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Very mixed on this. It's good in some games, terrible in others. It needs thought. One of the biggest detractors is a lot of games are already too long to benefit from it: By the time I get to the point that I'd use it, I've played the game through enough. And then developers "fix" that by being abject idiots and making new content that's NG+-exclusive.

Where NG+ shines best is when the game scales up to the improved power level; where the early encounters and everything work nicely with you having the stuff you did, and where the tutorials are skipped. You've got the learning curve down, you've practiced the move set and know the powers. I had seen NG+ being a good thing in God of War [in spite of it stupidly having a ton of NG+ exclusive stuff] coming... until the Valkyries completely wrecked me on the game and I gave up without finishing even that one play.

NG+ worked well for Final Fantasy X-2. It was intentionally designed short [as jRPGs go], with impossibility to get everything in one pass. That's the kind of thing where it works best.

Games like Fell Seal that give you options when you select NG+ to build your own experience (you choose what keeps and what goes) are the way it should probably be done most often... Especially in conjunction with that game having awesome difficulty settings available right from the start.

Bloodstained's NG+ worked well. You eventually get so OP in a play, why not just allow a start-over and have it all? It's also the only way to capture multiple copies of boss soul shards to level up those skills. And then you can NG+ into the level-1 challenge that it has built in. You keep your gear and shards, but you're fixed at level 1, don't level up, and enemies are also harder. The game's also paced well for this.

Nioh is designed for this. The first difficulty/play through is training wheels, the 2nd is "the real game" once you've unlocked and learned all the subsystems. And then it overdid it by having too many NG+++++++++++ difficulties that was both excessively repetitious, too punishingly [to the point of unfun] difficult. And at those difficulties the game's more about spending time in the inventory management and blacksmith menu screens than actually playing.

Most open world games do not need or benefit from NG+. Both Horizon Zero Dawn and Ghost of Tsushima come to mind. I think both of those also reserved at least a little content that was exclusive to the re-play... which is bad.

idbeholdME mentioned ARPGs. I don't reapply consider the escalation of difficulties in those an NG+ as much as they are just a core part of the experience. I guess Nioh is like that, too, since you can freely go back to the lower difficulty whenever you want to and so on.
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jepsen1977: Mostly bad or at least pointless - It can work like in Dark Souls 2 where NG+ raise the difficulty but lets you keep your upgraded gear and stats and also adds new enemies and enemy placement. That's the best implementation I've seen of NG+.
I haven't played through NG+ on DS2 yet. I'm still on my first run and school/work keeps getting in the way. The one suprise I do know about it though makes me love how a good NG+ can be implemented is the Dukes Dear Freja. How clever to scare the shit out of people doing NG+ and thinking they're just going through the motions.

Another game I wanted to mention that doesn't really have a NG+ in the sense of keep your items is Limbo. There are plenty of fan theories on the story but I think the ending necessitates a new game since that's kind of the point. I don't think I've ever done back to back runs in it but the availability of another run is in a way a plot point(sort of?). Interesting idea.
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mqstout: *stuff about Nioh*
Niohs real game starts at NG++ when they introduce semi/mini-bosses with properties like in Diablo though but I agree with you on the first New Game that the entire game barely serves as a tutorial during that phase.

I really have to play Fell Seal at some point.
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mqstout: Bloodstained's NG+ worked well. You eventually get so OP in a play, why not just allow a start-over and have it all? It's also the only way to capture multiple copies of boss soul shards to level up those skills. And then you can NG+ into the level-1 challenge that it has built in. You keep your gear and shards, but you're fixed at level 1, don't level up, and enemies are also harder. The game's also paced well for this.
That comes at a cost: The early part of the game is just too unreasonable for a new (not +) playthrough. It would be interesting to be able to play the game without XP-based leveling, instead relying on other ways to boost your stats, but Nightmare mode is not balanced for that. (It would help if potions were farmable before the first boss, and if some Strength boosting food were available early instead of it not being available until practically the end of the game. Also, they could have allowed the level cap be settable separately from the rest of the difficulty (and also a difficulty with a level cap that isn't too high, but isn't 1 either, like Castlevania: Portrait of Ruin's 25 cap mode).)
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Orkhepaj: wth is new game +?
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Orkhepaj: so restart the game with your champs just finished it?
probably one of the most useless feature ever
Are you sure?

Depends on if the game scales the difficulty, or if there's challenges that are impossible on the first playthrough.

Disgaea for example there's early battles where you have no chance vs level 300 something monsters, then you get 'help' as most monsters on your side come to help fight. if you can beat it without the help sometimes you'll get different endings.

Chrono Trigger, you may end at 50th level but you can fight the big bad right away just by yourself vs having 2 party members. In Diablo 2 nightmare mode it actually feels like you're powerful (with skills) yet challenged

And then in other games, i put it down, come back have NO CLUE what the story was and don't want to lose my progress so i'd rather NG+ at that point, or to play the game with a more relaxed feel because i don't have to stress on the right combinations...

A LOT of games i'd rather have a NG+ mode. Not saying you have to use it...
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mqstout: Very mixed on this. It's good in some games, terrible in others. It needs thought. One of the biggest detractors is a lot of games are already too long to benefit from it: By the time I get to the point that I'd use it, I've played the game through enough. And then developers "fix" that by being abject idiots and making new content that's NG+-exclusive.

Where NG+ shines best is when the game scales up to the improved power level; where the early encounters and everything work nicely with you having the stuff you did, and where the tutorials are skipped. You've got the learning curve down, you've practiced the move set and know the powers. I had seen NG+ being a good thing in God of War [in spite of it stupidly having a ton of NG+ exclusive stuff] coming... until the Valkyries completely wrecked me on the game and I gave up without finishing even that one play.

NG+ worked well for Final Fantasy X-2. It was intentionally designed short [as jRPGs go], with impossibility to get everything in one pass. That's the kind of thing where it works best.

Games like Fell Seal that give you options when you select NG+ to build your own experience (you choose what keeps and what goes) are the way it should probably be done most often... Especially in conjunction with that game having awesome difficulty settings available right from the start.

Bloodstained's NG+ worked well. You eventually get so OP in a play, why not just allow a start-over and have it all? It's also the only way to capture multiple copies of boss soul shards to level up those skills. And then you can NG+ into the level-1 challenge that it has built in. You keep your gear and shards, but you're fixed at level 1, don't level up, and enemies are also harder. The game's also paced well for this.

Nioh is designed for this. The first difficulty/play through is training wheels, the 2nd is "the real game" once you've unlocked and learned all the subsystems. And then it overdid it by having too many NG+++++++++++ difficulties that was both excessively repetitious, too punishingly [to the point of unfun] difficult. And at those difficulties the game's more about spending time in the inventory management and blacksmith menu screens than actually playing.

Most open world games do not need or benefit from NG+. Both Horizon Zero Dawn and Ghost of Tsushima come to mind. I think both of those also reserved at least a little content that was exclusive to the re-play... which is bad.

idbeholdME mentioned ARPGs. I don't reapply consider the escalation of difficulties in those an NG+ as much as they are just a core part of the experience. I guess Nioh is like that, too, since you can freely go back to the lower difficulty whenever you want to and so on.
Then there is games like Nier that is by desing made to have what amounts to a NG+ multiple times do to the devs way of telling a story.. but it doesn't full on restart the game.. Yet the reason for it is basically how the dev likes to tell his game plots basically as in Nier its not so much content locked aware as basically neat details and such that basically amounts to'' Ya no one is good or bad here and they are doing these things for similar perceived reasons '' plus to get all endings in a way is more fun with NG+ in general in any game
Some games are designed in a way that is difficult or impossible to experience everything in one playthrough. In Persona 3 and onwards, some events are by gated social stats, which means needing to spend that limited time to raising those stats. Social stats carry over, in NG+, which can free up the player's schedule significantly to do things they missed out the first time around.

If NG+ is limited to scaled up enemies or a super dungeon, I'll pass.
Post edited July 30, 2021 by SpaceMadness
I see no downsides at all of NG+. It's never mandatory after all. Yes, there are better and worse designed ones but even the laziest example with just stronger enemies might give a fun to someone who enjoys gameplay and would like to continue playing with developed build rather than starting from scratch.
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dtgreene: * I've decided to replay the game after not playing it for a while. Should I do New Game +?
I'd say if you don't remember much of anything from the game I would rather go with virgin experience of regular new game. But if you played recently or just want recall story or something, NG+ might save time.
Post edited July 25, 2021 by ssling
Depends on the game for me, I haven't played many but the one I enjoyed the most was Steamworld Quest.