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The first rule of GOG sales is: You don't talk about GOG's next sale.
The second rule of GOG sales is: You don't talk about GOG's next sale.
The third rule of GOG sales is the same as the first rule of GOG sales.
The fourth rule of GOG sales is the fourth rule of GOG sales.
The Fifth rule of GOG sales takes the Fifth.
The sixth rule of GOG sales is: There is no sixth rule of GOG sales.
The seventh rule of GOG sales is secretly the sixth rule of GOG sales.
The last rule of GOG sales is: Hooray for Boobies!
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Randalator: The first rule of GOG sales is: You don't talk about GOG's next sale.
The second rule of GOG sales is: You don't talk about GOG's next sale.
The third rule of GOG sales is the same as the first rule of GOG sales.
The fourth rule of GOG sales is the fourth rule of GOG sales.
The Fifth rule of GOG sales takes the Fifth.
The sixth rule of GOG sales is: There is no sixth rule of GOG sales.
The seventh rule of GOG sales is secretly the sixth rule of GOG sales.
The last rule of GOG sales is: Hooray for Boobies!
You lost me at the fourth one...
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HereForTheBeer: Well... there's a middle ground in there somewhere. It's beginning (to me) to feel like games are becoming a commodity - like paper towels or some other mundane household product - to a large degree because of the quick sales and huge price drops in a fairly short period of time. And that goes up against the "are games art?" bit of it, with art not normally considered a commodity. Making a commodity of creative effort like this just cheapens the whole thing. To my screwed-up way of thinking, anyway. I think that's backed up somewhat with the anecdotal bits about backlogs, and how "I'll probably never get around to playing this game because I have 487 other unplayed games I picked up from $1.79 bundles..."
Yeah, and that's likely how most people are starting to view games (as commodities). Much of it is probably due to the effect of constant and deep discount sales, too, so... point taken.

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HereForTheBeer: I also tend to look at many of the titles in the catalog and think to myself they're a steal at the current price and no sale should be needed. Stalker, Mount and Blade series, Morrowind, and many others. Hell, if those aren't worth the standard asking price then I guess I don't understand the value of things these days. All three of those are as good today as they were at release, and a better value now that the mod community has had their way for several years. Morrowind at $15? Worth every penny, and then some.
Agreed, but it's very subjective. The Mount and Blade game is a good example. I was only mildly interested in it and would never have bought it at full price. However, along came a sale and I said "What the hell, I'll grab it and try it out down the road". So there's an example of some cash put towards a game that would not have occurred without a sale price.

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HereForTheBeer: I'm probably close to your own buying model. And I don't normally hold out for a sale on a particular game. Anyway, the current market can get off my lawn and all that. ; )
The only things I hold out for now when it comes to new games are titles that are tied to a client or that are planned to have a bunch of DLC. That's more the principal of the thing than any other factor though: I refuse to pay full price for client-tied games, and (with very, very few exceptions) will only buy DLC-laden games when I can get it all in one GOTY/Ultimate/Uber Edition package.

But yeah, for the most part, if I'm really interested in a game, I don't wait for a sale to pull the trigger.
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HereForTheBeer: I think that's backed up somewhat with the anecdotal bits about backlogs, and how "I'll probably never get around to playing this game because I have 487 other unplayed games I picked up from $1.79 bundles..."
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ciemnogrodzianin: It makes sense to me what you've said here. However I think you just underestimate the market share of collectors. Yeah, it would be great to operate on a simple market with straightforward correlations between game's value, its price and with gamers actually playing what they bought. But it's just not so simple. We live in a world of plethora, customers have nonsymmetrical resources - a lot of money and lack of free time. It results in buying collection of games just to have them. And their money counts exactly the same as yours.

I don't think it's something bad. For people, who really want to play what they buy it is great world of cheap games. For developers - it's a world of 100 buyers for every 5 gamers, who are actually going to finish the game. Looks like win-win. What's wrong in this model?
My concern is that it may not work very well for developers, over the long haul. It works fine for the stores, else they wouldn't do the big discounts so quickly. And it's fine - for now - for the consumer since they get stuff cheap. Maybe developers see it as working out fine, or maybe they just go along because that's what the marketplace looks like these days. But I wonder if, at some point, a bubble bursts on the development side, caused in part by giant discounts and practically giving away games.

We'll see.

Keep in mind that my perspective comes from getting into gaming when the choices were a lot fewer, but the percentage of really quality games was (or at least seemed) higher. You paid more, sure, but you weren't sorting through throw-away games like you may find in the bundle du jour.

Anyway, it's not a huge deal. There will always be games, there will always be sales. Just a bit of a concern I have, wondering if this change is for the better.

And yeah, collectors. /raises hand
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darthspudius: and lower the entitlement of gamers everywhere.
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lostwolfe: oh dear.

so, here's the thing:

a) not every gamer is in your "fortunate" position to be able to pay full price for games.
b) not every gamer feels those games are "worth" the $60/40/20 they're asking for the full price.
c) sales aren't for you? that's fine. there's no need to be rude about it, like you're being here.
You think that was rude? Crikey, standards have lowered. Here's the thing, most GOG games are reasonably priced and quite cheap considering the price of new AAA games. Constantly waiting for the sale does nothing but cheapen the value of a game. There is nothing wrong with waiting for a sale when you're skint but that is NOT the reason a lot of gamers do it. You just need to look at the average game forum to see that.
Eh, saying that sales "intrinsically diminish the value of the media" or whatever is going too far. It's no different from old books and music records going to the bargain bin. Plus new games usually take quite a while to have a sale where the price drops noticeably unless it simply fails at launch (lolol Deux Ex MD, good job on shitty DLC practices and horrible optimization). If anything GOG sales make it even more likely that people will buy the games instead of pirating, if they were going to hoard excessive amounts of games in the first place they'd just pirate anyway.

Furthermore you can't just diss people who take a more "generalist" approach to gaming instead of growing attached to just one or a few titles, they just different ways to enjoy your games. I've had games that kept me glued to the screen playing them daily for long periods (Unreal Tournament, Warcraft 3, S4 League, Dirty Bomb, Age of Empires to name some) but right now I've been playing several different games sporadically, kinda hopping in between for the sake of variety and it's also fun.
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darthspudius: Here's the thing, most GOG games are reasonably priced and quite cheap considering the price of new AAA games.
I guess that depends where you come from. Ironically, being form the same country as GOG themselves, it's not rare to see games costing just as much on GOG now as 10+ years ago when many of them were sold as already old games in budget release series. Hell, pretty sure I saw a few that are more expensive here.