Posted October 26, 2018
I am having this problem in Close Combat and Close Combat 2 now, but I remember similar issues in other games.
Mouse scroll speed (when moving the mouse to the edge of the screen) is just way too fast. It scrolls to the end of a map in an instant.
Mouse click speed is also too fast. It is almost impossible to click a unit without also issuing an order. Because if you (right-)click and hold for a little while a menu pops up and then when you release the mouse button you choose whatever is under the mouse pointer. But "a little while" on a modern computer turns out to be the same as a very short click.
I guess for scrolling and measuring if the mouse-button was held for a long time or not these games use some bad way not tied to real-time? If it was old DOS games then the answer would be to just reduce CPU cycles in DOSBOX until it worked right, but how do you slow this down in a Windows game?
Mouse scroll speed (when moving the mouse to the edge of the screen) is just way too fast. It scrolls to the end of a map in an instant.
Mouse click speed is also too fast. It is almost impossible to click a unit without also issuing an order. Because if you (right-)click and hold for a little while a menu pops up and then when you release the mouse button you choose whatever is under the mouse pointer. But "a little while" on a modern computer turns out to be the same as a very short click.
I guess for scrolling and measuring if the mouse-button was held for a long time or not these games use some bad way not tied to real-time? If it was old DOS games then the answer would be to just reduce CPU cycles in DOSBOX until it worked right, but how do you slow this down in a Windows game?
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