The problem with equating this requirement with DRM is that the requirement has nothing to do with managing the right's owners rights to the digital content. It doesn't prevent you from using the software. It's only used as a method to connect you to other players. It does not prevent you from playing the game if you don't actually own it. I'm not sure why everyone thinks that it's checking for that but I've tested it and proven that it doesn't.
[...]
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shroomtec: I don't think you're getting what I'm saying ;)

The whole reason for buying games at GOG is the fact that you're supposed to have a completely DRM-free experience. It means the two following things:
- be able to install the game while being offline (yes, it still can happen in 2018)
- be able to play both the single-player AND the multiplayer sides of the game without having the game to check for a valid license

So when I read on a store page that a game requires Galaxy in order to access the online features, I understand that my experience won't be completely DRM-free as Galaxy is obviously tied to your account and that it will obviously check that you have valid license.

Once again, the issue here is not having the game protected. Studios have every right to protect their work. But for me it's extremely easy: it's either DRM-free or it is not. No in-between. Even if it's not an intrusive DRM.
If I have to install another client to play my games, I'd rather buy said games at the main competitor as making Galaxy mandatory (even if it's only for specific features) defeats the purpose of not buying on Steam.
THIS IS EXACTLY MY POINT, THANK YOU!! (caps intended) =)
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cdaragorn: @Skabb15 You seriously need to cut the insults. GOG Galaxy doesn't actually prevent you from doing what you claim it does. Yes it's not good that it forces you to use it as the tool to connect other people and yes other games have done it far better in the past. That doesn't make this as bad as you want it to be.
It does matter how nicely you say "silly skabb, I can see why you think you are right but you arent, let me, a nobody, educate you", its still an insult. Dont dish out what you cant take.
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Black1Wolf2: My question to the dimwits in here whinging at the Galaxy requirement and insulting others is the following: How do you then prevent rampant piracy of the GOG version ? I mean you literally give a in to the multiplayer for anyone with a GOG copy (legally or illegally obtained) if there's not some form of gate in place. The honour system doesn't really work here as it would with SP only games.
You do exactly what they are doing minus the "DRM-FREE MULTIPLAYER ON GOG". THAT is my issue
Post edited July 25, 2018 by Skabb15
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Runaurufu: It does not. It checks if your account own that game (then enables auto-updates and other account linked things) but if you install GOG game via installer it will be shown in galaxy and playable even if you do not have that game on galaxy logged in account.
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Pheace: Multiplayer playable right?
This is very important, I'd like to know this too. If it really doesn't, then while the delayed/innacurate information isn't in any way commendable, I won't pretentiously wave my personal moral compass around and will purchase the game as personally I don't mind the delay, and supporting (eventual) DRM-free multiplayer (because merely requiring a helper client is at worst an inconvenience, not DRM) is in my opinion a very good cause.

On the other hand, if Galaxy does check for a license, then I have to agree with everyone saying it's not DRM-free. Sure, playing on official servers may completely reasonably require a verified account, but in that case the game should support multiplayer on non-official servers, which I don't believe it does - making the restriction DRM, and completely defeating the purpose of purchasing the game for me.
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Pheace: Multiplayer playable right?
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DudebroPyro: This is very important, I'd like to know this too. If it really doesn't, then while the delayed/innacurate information isn't in any way commendable, I won't pretentiously wave my personal moral compass around and will purchase the game as personally I don't mind the delay, and supporting (eventual) DRM-free multiplayer (because merely requiring a helper client is at worst an inconvenience, not DRM) is in my opinion a very good cause.

On the other hand, if Galaxy does check for a license, then I have to agree with everyone saying it's not DRM-free. Sure, playing on official servers may completely reasonably require a verified account, but in that case the game should support multiplayer on non-official servers, which I don't believe it does - making the restriction DRM, and completely defeating the purpose of purchasing the game for me.
Nearly all of the titles I have on GOG are single Player RPG's; DRM versions of Baldurs gate, and then Witcher 3 is why I came here.

I was one of the people who thought Multiplayer would come to NMS when it was released; I was unaware of the multiplayer issues with GOG, until Atlas Rises.

GOG, will still be my go to place for single player RPG's and games that I have no interest or expectation for online play... and this refund offer means that I can take the chance on some RPG's here that I've been interested in, but never taken the plunge for.

Though I do wonder; if GOG and STEAM could make a deal where, mulitplayer access to steamworks or some sort is a small optional payment? So, maybe you get two executibles; one that is offline and DRM free, and another that has to have a DRM verification to steamworks or another service ( Origin, Uplay ).

Probably a lot of work tho.
This hasn't been said, but the obvious reason that the DRM-free version does not include multiplayer support is that the game doesn't properly include an anti-cheat, they rely on DRM protections to prevent players to override game functionalities or similar. This means that if they release a DRM-free version with multiplayer support, they'll need to improve server-side anti-cheat, and they may either let GOG handle the multiplayer services (at least keep it separate from Steam instance), because it may have more cheaters (because there isn't the client-side anti-cheat protection, which is obviously hackable but hard) or they may release a DRM-free server application so they don't need to care about anti-cheat (or just minimally) and to let the community run their own servers (in that case, Steam players could have the ability to connect to these community servers) (note that it could reveal server internals and reduce the need of reverse engineering for making cheats for the official servers).
On the multiplayer cheating side of things when not using Steam or Galaxy, it could be resolved by simply not letting people that wants to play without external applications with people that plays through Steam or Galaxy.

Or even more simply, just let people that want to play LAN not be forced to use external applications.
The game seems peer to peer, so no problem there, if not the willingness of the devs.
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johannes19: Will the Multiplayer also support Cross Play between GOG Users and Steam Users? Or are you only working on GOG Users only MP?
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Nicole28: Yes. According to Galaxy's FAQ, Cross-play is supported in general (See attached pic below).

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MonkeysLP: If you're not Australian, feel free to contact your credit card company and ask them to charge back the payment. Explain the situation. They will do it without any complaints if you have a half decent bank.

Do give GoG the opportuntiy to refund you first though, because charge backs will cost them not only the money they have to refund, but extra fees on top of that.
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Nicole28: It's odd that you'd make such a point about charge-backs. Because if you institute a charge-back on any Steam game purchase, they will freeze and lock your account immediately till you reverse it. GOG doesn't seem to that, do they?

In fact, I'd say if Hello games were decent, they'd give you a Steam key if you can prove your GOG purchase. One indie developer I've bought for a few years, offers keys on all PC platforms he sells on if you contact him and prove your purchase (only platform he won't do is the IOS/Android, as he's selling his games much cheaper there).
Yes, it's possible you can be purchased in GOG and Purchased from Steam (already or buying if are newer) and able to Cross Played within Steam and GOG, including Workshop.

Gaming in GOG Version should can be played in Local Multiplayer mode (under LAN and WIFI networks) know called as Local Cooperative Multiplayer, and you can play Multiplayer Local (LAN and WiFi) will continue until mid-2019 (may be Easter in March-April, Carnival in February, or after the Wizard King's Day (at least after January 6)

In GOG version the Multiplayer Online (Internet) arriving in January 2019 (after Christmas Holidays from at Wizard King's Day) or February 2019 (Carnival Eve) or in the Easter in march or april 2019.

Good Luck and learn to be better. Happy games.
Post edited July 26, 2018 by cesarmarcano80
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cdaragorn: It does check if you have a license through GOG, but it only cares about that for the auto-update features of Galaxy. It still lets you play the game just fine.
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Runaurufu: It does not. It checks if your account own that game (then enables auto-updates and other account linked things) but if you install GOG game via installer it will be shown in galaxy and playable even if you do not have that game on galaxy logged in account.
Multiplayer playable right?
Anyone able to confirm this? Getting the impression they confused being able to start/play the game through Galaxy with actually being able to use the multiplayer features without owning the game on the account you're on Galaxy with.
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DudebroPyro: This is very important, I'd like to know this too. If it really doesn't, then while the delayed/innacurate information isn't in any way commendable, I won't pretentiously wave my personal moral compass around and will purchase the game as personally I don't mind the delay, and supporting (eventual) DRM-free multiplayer (because merely requiring a helper client is at worst an inconvenience, not DRM) is in my opinion a very good cause.

On the other hand, if Galaxy does check for a license, then I have to agree with everyone saying it's not DRM-free. Sure, playing on official servers may completely reasonably require a verified account, but in that case the game should support multiplayer on non-official servers, which I don't believe it does - making the restriction DRM, and completely defeating the purpose of purchasing the game for me.
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dragoon23: Nearly all of the titles I have on GOG are single Player RPG's; DRM versions of Baldurs gate, and then Witcher 3 is why I came here.

I was one of the people who thought Multiplayer would come to NMS when it was released; I was unaware of the multiplayer issues with GOG, until Atlas Rises.

GOG, will still be my go to place for single player RPG's and games that I have no interest or expectation for online play... and this refund offer means that I can take the chance on some RPG's here that I've been interested in, but never taken the plunge for.

Though I do wonder; if GOG and STEAM could make a deal where, mulitplayer access to steamworks or some sort is a small optional payment? So, maybe you get two executibles; one that is offline and DRM free, and another that has to have a DRM verification to steamworks or another service ( Origin, Uplay ).

Probably a lot of work tho.
As Pheace is saying, that doesn't answer the most important question. Single player games are well known to require no verification (which is great), but the crux of the matter is whether that still holds true for multiplayer games.

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Exagone313: This hasn't been said, but the obvious reason that the DRM-free version does not include multiplayer support is that the game doesn't properly include an anti-cheat, they rely on DRM protections to prevent players to override game functionalities or similar. This means that if they release a DRM-free version with multiplayer support, they'll need to improve server-side anti-cheat, and they may either let GOG handle the multiplayer services (at least keep it separate from Steam instance), because it may have more cheaters (because there isn't the client-side anti-cheat protection, which is obviously hackable but hard) or they may release a DRM-free server application so they don't need to care about anti-cheat (or just minimally) and to let the community run their own servers (in that case, Steam players could have the ability to connect to these community servers) (note that it could reveal server internals and reduce the need of reverse engineering for making cheats for the official servers).
That's a valid concern, but making the game dependent on official servers is the problem here. Simply let anyone host an instance, and the issue disappears entirely.
If they refuse, then it becomes an issue because they then need to ensure access to their own servers free of any DRM-like restrictions. Understandably they might be reluctant to do so - in fact I'd go so far as saying it's not a good solution, precisely due to the issues you outlined - but if they neither do this nor allow unofficial servers, then the game has DRM, plain and simple.
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badon: All good advice, but I actually LIKE the hype. Hype is fun. Hype is exciting. Hype is entertaining. I am here to be entertained. Hype me up please. For free if possible. I can love hype and still be very patient. I can be very patient and still add more games to my backlog :)
Well then, who am I to disappoint? ;)

I'll hype you up. I'll hype you up like you've never been hyped up before. I'll hype you up so much that you'll be fidgiting in your seat so hard that it will cause a rift that you'll fall into the earth's core!!!

I'm gonna make you scream with so much excitement that screams will be coming out of every orifice you have, maybe creating some new ones in the process!!!

I'm gonna make you so excited you won't be able to type anything without balling your fists on the keyboard causing you go go through many keyboards and computer desks before the year is over!!!

I'm goona hype you up so much that not even the "block user" function on any forum / social media app etc will be able to silence you!!!

Your hypedupness will burn so bright, even God will be blinded!!!


If you want more, then you're going to have to pre-order my hype. The only currency I accept is pictures of boobies not already found on the internet. AND DON'T OPEN MSPAINT AND USE DIFFERENT FONTS, COLOURS AND SIZES TO TYPE "3" AND TURN IT 90 DEGREES!!!!! Some asshole already scammed me that way >:(

I also have a condition where you have to address me as "Galactic Supreme Leader Boobietron 9000" and it must be said with gusto and conviction.