Posted September 17, 2018
I was reading here and there topics about multiplayer, especially based on some "server-oriented" services (Steam, Galaxy, GfWL etc). I was wondering though - why so few developers nowadays are deciding for multiplayer mode(s) less "dependable" on services, which can be shut down in the future? Like LAN (with things like Hamachi or Tunngle it's possible to play via Internet, if I'm correct) or TCP/IP (so connection between two (or more) PCs etc?
Is it harder to develop? Or developers just don't care about the future, because "now it's working"?
I admit that I'm partially interested in this topic because it's also connected with DRM-free games, those "less-dependable" methods of multiplayer seem to be more "durable" than those based on some services.
Is it harder to develop? Or developers just don't care about the future, because "now it's working"?
I admit that I'm partially interested in this topic because it's also connected with DRM-free games, those "less-dependable" methods of multiplayer seem to be more "durable" than those based on some services.
Post edited September 17, 2018 by MartiusR