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amok: you can claim a lot about NFT's, but anti-consumerist is not one of them. you could actualy do the argument of the opposit - NFT's as a symptom of hyper-cosnumerism. As NFT's are trades in digtial and non-existing entities, there is nothing in them stopping people using digital goods at all. ownership of an NFT have no impact on how the assets is used (or not used), so they cannot be anti-consumerist.
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rjbuffchix: Respectfully, what kind of argument is this? By your logic, one could argue that something like "microtransactions to speed up timers" aren't anti-consumer, they're actually a symptom of hyper-consumerism. And maybe you would agree with that, at which point I would say this is a definitional issue. I am not locked in to the term "anti-consumer" necessarily, but what I mean by it is to point out a practice that is bad for some or all consumers, if not in the short term then at least certainly in the long term. In fact my comment that you replied to gave an example of this:
then please enlighten me - what makes NFt's anti-consumerist?

(and the comparison with micro-transactions is not quite right. micro-transactions are driven by companies, while NFt's are driven by people who can afford them, as with the $2.6M twitter NFT. you must also explain why micro-transactions are anri-consumerist).
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rjbuffchix: Respectfully, what kind of argument is this? By your logic, one could argue that something like "microtransactions to speed up timers" aren't anti-consumer, they're actually a symptom of hyper-consumerism. And maybe you would agree with that, at which point I would say this is a definitional issue. I am not locked in to the term "anti-consumer" necessarily, but what I mean by it is to point out a practice that is bad for some or all consumers, if not in the short term then at least certainly in the long term. In fact my comment that you replied to gave an example of this:
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amok: then please enlighten me - what makes NFt's anti-consumerist?

(and the comparison with micro-transactions is not quite right. micro-transactions are driven by companies, while NFt's are driven by people who can afford them, as with the $2.6M twitter NFT. you must also explain why micro-transactions are anri-consumerist).
I thought I had, but pardon me if I was not clear.

My point is that by people supporting NFTs, the effect will be similar to people supporting microtransactions, or digital-only, or online-locked multiplayer subscriptions, or other such examples of practices that have eroded ownership, consumer control over products, and completeness of products (not an exhaustive list, btw, just a few negative effects which yes I would view as being in opposition to the consumer). In the case of both NFTs and microtransactions, companies don't even need a large number of customers, just some whales. And those whales will influence the direction to the point that customers (themselves included) won't be able to choose differently. Also, I would disagree NFTs are driven by consumers...companies are the ones selling them, after all, no?

To answer your query, microtransactions are anti-consumer imo because of the opportunity cost that such items/gameplay/etc used to be part of a complete package and now what would have been such a complete experience is fragmented in order to squeeze out more money. One can easily imagine an alternate timeline in which these practices never took root and the companies included such content in their games/updates without the added exploitation. Would you like me to also explain why Horse Armor or cheat codes or other such things that were once included in games but now monetized are anti-consumer too? I find it patently obvious. If you disagree or want to stick up for these companies doing these practices, I have nothing more to add.
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Darvond: This is nothing that a 3-2-1 backup couldn't solve.
Maybe. How many backups do you think is foolproof?

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blotunga: NFT are just glorified Ponzi schemes.
With how the big gaming companies are pushing it, yes it is. But they are having trouble selling it. That and i think anyone who looks at microtransactions really have to wonder how it's any different.
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rtcvb32: Maybe. How many backups do you think is foolproof?

With how the big gaming companies are pushing it, yes it is. But they are having trouble selling it. That and i think anyone who looks at microtransactions really have to wonder how it's any different.
At least two, if managed by someone competent.
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Sabin_Stargem: Much as I advocate people spending their money on vices they enjoy, I really have difficulty understanding the appeal of NFTs. They aren't recreational substances, hours of fun won't be gained from play, no exploration of distant lands, a lack of conquest, no sexual satisfaction. NFTs simply lack...anything, really.
They're MLMs (Avon, Scentsy, Monat et al) but for tech bros. Some idiot wants to get rich quick without understanding any of the parts that make it work, and they've managed to remove the obvious safety nets. So all the not-work of a fiat currency with none of the logic involved.

If someone robs a crypto server or goes offline forever, there's no regulatory body, nor any police to care/investigate. Nor is there a backing agency to insure the money is replaced in case of a loss. 200 of my dollars goes up in flame at a bank, I get those back. 200 dollars in Dogecoin goes up in a server fire, you're hosed.

All they've managed to do is turn a casino into a stock market; and the house already took their majority claim, they can cash out at any time, and close operations whenever they feel like it.
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amok: then please enlighten me - what makes NFt's anti-consumerist?

(and the comparison with micro-transactions is not quite right. micro-transactions are driven by companies, while NFt's are driven by people who can afford them, as with the $2.6M twitter NFT. you must also explain why micro-transactions are anri-consumerist).
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rjbuffchix: I thought I had, but pardon me if I was not clear.

My point is that by people supporting NFTs, the effect will be similar to people supporting microtransactions, or digital-only, or online-locked multiplayer subscriptions, or other such examples of practices that have eroded ownership, consumer control over products, and completeness of products (not an exhaustive list, btw, just a few negative effects which yes I would view as being in opposition to the consumer). In the case of both NFTs and microtransactions, companies don't even need a large number of customers, just some whales. And those whales will influence the direction to the point that customers (themselves included) won't be able to choose differently. Also, I would disagree NFTs are driven by consumers...companies are the ones selling them, after all, no?

To answer your query, microtransactions are anti-consumer imo because of the opportunity cost that such items/gameplay/etc used to be part of a complete package and now what would have been such a complete experience is fragmented in order to squeeze out more money. One can easily imagine an alternate timeline in which these practices never took root and the companies included such content in their games/updates without the added exploitation. Would you like me to also explain why Horse Armor or cheat codes or other such things that were once included in games but now monetized are anti-consumer too? I find it patently obvious. If you disagree or want to stick up for these companies doing these practices, I have nothing more to add.
no. but there is an issue about what is the "complete product". there is in fact no destinction between DLC and Micro-transactions anaprt from how the product is bought (in app or outside app), so if MT is anticunsumerist, then DLC's are as well. anyway, the whole micro-transactiion thingy is a false route to go down, so I will not comment on it anymore. rather, I will stay wil my topic which is on NFT's.

and you still have not explain why NFT's are anti-conusmerist. you have some vague statement that "it is like mictro-transactions" but that's it. tell me clearly, without manking any comparisions to something else, why is NFT's anti-conusmeristic? and no, it is not like micro-transactions or always online. NFT's are smething comeltely differen, so what is it exactly that makes them anti-consumerist? How does NFT's "eroded ownership, consumer control over products, and completeness of products"?

(if you can not explain without making some very off -tangent and left field comparison, it means that you can't. for more information, see here)

edit: after re-reading, the comparions to mocro-transactions, talk about whales, companies and so on - i just realised that you do not really know what NFT's are, do you? i now understand this is most likely a pointless discussion. if there is not a proper reply, then I will just ignore
Post edited April 27, 2022 by amok
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amok: edit: after re-reading, the comparions to mocro-transactions, talk about whales, companies and so on - i just realised that you do not really know what NFT's are, do you? i now understand this is most likely a pointless discussion. if there is not a proper reply, then I will just ignore
Okay, what is an NFT then? A digital recipient of ownership processed via blockchain which somehow verifies ownership via what can be abstracted to be an overtly large UUID that someone decided to stick in the ENIGMA machine a few times, so actually verifying it becomes an absurdly expensive process in terms of sheer computational power.

While providing and proving absolutely nothing that couldn't be done with extant technology at much less cost in nearly every literal sense; in as much as to be critically flawed at several endpoints.

It just doesn't work.
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amok: and you still have not explain why NFT's are anti-conusmerist. you have some vague statement that "it is like mictro-transactions" but that's it. tell me clearly, without manking any comparisions to something else, why is NFT's anti-conusmeristic?
I did. You don't seem to like my answer. I suggest that companies will pursue NFTs at the expense of other types of products, the other types of products being what I view as better for the consumer. Good day.
Here, I just saved you all 2.9 million US$
You can thank me later.
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rtcvb32: Maybe. How many backups do you think is foolproof?

With how the big gaming companies are pushing it, yes it is. But they are having trouble selling it. That and i think anyone who looks at microtransactions really have to wonder how it's any different.
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Darvond: At least two, if managed by someone competent.
So let's assume there's two backups. There's a snowstorm and takes out the power in A and a flood taking out the power in B. Neither can be used....

As opposed to say tens of thousands all over the world...

*shrugs*
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amok: no. but there is an issue about what is the "complete product". there is in fact no destinction between DLC and Micro-transactions anaprt from how the product is bought (in app or outside app), so if MT is anticunsumerist, then DLC's are as well. anyway, the whole micro-transactiion thingy is a false route to go down, so I will not comment on it anymore. rather, I will stay wil my topic which is on NFT's.

and you still have not explain why NFT's are anti-conusmerist. you have some vague statement that "it is like mictro-transactions" but that's it. tell me clearly, without manking any comparisions to something else, why is NFT's anti-conusmeristic? and no, it is not like micro-transactions or always online. The marketplace will become transparent and user-friendly thanks to Web 3.0. This is an excellent chance to build your own nft marketplace development cost on this foundation, especially because there is a service available now that will have experts handle every aspect of the work for you, from design to token development. NFT's are smething comeltely differen, so what is it exactly that makes them anti-consumerist? How does NFT's "eroded ownership, consumer control over products, and completeness of products"?

(if you can not explain without making some very off -tangent and left field comparison, it means that you can't. for more information, see here)

edit: after re-reading, the comparions to mocro-transactions, talk about whales, companies and so on - i just realised that you do not really know what NFT's are, do you? i now understand this is most likely a pointless discussion. if there is not a proper reply, then I will just ignore
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Mrakses: What's your argument that it's consumerist?
not sure why you wanted to necro a year old thread with this, but - define consumerism.
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Mrakses: What's your argument that it's consumerist?
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amok: not sure why you wanted to necro a year old thread with this, but - define consumerism.
Crypto spammer mate. :/
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amok: not sure why you wanted to necro a year old thread with this, but - define consumerism.
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Sachys: Crypto spammer mate. :/
there is some levels of irony here
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Sachys: Crypto spammer mate. :/
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amok: there is some levels of irony here
Thou hast lost meeeh!
Since this thread got resurrected once again, I'll take the time to once again, get on my soapbox.

It's beanie babies, without the beans, nor the babies. There are no material applications for NFTs. I cannot use them to barter for oranges at the farmer's market. They're worth as much as exposure is to a photographer.